reporust_rebootcancel

134,577 Commits over 4,444 Days - 1.26cph!

4 Months Ago
Fixed another missing Profiler.EndSample in AntiHack::IsInsideMesh
4 Months Ago
Removed the prefab lookup in SleepingBag::CanBuildBed
4 Months Ago
We now only call SleepingBag::CanBuildBed in DoBuild if the construction is a sleeping bag (we have a isSleepingBag field cached during PreProcess)
4 Months Ago
Re-ordered the checks in server Planner::DoBuild, so we can return early and avoid the expensive CanBuild
4 Months Ago
Fixed missing Profiler.EndSample in AntiHack::IsInsideMesh
4 Months Ago
Fix for rotated sails on edges sometimes getting destroyed when something is picked up.
4 Months Ago
set vampire stake entity to use r prop, zero'ed weapon root and set holdtype to bone knife
4 Months Ago
Assign BBS OwnerID correctly when placed via steering wheel deploy & edit. Assign OwnerID to PlayerBoat when created. Did my // TODO "but not on patchday" comment: removal of accidental, unnecessary and unrelated SendRespawnOptions on BBS
4 Months Ago
set component boxes to hidden on f1
4 Months Ago
created component box pack sitem, temp icon, created and set up skinnable sitems for each component box, hooked up, rebuilt mannifest
4 Months Ago
Clear busy flag when loading BBS
4 Months Ago
Fixed string lights slack not hanging using world pos
4 Months Ago
merge from naval_update/io_boats
4 Months Ago
remove submergedFraction condition from buoyancy waking, it's not updated while it sleeps and can brick it
4 Months Ago
merged from buoyancy_sleeping_brick_fix
4 Months Ago
set m15 entity to use r prop, zero'ed weapon root and set holster position
4 Months Ago
renamed component_storage_boxes folder
4 Months Ago
created pack sitem
4 Months Ago
Meds Box - updated gibs and corpse mesh
4 Months Ago
comps box updated textures and icon
4 Months Ago
merge from divesite_spawn_optim
4 Months Ago
added +- 30s jitter to Junkpile timeouts, should spread divesites respawning over 30 seconds instead of all on the same frame
4 Months Ago
merge from divesite_spawn_optim
4 Months Ago
merge from indirect_instancing
4 Months Ago
rebase on main
4 Months Ago
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
4 Months Ago
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
4 Months Ago
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
4 Months Ago
Include magnet crane and door animations in server build
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Fix biome layer getting removed somehow from material
4 Months Ago
Merge from fix_console_log_startup
4 Months Ago
Merge from parachute_hotbar
4 Months Ago
Merge from boat_aim_sway
4 Months Ago
Merge from growable_menu_changes
4 Months Ago
Preserve the RMB behaviour when cloning plants
4 Months Ago
Merge from main
4 Months Ago
double_voicechat_fix -> main
4 Months Ago
Ensure duplicates arent added with secondary connections. Can be expensive in certain cases but doesnt run 24/7
4 Months Ago
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
4 Months Ago
Merge from pm_equip_tool
4 Months Ago
merge from naval_update/io_boats
4 Months Ago
Change foliage_instancing to shader feature
4 Months Ago
Continue to apply boat based sway while firing
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Fixed string lights Used flag not being reset correctly if the player stopped wiring at >5m from the box It was blocking the "Wire" interaction, allowing you to edit the lights later
4 Months Ago
Fix bug that could sometimes cause player voice duplication
4 Months Ago
Cleanup and minor changes