reporust_rebootcancel

124,747 Commits over 4,171 Days - 1.25cph!

1 Year Ago
█▍▆█▇ ▄▌▉▄█ ▅▇▆▊ █▆ ▅▊▉▅█▌ ▋▆▄▍██ ▉▅▆▍▉▉ ▅▄▆▌▊▉ ▇▆ ▇▉▋ ▊▅▇▍▇▅▌██▄ ▉▆▍ ██▉█▍ ▌▅▅▋▊▉▇ ▄▇ ▄▄▋ ▅▉▅▉
1 Year Ago
Make all accessible workbenches available from tabs at the top of the tech tree rather than requiring the player to exit the tech tree and interact with the workbench again
1 Year Ago
▇▇▌▄█▆▍ ▉▋▊ ▊▋▌▊▄▄ ▇█ █▇▅▇▇▉ ▌▊ ▋▆▄▉▉ ▇▋▉ █▍▉█▆▇ ▌▋▅▇▊▍█▇ ▋▅▍▍▄▄▊▍▄▆
1 Year Ago
Similar change for the fuel gauge
1 Year Ago
Removed numbers and 'knots' wording from scrap heli airspeed indicator
1 Year Ago
Subtract my initial fix.
1 Year Ago
Fixed minicopter not being able to sleep properly after being pushed (hurt feelings?)
1 Year Ago
Fixed total required scrap text appearing when opening a tech tree
1 Year Ago
Merge from main
1 Year Ago
Fixed broken collision prefabs on ZiplineLandingPlatform, ZiplineLaunchPlatform, ZiplineLaunchPlatformStairs
1 Year Ago
Converted train tunnel train tracks to MeshLods
1 Year Ago
Merge from meshlod_converter
1 Year Ago
Fixed MeshLOD not getting properly assigned to InstancedMeshFilter when converting (the mesh renderer was being assigned so it should still work)
1 Year Ago
Fixed local gesture not transitioning out properly if the gesture was cancelled via the server
1 Year Ago
Fixed null reference exception when using Last Used code button on a modular car codelock
1 Year Ago
Fixed slack rotation issues when placing the light box on angled surfaces
1 Year Ago
Fix rocket consuming ammo before EyeHack is checked, causing rocket to be consumed even though nothing was fired
1 Year Ago
merge from flamethrower_informationpanel
1 Year Ago
merge from allow_barricades_monuments
1 Year Ago
merge from qol_show_teammate_building_guide
1 Year Ago
fire arrow viewmodel/flight sounds
1 Year Ago
unique sounds for HV rockets
1 Year Ago
Attempt #3 to get the monument of a collider, keeping in mind that client builds split the monument into a flat hierarchy so we can't just look for the MonumentInfo in the parent - fast path is see if the `prevent_building` collider is already tagged - slow path is using a physics cast to search for `prevent_building` - caches to avoid falling back on the slow path every time
1 Year Ago
merge from paint_qo
1 Year Ago
merge from waterpump_deploy
1 Year Ago
merge from qol_building_blocked_visual
1 Year Ago
Possible compile fix?
1 Year Ago
merge from qol_reduce_f15_volume
1 Year Ago
Pass null when checking IsInvoking() instead of getting a profiler key Fix NRE in profiling key creation if an entity is killed while an invoke is happening
1 Year Ago
Merge from main -> allow_barricade_monuments
1 Year Ago
Save convar to config
1 Year Ago
1 Year Ago
Slight optimization
1 Year Ago
#SERVER compile fix
1 Year Ago
Add "Building Guide Preview" to options menu - Always - When Building (default) - Disabled
1 Year Ago
▊▉▇▇▆▅
1 Year Ago
Updated the deploy sound to something more appropriate (was using the goold old tuna can lamp sound)
1 Year Ago
Tweaked water pumps deploy volume so they can be deployed in a triangle
1 Year Ago
Split off code into static class BuildingGuideManager.cs instead of inside Planner (where there can be multiple) Start adding convar
1 Year Ago
Merge from main -> qol_show_teammate_building_guide
1 Year Ago
added inverse mask for concrete edging cutouts.
1 Year Ago
Added an UI information panel showing flamethrowers damage and range values
1 Year Ago
Reduce F15 flyby volume by 45%
1 Year Ago
added first pass roofing asphalt mat for Radtown use.
1 Year Ago
Finally fix building blocked guides not showing in standalone builds - find the largest volume before PreProcess destroys the heirarchy
1 Year Ago
Merge from main -> qol_building_blocked_visual
1 Year Ago
Updated large medkit description to include the 100% chance of recovery from wounded state
1 Year Ago
radtown gate bug fixes, collision, lods
1 Year Ago
Structures folder, converting to MeshLOD, Removing some Material Setup components
1 Year Ago
merge from samsite_togglemode