255,044 Commits over 3,990 Days - 2.66cph!

10 Days Ago
Optimized hopper textures. Removed that 2k emission texture that was just black. Removed the on/off text from the lights because that's not what they will indicate anymore.
10 Days Ago
prevent charge station from healing above 100 hp
10 Days Ago
Teddy Bear trousers adjustments Adding missing tail
10 Days Ago
Profiles
10 Days Ago
Teddy Bear Costume Lods and Skinned, Both Citizen and Human versions. Initial push .clothing files
10 Days Ago
Updated hackweek_reduce_copies changes to latest
10 Days Ago
Ditch Stream as the read/write interface to reduce the amount of copying data around Refactor to make BufferStream a class and support resizing the backing buffer automatically Fix writing incorrect padding for len prefixes Optimize ReadFromStream(Stream, int) to not allocate because the length is known Fixes and additions for latest rust
10 Days Ago
First pass on new chicken mesh prefab Marked a bunch of animations as looping Swapped over clips on animator, disabled the walkspeed system
10 Days Ago
Fix some fields and add others
10 Days Ago
Readd IndirectLightScale property to lighting entities for enhanced control over light bounce brightness, values beyond 1.0f are not energy conserving https://files.facepunch.com/sampavlovic/1b1311b1/sbox-dev_6TJvtGnbXi.png
10 Days Ago
Merge from triangle_planter
10 Days Ago
Fixed triangle planter rotation snapping on foundations, floors and grills
10 Days Ago
Fix Model.GetVertices not getting vertices from all vertex buffers of a render mesh
10 Days Ago
merge from hackweek_automatedtesting
10 Days Ago
Removed nunit dependency in ServerProjectileTestSpawner
10 Days Ago
Revert "Use Unix trailing paths for codegen" This reverts commit eb86cb41a20dc2d3b57a0b5a67b2be5563d4d513.
10 Days Ago
merge from main
10 Days Ago
merge from doorcontroller_drain_fix
10 Days Ago
merge from hackweek_automatedtesting
10 Days Ago
Editor stuff in editor folders.... Comments
10 Days Ago
merge from hackweek_automatedtesting
10 Days Ago
Fixed copypaste loading: convert them to a BaseScriptableObject on import, so we can load them from asset bundles in builds
10 Days Ago
bullets zombie walk anim enemy SetAnim damage flash material enemy health player damage etc
10 Days Ago
Make `RPC_UpdateItems` to not kick in editor
10 Days Ago
The code generator code for last commit
10 Days Ago
Add ability to mark RPC attributes to not kick in editor - avoids you getting disconnected every time a RPC throws exception when developing - by default RPCs all throw errors
10 Days Ago
Mac/Linux build scripts Mac: Add Makefile for VPC so we can actually build it without actually having vpc Rename some IOSALL flags to just PLATFORM_APPLE, we always imply arm64 SDL_config doesnt always imply windows Update gitignore Mac: Managed Build Scripts, no need for nvpatch for non-windows targets Use Unix trailing paths for codegen
10 Days Ago
Added a recipe book UI to inventory screens, shows all the recipes for both mixing table and the new food workbench. Highlights recipes you can currently afford to craft. Refactred the original loot panel recipe UI code out so I can use it in multiple places easily.
10 Days Ago
Refactor ItemManager by moving the addition & removal of ItemDefinitions to separate methods instead of all inside one `Initialize()` method
10 Days Ago
Add `test_custom_items` command to confirm it works
10 Days Ago
Add a bunch of code to support creating custom items based on JSON sent from server
10 Days Ago
electrical enclosure hotspots
10 Days Ago
- Fixed animations not working (cleaned up animator and turned off exit time) Snap back on close?
10 Days Ago
- Dont nuke the animator on the server - Cleanup drawbridge - First steps to debugging broken anims
10 Days Ago
merge from hackweek_automatedtesting
10 Days Ago
Fixed testrunner.runall command Added testlist command, returning the server test list json Added current branch and changest in the test result filename
P
10 Days Ago
Merge from modding_prefabs
10 Days Ago
Apply root motion
10 Days Ago
[Pick] Set platform and Struct Pack Size properly from Facepunch.Steamworks
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10 Days Ago
Collider tweaks for food cache static prefabs
10 Days Ago
- Get a collider on the new model and setup - Sort out basic animator - Setup realmed removed for the new setup
10 Days Ago
Better fail message for blocker and door controller tests
10 Days Ago
drawbridge wip anims and set up controller/avatar
10 Days Ago
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10 Days Ago
Updated anchor point for medieval door single static prefab
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10 Days Ago
Removed colliders on static berry bush prefabs (not needed for static variants)
10 Days Ago
wip drawbridge greybox and anims
10 Days Ago
Initial commit - Game UI + all required panel components Update header on game start, Start Game button, chat fixes, logo update Player Cameras, Facecams included in player UI Toolbar for changing brush size + color Added character animations, win/lose positions, a few face morphs Tie up loose networking ends and update ui properly Added Voice Chat, PlayerEntry animated with voice, added mute/unmute button to chat, other chat tweaks Added basic game loop, turn order, drawing, and sfx Finished the rest of the game loop, players do their emotes based on win/loss, finished game UI, word list
10 Days Ago
merge from hackweek_automatedtesting
10 Days Ago
Removed nunit.framework refs