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153,887 Commits over 4,536 Days - 1.41cph!

4 Months Ago
exported updated 3p jump and jump midair anims
4 Months Ago
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4 Months Ago
Fixed old bug where the desert military base `desert_dwelling_single_j` (the big silo) could have another dwelling spawn inside of it after server restart. Added a simple box collider at the anchor point where spawn checks were made. Tested in editor
4 Months Ago
Lazy create the IOCircuitSystem when registering the first io entity Converted computer station, digital clock and command block
4 Months Ago
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4 Months Ago
merge from main
4 Months Ago
change industrial auto turret inventory handling sound
4 Months Ago
deploy/open/close sounds for industrial storage and furnaces
4 Months Ago
industrial auto turret sounds
4 Months Ago
morph cache add dye sets to hair sets
4 Months Ago
conditional hair setup (pointing to midlength meshes for now)
4 Months Ago
add to hair sets
4 Months Ago
Fixed missing skeletonskins
4 Months Ago
merge from crew_cut_setup (to avoid hair set conflicts)
4 Months Ago
shadow lods
4 Months Ago
rough dye set pass
4 Months Ago
Female conditional meshes
4 Months Ago
Cobalt Statue - Added latest progress on the mesh and prefab, which includes the fully UV'd and textured pedestal with its corresponding materials.
4 Months Ago
Conditional meshes
4 Months Ago
Updated render meshes on prefab
4 Months Ago
Ponytail cleanup
4 Months Ago
Initial setup
4 Months Ago
Ponytail fixes
4 Months Ago
Ponytail hair update
4 Months Ago
commit missed texture metas
4 Months Ago
merge from wiretool_cave_fix
4 Months Ago
Added some network override volumes in cave_small_hard and cave_large_sewers_hard Fixes not being able to wire stuff from cave to surface S2P both caves
4 Months Ago
rebased darts_game branch
4 Months Ago
Added Crewcut hair variant. Added fbx files, set up prefabs, added textures and set up materials.
4 Months Ago
merge from consoleinputfield_fix
4 Months Ago
Fixed console input field not being selected automatically when using consoletoggle 0
4 Months Ago
Fixed pooltable NRE'ing on spawn
4 Months Ago
Codegen Manifest
4 Months Ago
Second set of cherrypicks
4 Months Ago
merge from resourcedispenser_allocs
4 Months Ago
Delete a bunch of old useless assertions that allocate
4 Months Ago
First set of cherry picks from game_room_dlc old because of plastics 'issues' up to 151245
4 Months Ago
Bowless crossbow skin viewer update
4 Months Ago
merge from main
4 Months Ago
Allowed mounting with ballistic helmet
4 Months Ago
fix foliage displacement feature causing scene view issues, avoid drawing viewmodel feature outside of the game view
4 Months Ago
add PerformanceText line for Rust Render Pipeline when enabled, getting harder to tell visually which pipeline we're using
4 Months Ago
Subtract the custom network group for the apartment building & floors because default 5s update rate is too slow & even if it updates quicker it will cause more lag spikes and be more complicated than simply improving the culling
4 Months Ago
merge from skin_brightness_variation
4 Months Ago
merge from skinviewer_viewmodel
4 Months Ago
Skinviewer salvaged sword tweaks
4 Months Ago
Restored generic popup background blur
4 Months Ago
Glass AR - texture and shader updates round 2
4 Months Ago
Glass AR - texture and shader updates
4 Months Ago
RRP: water surfaces receive light from all light sources now, not just sun (forward+ lighting)