reporust_rebootcancel

159,257 Commits over 4,597 Days - 1.44cph!

3 Months Ago
Merge from main
3 Months Ago
LOD/fake render setup for new stuff
3 Months Ago
Fix bad merge for vine tree fix
3 Months Ago
Fusebox indicators & related files. Lighting prefab update.
3 Months Ago
merge from PlayerMaintainedMonuments
3 Months Ago
Increased extents/offset of edge terrain anchors of cliff_hills_large_c from 2 -> 2.5
3 Months Ago
Merge from main
4 Months Ago
Enable model
4 Months Ago
Fixes
4 Months Ago
Further tightened anchor setup of cliff_hills_large_b
4 Months Ago
Re-add to prefab
4 Months Ago
Debug rendering for directions
4 Months Ago
Rotate impact effect to match satellite travel direction
4 Months Ago
Merge from PMM
4 Months Ago
Sat entity fx recovery
4 Months Ago
Comment purge/cleanup
4 Months Ago
Tightened anchor setup for cliff_hills_large_c
4 Months Ago
When the raycast checks are enabled, also store the first height map success result, and fall back to that if need be.
4 Months Ago
Add terrain raycast checks, default off, behind a convar.
4 Months Ago
Merge from satellite_crash
4 Months Ago
Fixed a bug in satellite.launch
4 Months Ago
merge from satellite_crash
4 Months Ago
Satellite.launch now includes trhe usual debug rendering for target location.
4 Months Ago
merge from main
4 Months Ago
merge from demoui2
4 Months Ago
Merge: from fix_app_turretcontrol - Bugfix for frozen turret view in Rust+ app Tests: controlled turret in Rust+ app
4 Months Ago
Bugfix: feed controlled entities transformation matrices to Rust+ camera instead of transforms AutoTurret has a virtualized hierarchy, so the eye transform was never moved, and the camera rendered same view angles Tests: used Rust+ app to control the turret
4 Months Ago
merge from sculptures
4 Months Ago
removed old wrong sculpting tooltip
4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
Grow buffer when hole counts reach limits Fix editor only issue of depth prepass not running when returning from playmode
4 Months Ago
merge from main
4 Months Ago
Merge from satellite_crash
4 Months Ago
Codegen
4 Months Ago
Merge from satellite_crash
4 Months Ago
Merge from PMM
4 Months Ago
Merge from crash_fix
4 Months Ago
Reskinned the garage door
4 Months Ago
Fix following while grazing not working Enforce an exposed time limit on milk (temp until it gets hooked into stats) Animals now run away when hurt Added a button the skeletonProperties inspector to set all bones to a given value Set up cow skeletons for hitboxes, still not quite working
4 Months Ago
Fixed the eating animation not looping properly Grazing now gets set to false 3s before we leave the state so the animation can fade out
4 Months Ago
Merge from bag_favourite
4 Months Ago
Add support for marking a respawn option as a favourite WIll ensure it is always at the left of the list of bags
4 Months Ago
Merge from occlusion_culling_nre_fix_2
4 Months Ago
Unsaved
4 Months Ago
Another attempt at fixing the OcclusionCulling precull One attempt at a proper fix, make sure the visibilityChanged arrays are populated Also harden ProcessCallbacks to prevent exceptions
4 Months Ago
Merge from rustplus_camera_fixes
4 Months Ago
Don't randomize entity IDs for trees, keep randomizing others Stop messing with player raycast results because the app can deal with it
4 Months Ago
Removed some unused anim events on the wire/hose viewmodel pointing to effects that no longer exist