136,256 Commits over 4,444 Days - 1.28cph!

9 Months Ago
merge from Halloween_25_Update (network++)
9 Months Ago
network++ Halloween event enabled scarecrowpopulation = 2 Enabled halloween dungeon Updated collectables frank table default bp frank table craftable Dungeons gen allows Jungle
9 Months Ago
merge from naval_update/deep_sea
9 Months Ago
fix for "Cannons have aggressive LODs on most graphics presets "
9 Months Ago
Fuelbox LODs
9 Months Ago
merge from main
9 Months Ago
merge from steam_item_move
9 Months Ago
steam item cleanup #7
9 Months Ago
steam item cleanup #6
9 Months Ago
steam item cleanup #5
9 Months Ago
steam item cleanup #4
9 Months Ago
steam item cleanup #3
9 Months Ago
steam item cleanup #2
9 Months Ago
big cleanup of pack and and building skin steam items, moved them all to a master folder so they're easier to find and for store use #1
9 Months Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
9 Months Ago
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar
9 Months Ago
compile fixes
9 Months Ago
Added lighting scripts and light group to walkways bounce lighting
9 Months Ago
Allow regular window frames and embrasures in boat windows.
9 Months Ago
compositing for SlopeData
9 Months Ago
re-baked tropical1 and tropical2 to include slopedata
9 Months Ago
converted embrasures and reinforced window frame to convex colliders
9 Months Ago
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
9 Months Ago
converted all window frames tiers to convex colliders
9 Months Ago
RPG7 - updated worldmodel mesh name, updated textures
9 Months Ago
adding missing 50cal animator files
9 Months Ago
Some cleanups
9 Months Ago
Front 50cal 3p animation set
9 Months Ago
Fuelbox LOD0 rename
9 Months Ago
DrawInspectorTextureAttribute folds with the field name
9 Months Ago
initial coarse height baking
9 Months Ago
Imported and implemented sounds for the plank item
9 Months Ago
Fix burst compile issues by bringing back `DamageRegion` struct
9 Months Ago
Fuelbox for Boats
9 Months Ago
Add a delay before invoking the deep sea server tick after a server restart
9 Months Ago
Merge from parent
9 Months Ago
boat_fixes -> naval_update
9 Months Ago
Potential fix for IsDriverDead - Don't rely on a reference to dead driver (work with nulls) - Gate checks between has spawned
9 Months Ago
updated vm rpg skin anims
9 Months Ago
Prevent on killed from firing an nre during server restarts Dont save boat ai
9 Months Ago
Post merge fixes: - Fix phrase conflict - Rebuild manifest
9 Months Ago
merge from deep_sea
9 Months Ago
Restore /rpg folder in RocketLauncher, fixes broken vanilla rocket launcher caused by 133429
9 Months Ago
merge from floating cities
9 Months Ago
FC1,2,3 HLOD refresh and S2P
9 Months Ago
re-enabled some shadows in med barge
9 Months Ago
disabling shadow casting on prefabs, floating city walkways prefabs and casino barge shadow casters
9 Months Ago
Merge from scene_holster_tools
9 Months Ago
Move the scene based holster tool buttons into the scene view and not the inspector
9 Months Ago
Merge from water_pump_power_fix