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135,420 Commits over 4,474 Days - 1.26cph!

1 Year Ago
Tag hull pieces
1 Year Ago
- Fix scientists noticing the player again too quikcly after losing them (their awareness value was not decreasing properly) - Fix scientists turning to look at players before they fully noticed them
1 Year Ago
made pilot codelock a skinnable of the codelock, fixed codelock not being default craft after it was broken by the skinnable addition
1 Year Ago
Update: BaseRaidBench - use projectile specific velocity Tests: ran scene
1 Year Ago
Backgound thread that keeps a Steam auth ticket refreshed for events
1 Year Ago
Update: BaseRaidBench - weapons now use their respective projectiles instead of rifle bullets - EffectLibrary can return GameObjects now Tests: ran the scene. Server-side projectiles need further massaging (as there's no server)
1 Year Ago
Track how long since a boat has had a player aboard. Auto close sails after ~30 seconds of having no players aboard.
1 Year Ago
Compass burst cloth and rig update
1 Year Ago
Fixed half height shelf and bathtub planter having weird placement issues sometimes Fixed computer station and twitch desk not being able to be corner snapped
1 Year Ago
Implement AnyPlayersOnBoat
1 Year Ago
Update: BaseRaidBench - implement firing cooldown At least now frame time stabilizes around 150ms. Tests: ran the scene.
1 Year Ago
Removing moss from floating walkway mats
1 Year Ago
Footer styling to match other areas
1 Year Ago
EngineOn now checks for open sails and thrust
1 Year Ago
ghost ship interior progress
1 Year Ago
Save and load fog
1 Year Ago
Finally fixed the texture space being calculated incorrectly
1 Year Ago
merge from upkeep_convars -> hardcore_refresh
1 Year Ago
Set convars in hardcore gamemode to 5x upkeep (WIP)
1 Year Ago
Properly overcast.
1 Year Ago
Rewrite upkeep code so it can pull convars that are modified at runtime instead of being stuck with the convars it pulled when the TC was spawned - get rid of the arrays, pull convars manually - besides generally needing to be fixed, hardcore gamemode was changing the convar after entities were spawned
1 Year Ago
Video preview when hovering gesture item
1 Year Ago
Modify upkeep convars to make them easier to understand - remove bracket_3_blockcount convar because it doesn't do anything (all blocks past bracket_2_blockcount are automatically in the 4th upkeep bracket) - change descriptions to be a bit easier to understand
1 Year Ago
Gesture icon compression formats, fixes bleeding artifacts
1 Year Ago
Gesture menu wip
1 Year Ago
Fix Signage.PreProcess NRE on server when client components were stripped at build time
1 Year Ago
UI.Colourize shader supports SoftMask
1 Year Ago
Run part of prefab preprocess at build time on asset scene prefabs, run the rest in asset warmup
1 Year Ago
Show max team size in the disconnected screen error message instead of as a toast
1 Year Ago
If you are the party leader and connecting to a server that has max team size lower than your party size, prevent connecting and show a toast indicating you need to remove party members before your party can connect - doesn't apply if max team size is zero or unable to be found
1 Year Ago
Add max team size convar to server tags & parse team size in server info
1 Year Ago
Fixed store nres
1 Year Ago
consistent button styling
1 Year Ago
1 Year Ago
Fix oversight in previous fix
1 Year Ago
Fix long range spotted debug being wrong
1 Year Ago
Navigation, filter and search styling for store
1 Year Ago
- Better debug drawing of cones (more 3D) - Fix long range sight rectangle checks being wrong (wrong order of arguments, dir passed as pos) - Allow looking up and down not just sideways
1 Year Ago
merge from snapping_higher_floors_hotfix
1 Year Ago
Fix DrawCone not properly handling non 2D directions
1 Year Ago
Tweak needle settings
1 Year Ago
Merge from compass_gameplay
1 Year Ago
Merge from /compass
1 Year Ago
Fix and improve the previous fixes and improvements
1 Year Ago
Removing floating script from individual floating walkway pieces, dividing level into chunks instead. (WIP)
1 Year Ago
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1 Year Ago
Update: BaseRaidBEnch - wip shooting Since there's no firing cooldown, 100 players shooting every frame lags a ton Tests: ran scene
1 Year Ago
Prevent leaving cover when being sniped, first iteration, needs more work to handle when sniper repositions
1 Year Ago
- Fix LKP not being updated correctly when hearing new noises - Fix melee weapons making big noises - Separate the noise location from the guessed location of the thing that made the noise (we don't want to look at where the bullet hit, we want to look at the shooter even if they are very far)
1 Year Ago
Pilot Codelock - WIP Prefab setup and fixes, added icon