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140,356 Commits over 4,536 Days - 1.29cph!

4 Months Ago
Splitter evaluator
4 Months Ago
blockout playground models from yesterday
4 Months Ago
some visual tweaks to bench_b
4 Months Ago
adding more decorative benches to replace the large bulky one replaced the old one with new ones in scene also plugged some doorways in the apartment_b prefabs
4 Months Ago
Added downloading from URL, supports mp3/wav/ogg, update clip time Ability to change audio clips on the fly, added clip download request and caching, error handling Clear all audio clips out of memory &/or pending requests on disconnect
4 Months Ago
Full rebuild param handling from Jenkins end
4 Months Ago
Fixed charm picker not working when skins_access was set to 1
4 Months Ago
Merge from shot_dub_fixes
4 Months Ago
Added per axis dubbing override tracks (pan/tilt/roll)
4 Months Ago
Fixed position demo dubbing track displaying as "Position/Rotation" (was only doing position under the hood, was just mislabelled) Fixed DoF dubbing changes not recording
4 Months Ago
Fix hole Remove with swapback for transform instance data
4 Months Ago
Added new mesh.reducebonecountonlowlod convar, adjusts bone quality on skinned meshes spawned with a player LOD0 - Auto LOD1 - 2 Bones LOD2/3/4 - 1 Bone These use LODGroups so the LOD is calculated based on screen height, making the quality change imperceptible Might have scraped a quarter of a millisecond in a stress test? Hard to judge Defaults to on
4 Months Ago
Fixed wrong item id on ballistic vest
4 Months Ago
Hooked up the new shopkeeper anims to the waterwell shopkeepers as well
4 Months Ago
Replaced the old gesture based NPC wave with a new state on the child animator Also did a bit of cleanup on the wave code, instead of every shopkeeper in the world doing a Vis sweep every 5-10s just do a distance check based on nearby subscribers Makes the process free if no players are around, saves around 0.03ms each invoke
4 Months Ago
Replaced the stack of 4 sub systems on the vendor with a single animator controller
4 Months Ago
Handle clearing hole maps when instance count drops to 0 Increase foliage hole sampling radius to prevent foliage in holes
4 Months Ago
fix player_model changes stomped in merge
4 Months Ago
Combined building planner and boat building planner, swap between using radial menu. IT doesnt actually swap though only the context menu works for now
4 Months Ago
Memory cell evaluator
4 Months Ago
Root combiner distributes drain evenly on batteries connected to its inputs
4 Months Ago
Evaluator refactoring
4 Months Ago
Some tooltips
4 Months Ago
Merge from auto_particle_cinematics
4 Months Ago
Compile fix
4 Months Ago
Fixed EffectREcycle still recycling the effect if cinematic particle system mode is active when the particle is dragged into the scene
4 Months Ago
Branch and blocker evaluators Some cleanup and fixes
4 Months Ago
merge from main
4 Months Ago
Batteries tick flow. Charged and depleted on the same tick Bug fixes and refactoring
4 Months Ago
hackweek illuminated pressure pad; - placeholder model and emissive for pressure pad skin. - pad illuminates in the same fashion as the illuminated buttons when it has power supplied. https://files.facepunch.com/curtis/1b1211b1/12_05-05-ScholarlyYardant.mp4
4 Months Ago
Initial baseline to AudioSourceEntity Prefab setup, manifest, protos https://files.facepunch.com/raul/1b1111b1/11_20-53-MediumgoldenrodRoebuck.mp4
4 Months Ago
Unity 6.3.15f1
4 Months Ago
Merge from unity_6.3.11
4 Months Ago
Finalized D. B fixes. Scene backup.
4 Months Ago
Fixed apartment lights having a bunch of unintended culling layers and causing warnings.
4 Months Ago
Various D fixes.
4 Months Ago
Cleaned C and set correct layers.
4 Months Ago
Update SetFlag to accept a specific update/send type. Makes it less easy to make the mistake of doing multiple send network updates in one go and allows for some neater one-line invokes Added some SetFlags methods that accept multiple flag set arguments, allows setting multiple flag values in one go before doing a single send and avoids multiple invokes of OnFlagsChanged
4 Months Ago
Shifted a sign for render order purposes.
4 Months Ago
Fix item pooling error when demo scrubbing (copying over flavien's changes)
4 Months Ago
Finalized A/B
4 Months Ago
Some reserialized metas
4 Months Ago
Updated some legacy input code to use the new input system
4 Months Ago
mosaic from previous hackweek
4 Months Ago
Lights only at night. More B fixes.
4 Months Ago
Layer fix
4 Months Ago
Merge fixes
4 Months Ago
Refactored stuff for the layer warning.
4 Months Ago
Merge from main
4 Months Ago
Subtracting dont_bake_on_load