reporust_rebootcancel

130,287 Commits over 4,140 Days - 1.31cph!

6 Months Ago
Chicken food consumable information UI NRE fix
6 Months Ago
Merge from jungle_update
6 Months Ago
6 Months Ago
Scenes + prefabs + assets backup
6 Months Ago
Fix merge issues, increase cell compute radius, add clear buffer step to run separately
6 Months Ago
sar/lr300/ak47u updated backpack offsets
6 Months Ago
Merge from media_projects
6 Months Ago
Parent merge
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Player seed updates
6 Months Ago
wip mesh decal support
6 Months Ago
Only bother increasing nucleus stats if its not grade 1
6 Months Ago
Max XP is now whatever grade 1 starts at
6 Months Ago
Align under over 25 degrees and over 16 degrees
6 Months Ago
Fixed incorrect perfect growth rate calculation
6 Months Ago
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6 Months Ago
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6 Months Ago
Clean: general cleanup - Removed dead code - removed some TODOs that no longer apply - more ReadOnly cases alongside NativeArray usage instead of spans Tests: unit tests
6 Months Ago
Merge from jungle_update
6 Months Ago
Compile fix
6 Months Ago
Update: expand PerfSerialWaterFactor & PerfBatchWaterFactors with different pop counts Covers various scenarios, from staging at 50pop to 10k for stress test. Also shows that we retain the 4x+ speedup across populations. Tests: ran perf tests
6 Months Ago
Merge from jungle_update
6 Months Ago
Merge from Snakes
6 Months Ago
Todo
6 Months Ago
Clean: last ReadOnly added Tests: unit tests
6 Months Ago
Clean: the ReadOnly crusade is almost over Tests: unit tests
6 Months Ago
Codegen
6 Months Ago
manifest
6 Months Ago
Clean: moar ReadOnly Tests: ran unit tests
6 Months Ago
Merge from snakes/mfju (merging from jungle update fix branch)
6 Months Ago
Merge from jungle_update
6 Months Ago
Fix a missed line when manually merging Modifier.cs
6 Months Ago
Clean: a lil more ReadOnly Tests: unit tests
6 Months Ago
Clean: more ReadOnly usage Tests: ran unit tests
6 Months Ago
water desal tanks update LOD0 and texture pass.
6 Months Ago
Merge from jungle_update
6 Months Ago
Optim: GetWaterFactors is converted to indirect style throughout - Added an edge case to all tests to validate correct bounds operation(spotted a bug I recently added) This is last optim I'll be pursuing - 10k points test now runs at ~6ms compared to 28ms serial mode. Next up is to add a couple more benchmarks and go through todo cleanup. Tests: ran unit tests and played back staging demo twice
6 Months Ago
Some stop distance thresholding
6 Months Ago
add file prefix and ray setback settings, ui cleanup
6 Months Ago
Got the boomerang doing a little curve a few seconds after throwing
6 Months Ago
merge from main
6 Months Ago
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6 Months Ago
Added more working weapons to v4 loadout + ammo
6 Months Ago
updated slight model offset in rock entity
6 Months Ago
Hopefully fix shader compilation on Metal due to missing support for geometry shaders. I can't test it, because literally every other platform supports geometry shaders.
6 Months Ago
merge from main
6 Months Ago
Kill the boomerang properly on hit
6 Months Ago
fixed editor-only memory leak when assemblies/domain are reloaded and scriptable objects aren't destroyed (but the native memory falls out underneath)
6 Months Ago
Boomerang rotation now based on its speed