reporust_rebootcancel

145,399 Commits over 4,444 Days - 1.36cph!

4 Months Ago
Can't connect IO entities not sharing the same root parent
4 Months Ago
More IO prefabs deployable on boats
4 Months Ago
Fixed some broken rock formations in NMS (scene only)
4 Months Ago
Merge from windturbine_deploy_sfx
4 Months Ago
Merge from improved_embrasures_colliders
4 Months Ago
ioentity.allow_on_boat now blocks placement of all io entities on boats (just a temp killswitch)
4 Months Ago
Merge from ambient_light_lod_fix
4 Months Ago
Merge from 20mindayextension
4 Months Ago
Merge from main
4 Months Ago
Merge from hackweek_meshlod_qol
4 Months Ago
GetAuthoredShadowCastingMode on MeshLOD now respects the new disable shadows setting Disabled shadows on all LODS after 0 on the static phone both for testing
4 Months Ago
Merge from main
4 Months Ago
Wire snapping works on moving boats
4 Months Ago
Test list
4 Months Ago
Fixed electric furnace deploy volume not including Vehicle_Large
4 Months Ago
Remade large battery collider with primitives, it had a non-convex mesh collider
4 Months Ago
Fixed a bunch of wire tool local/world position issue IO lines toggle their dynamic LOD when created if parented to a boat IO lines plug effects are played locally
4 Months Ago
merge from workshop_animator_controls -> main
4 Months Ago
slightly better looking animator control buttons
4 Months Ago
▊▋▋▌▌▍ ▆▄▄▆▋▍▉▇
4 Months Ago
Add workshop animator controls, with setup for bbq skinnable
4 Months Ago
improved building_generic_trims textures
4 Months Ago
merge from skinviewer_cleanup
4 Months Ago
Tweaked chinese lantern skinviewer lighting
4 Months Ago
merge from skinviewer_cleanup
4 Months Ago
Added LNY spear and chinese lantern to the skin viewer Removed the random order for the limited tab
4 Months Ago
merge from harbor_container_ladder_fix
4 Months Ago
merge from main
4 Months Ago
Fix rope ladders on a container in harbor being falsely disabled unless the crane rotates Extend container parenting volumes Fix a RendererBatch component causing visual issues S2P harbor 1
4 Months Ago
merge from bbb_entkill_fix
4 Months Ago
Allow boat building blocks to be ent killed individually in edit mode
4 Months Ago
merge from main
4 Months Ago
Added an if CLIENT wrapper around the UI_SettingsTweakShadowPreset's OnConVarChanged override method
4 Months Ago
merge from health_display_immortal_check -> main
4 Months Ago
▇ ▄▋▌▍▄ █▉▄▄ █▅▌▅▍█▌▌▌▉▉▊▆▆▇▋▋▉▇▇▉▆▆█
4 Months Ago
Updated protection assets with DoPrepare pt3
4 Months Ago
Updated protection assets with DoPrepare pt4 (split bc plastic)
4 Months Ago
Updated protection assets with DoPrepare pt2
4 Months Ago
Updated protection assets with DoPrepare pt1
4 Months Ago
- Remove Ping browser header - Add Region browser header - Allow sorting via that header
4 Months Ago
Switched ProtectionProperties to BaseScriptableObject so it worked with asset bundles, fixed immortal check to use proper method
4 Months Ago
Boxes DLC - optimized meshes and LODs for scrap, stone, guns, explosives boxes
4 Months Ago
Fix 6 deployables missing placeEffects Skip windmill since its getting fixed seperately
4 Months Ago
Slow down player boats when after being hit by cannons.
4 Months Ago
Add deployable test for missing placeEffect
4 Months Ago
merge from parent
4 Months Ago
Remove leftover AI debug stuff from craggy
4 Months Ago
▄ ▍▍▌▊▌ ▅▉▆▍ ▅▆▆▍▅▋▍▅█▅▊▆▍▇▍▋▋▍█▅▇
4 Months Ago
▉ ▊▆▊▆▍▋ ▄▅▉██▉ ▇█ ▅▉▉█ ▋▉▄▋▍▌▅▌▆▆▇▍▇ ▅▄▅█▇▉▋█▄▉ ▉▅▊▄▌▌ ▉▉▉▇▄▉▇▉▍ ▆▋▄▅█▋▌▉ ▄▆▉▅▄▋ ▄▋▍ ▋▍█▉▇▋ ▆▄▋▊▋ ▊▆▉ ▊▊▉▄▋▊▇▊ ▌▊▉▉▌▇ ▊▉ ▋▉▉▅▌ █▄▇ ▌▍▌▅▋▅▅ ▍▌▊▌
4 Months Ago
Merge from naval_update, give scientists real entity weapons instead of lightweight fake weapons