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138,520 Commits over 4,505 Days - 1.28cph!

4 Months Ago
Potential fix for scientists not spawning on cargo
4 Months Ago
Fix minor typo in WhatUsesThis
4 Months Ago
Merge fixes.
4 Months Ago
Delete old wolf prefab and class, a consequence of this is that the population convar is now "wolf2.population", todo rename wolf2 to wolf
4 Months Ago
Update: StableObjectArray.RemoveAtSwapback can now optionally invalidate stable indices - added unit tests Should help us maintain packed state of dependent arrays - will start converting current use cases next. Tests: ran unit tests
4 Months Ago
merge from main -> fix_dynamic_occlusion_pausing
4 Months Ago
Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
4 Months Ago
simplified encryption again
4 Months Ago
Simplify encryption
4 Months Ago
Merge from main
4 Months Ago
All remaining monument fixes.
4 Months Ago
Fixed a bunch of errors when baking and using the LOD baker tool
4 Months Ago
merge from playerboat_droppeditem_parent_fix
4 Months Ago
ensure DroppedItems are woken before boats are built so that trigger events aren't missed
4 Months Ago
main -> vendingmachine_ui_refresh
4 Months Ago
range and accelerated visuals LODs and material setup prefabs replaced and updated.
4 Months Ago
Updated encryption strategy
4 Months Ago
removed sneaky anim event sfx from 3p sitting anims
4 Months Ago
exported unique firecracker 3p animations and linked to new holdtype anim controller
4 Months Ago
merge from pooltable_and_dartboard_models -> darts_minigame
4 Months Ago
init darts minigame branch
4 Months Ago
4 Months Ago
Added optional encryption to Rust Relay
4 Months Ago
Fixed final vending entry pushing itself out the screen
4 Months Ago
Swap to a string builder to save a few allocations when updating dynamic pricing
4 Months Ago
merge from deepsea_navmesh_optims
4 Months Ago
When the deep sea opens, wait for island navmesh bake to finish before starting the next Added deepsea.navmesh_spawninterval (was using entity interval before)
4 Months Ago
Dynamic pricing support (nearly there!)
4 Months Ago
merge from dragbyangle_rebalance
4 Months Ago
Added combining of source meshes and materials in the LOD Baker tool to make it compatible with the baking script
4 Months Ago
merge from main
4 Months Ago
merge from deepsea_loot_balance
4 Months Ago
Tweaked deep sea loot: - Initial loot when the sea opens slightly reduced (~15%) - Respawn cycles cap at ~30% of a full fill instead of slowly refilling back to 100% Added deepsea.loot_scale and deepsea.loot_respawn_scale convars
4 Months Ago
merge from playerboat_player_transfer_fix
4 Months Ago
replicated previous fix in jobs version of code
4 Months Ago
merge from playerboat_player_transfer_fix
4 Months Ago
merge from main
4 Months Ago
merge from spraycan_barrels_support
4 Months Ago
fixed shallow wall shelves skinnable redirect to shallow shelves not half
4 Months Ago
Prefix nav logs correctly in RustNavmeshAgent
4 Months Ago
Convert all old scientists to use new navmesh agent
4 Months Ago
Merge from terrain_renderer
4 Months Ago
Actually assign culling value in cullingtest
4 Months Ago
industrial shelves half height and wall shallow - skin created and setup - item updated
4 Months Ago
wall shallow bamboo shelf - fix sitem itemname to allow skinning from repair bench and spray can
4 Months Ago
Check default navmesh is built and log error if not in agent queries
4 Months Ago
Revert last commit
4 Months Ago
Merge from terrain_renderer
4 Months Ago
Merge from main
4 Months Ago
Change culling test to check using map of device ids