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153,545 Commits over 4,536 Days - 1.41cph!

4 Months Ago
PlayerRigUpdate2 -> main
4 Months Ago
m16a2 -> main
4 Months Ago
initial setup of 2 player darts - refactored the board to be able to instantiate either singleplayer OR 2player darts. singleplayer has leaderboard, 2p does not. - added interact menu options for starting 1p/2p darts games, as well as options for ending games early - games no longer end/start when you mount the mountable, you need to use the menu options and then players can mount when it's their turn. - first pass on 2p game controller
4 Months Ago
Define floor network groups as bounds in the apartment building prefab
4 Months Ago
Start adding ability for custom network groups in apartment monument - group ids 10 - 19 reserved for apartments - once you enter inside the apartment you subscribe to the overall apartment building network group - each floor has it's own network group - only subscribe to the network group based on the floor you are on (primitive initially, can allow you to subscribe earlier so you don't see popping on elevator)
4 Months Ago
Add new method of setting flags, mark old one as obselete Update all usages of now obselete SetFlag to use new method
4 Months Ago
WIP torch stuff.
4 Months Ago
convert depth-stencil format from TextureDesc to RenderTextureDescriptor more directly
4 Months Ago
updated m16a2 textures
4 Months Ago
Add some hand blend in at the end of reload animations. Not perfect but substantially better than what it was
4 Months Ago
fix for 3p compound bow firing
4 Months Ago
merge from skinviewer_viewmodel
4 Months Ago
Fixed viewmodel camera missing depthTextureMode swap based on Effects.requireMotionVectors
4 Months Ago
Glass AR - final bake, wip textures, material tweaks
4 Months Ago
Industrial Torch - Updated view and world models with new UV2 and misc geo changes for better support of emmissive effects
4 Months Ago
Manifest update for apartment stool
4 Months Ago
Update: resave after unity 6 upgrade Tests: ran benchmark
4 Months Ago
merge from kick_off_2_wallpapers
4 Months Ago
Polish to large apartment FBXs, bit more set dressing in prefab
4 Months Ago
set all crouch anims to time scale 1 on playeraniamtion.controller amd exported updated 3p crouch anims
4 Months Ago
Fix compile simulator not catching all errors (only catching CS errors, not MSBuild errors) Fix compile simulator leaving 10-12 dotnet processes in background for 15m because "-nodeReuse:false" wasn't passed in
4 Months Ago
merge from skinviewer_viewmodel
4 Months Ago
Fixed some skin viewer regression - Frog boots - Clatter helmet - Silly horse mask - Horse mask - Egg suit - Wellipets Hat - Chicken Costume - Bunny Costume - Horse Costume - Hockey Mask
4 Months Ago
main -> 50cal_animation_improvements
4 Months Ago
mountable_rollback -> main
4 Months Ago
Fix compile error
4 Months Ago
re exported a bunch of assets, fixed some holes. Submitting for LOD tests (can't get it to work properly on my machine)
4 Months Ago
Fixed typo in description
4 Months Ago
Added more sound variations to bowless crossbow
4 Months Ago
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4 Months Ago
Refactor tick parent history into TickHistory
4 Months Ago
Merge from render_pipeline_testing
4 Months Ago
merge from body_hair
4 Months Ago
Set dressing in large apartment
4 Months Ago
Merge: from main
4 Months Ago
Increase bounds of the apartment building entity to the size of the apartment complex building (so it doesn't touch the scene)
4 Months Ago
Merge: from player_benchmark_improvements
4 Months Ago
Clean: remove naked player bench from ClothingBenchmark Superceded by PlayerModelBenchmark Tests: none, trivial change
4 Months Ago
Bugfix: avoid NRE when no recorders are requested by a benchmark Tests: ran ClothingBenchmark
4 Months Ago
Adjusted deploy guide scale for Wanted Posters 1, 2, and 3 to match their deployed size
4 Months Ago
Update: PlayerModelBenchmarkScene - record bone count of spamed player models Tests: ran benchmark
4 Months Ago
Female body hair
4 Months Ago
Set parenthistory to false as default
4 Months Ago
update apartment_complex_monument/prototype
4 Months Ago
Subtract 152447 merge from unity_6.3.15/ddraw_text_spacing_fix
4 Months Ago
Fix 50cal idle animations being set with ammo or no ammo incorrectly when sitting idle
4 Months Ago
merge from skinviewer_viewmodel
4 Months Ago
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4 Months Ago
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4 Months Ago
Fixed MainCamera.get_position skin viewer nre