reporust_rebootcancel

140,111 Commits over 4,505 Days - 1.30cph!

4 Months Ago
Create entity versions of the storage inside large apartments
4 Months Ago
pushed-out charm setup for backpack for position testing on other VMs, set blowpie to use pushed-out charm
4 Months Ago
main -> game_room_dlc
4 Months Ago
- Add entity name and create/update distinction to Entities inbound profiling - Add packet profiling to GlobalNetworkHandler - Improve network profiler coverage for entity packets
4 Months Ago
Reapply 150883 "Add version printout to the server log file, was only on client before" It was nuked to oblivion in the great nav spam incident 2026
4 Months Ago
Fix mortar mount vs pickup annoying interaction Don't require looking at the usable primary collider to show the mount menu for mortars, it only makes sense for ballistas/cannons
4 Months Ago
Merge from main/bowless_crossbow
4 Months Ago
code support for tertiary charm prefab setup
4 Months Ago
Add the apartment furnace to the large apartment
4 Months Ago
Turn the wood stove in the large apartment into a furnace
4 Months Ago
Optimized the way the timer works for limiting the shadow caching framerate
4 Months Ago
merge from misc_vendingui_fixes
4 Months Ago
merge from mortar_prototype
4 Months Ago
merge from deployable_snapping_fix_3
4 Months Ago
Removed interleaved shadow rendering implementation as this is now handled via the framerate limiting. Also, added defaults for distance-based framerate limiting to be enabled by default when shadow caching is enabled.
4 Months Ago
merge from empty_country_list_fix
4 Months Ago
merge from defaultsortingorder_update
4 Months Ago
Use actual PerInstanceData buffer instead of IndirectArgs in BatchRendererGroup
4 Months Ago
Merge from /indirect_instancing
4 Months Ago
Fixed an issue where the lights wouldn't refresh correctly after changing the max shadow lights
4 Months Ago
Remove now obsolete IGraphicsBuffer wrapper
4 Months Ago
Use newer GraphicsBuffer instead of ComputeBuffer
4 Months Ago
exported 3p holdtype animation sets with names beginning C after updating 3p running/jog anims
4 Months Ago
More lighting
4 Months Ago
Update: resubmit original pool mutex implementation in a separate branch Makes it easy to test across extra benchmarks Tests: ran unit and perf tests
4 Months Ago
Rebuilding the shadow map cache render texture pools when the max shadow lights convar changes
4 Months Ago
Codegen
4 Months Ago
Mortar animations on the v4 rig
4 Months Ago
exported 3p holdtype animation sets with names beginning with A and B after updating 3p running/jog anims. Also set player animation controller timescale for the sprint to 1
4 Months Ago
Restoring this branch from yesterday I had to delete (sorry)
4 Months Ago
Subtracting 150318
4 Months Ago
Fixed an issue with flickering point lights caused by them having different shadow biases
4 Months Ago
Subtracting 150367
4 Months Ago
Subtracting 150376
4 Months Ago
Subtracting 150380
4 Months Ago
Subtracting 150385
4 Months Ago
Subtracting 150388
4 Months Ago
blowpipe charm position tweak
4 Months Ago
Merge from terrain_lowering_nms_large_cave
4 Months Ago
Restoring a bunch of commits from yesterday I had to delete (sorry)
4 Months Ago
merge from main
4 Months Ago
Subtracting 150838 (reapplying new navmesh)
4 Months Ago
Merge from terrain_lowering_nms_large_cave (reapply)
4 Months Ago
Subtracting 150878 (new submesh subtract) i.e. reapplying new submesh
4 Months Ago
Modified Jenkinsfile to utilize fpbuild installer scripts to manage fpbuild version per pipeline instead relying on globally installed version on the Jenkins runner system.
4 Months Ago
Subtract 150311
4 Months Ago
Test branch Start from cs 10513 and merge in 150311
4 Months Ago
When sprinkling in local servers ensure they're under like 150km rather than < 1000km
4 Months Ago
Merge from terrain_lowering_nms_large_cave
4 Months Ago
Re-bake missile silo heightmap to workaround AddToHeightMap issue