reporust_rebootcancel

137,654 Commits over 4,474 Days - 1.28cph!

4 Months Ago
Update: april batch of ServerProfile filters - Release binaries built from 8643e0d9 Excludes: websocket-sharp and UniTask assemblies, Facepunch.System's Deque and TimeSpanExt classes Tests: inspected snapshot from editor in jobs 3 mode
4 Months Ago
edited crossbow bowless viewmodel  anims
4 Months Ago
Initial prototyping
4 Months Ago
merge fix for increased 2.5gb memory usage on servers
4 Months Ago
Cache the highest level, most ugpraded workbench for player. Fixes a few bugs.
4 Months Ago
merge from waterwheel_deployable
4 Months Ago
remove debug
4 Months Ago
merge from main
4 Months Ago
merge from waterwheel_deployable
4 Months Ago
Added more to waterwheel item powergen info, added warning on waterwheel for when waterflow is missing/blocked
4 Months Ago
Scarecrow head and suit FBX and prefabs
4 Months Ago
client compile fix
4 Months Ago
added 3p swimming animations to player anim controller
4 Months Ago
merge from main
4 Months Ago
One more NRE fix for group removes
4 Months Ago
Fix UsePlayerUpdateJobs 3 NREs
4 Months Ago
4 Months Ago
fixing some textures left over and some incorrect import options for ao maps
4 Months Ago
updated existing workbench to now use the empty mesh state. updated lods and gibs
4 Months Ago
prefabs/Weapons/ ok prefabs/Weapon mods/ ok
4 Months Ago
Apartment Item Reshuffle
4 Months Ago
Speed up asset scene build a little bit, skip UIElements VisualTreeAssets so we don't get stuck on them
4 Months Ago
merge from main
4 Months Ago
Fix animals looking straight ahead when sprinting (should only be for scientists)
4 Months Ago
Fix animals path deviation not being reset on path change, causing wolf to charge sideways
4 Months Ago
Fix new network visibility grid being slow at initialization by deferring creating group lists until they're actually needed. 4s->1s (+reduce the current load of 10s garbage collection on every playmode entry.)
4 Months Ago
manifest rebuild for kiosk signs
4 Months Ago
Merge: from connections_pool_leak_fix - Bugfix for leaking List<Connections> Tests: ran around on craggy and checked print_memory showed low max value
4 Months Ago
Bugfix: return List<Connection> to pool in SendNetworkUpdate_Position Submit on behalf of cipeaX, it's his find Tests: ran around on craggy, checked pool.print_memory - max stayed low
4 Months Ago
Fix tiger prowling and croc intimidation
4 Months Ago
Centralize all flags in npc networking component
4 Months Ago
Industrial Autoturrer - Updated model and placeholder textures, changed IO ports positions based on new art
4 Months Ago
Merge from terrain_renderer
4 Months Ago
prefabs/Wallpaper/ ok
4 Months Ago
Tutorial animation updates
4 Months Ago
Merge from main
4 Months Ago
prefabs/NPC/ ok prefabs/resource/ ok prefabs/plants/ ok prefabs/Tools/ ok
4 Months Ago
Clamp renderdistance with a minimum to fix some edge case issues
4 Months Ago
* Fix look at not working properly anymore because it was relying on the target being replicated * Make sense component server only, add separate component for networking * Network look direction instead of lkp, don't let the client come up with potentially different look directions (todo fix prowl still depending on target being networked)
4 Months Ago
edited holster/baclpack positions on salvaged axe entity
4 Months Ago
Industrial Electric Furnace - item created - prefab created - icon created - greybox model - material created - ran localization - ran manifest
4 Months Ago
Improve fillmounts command - works correctly with horses, prints better feedback
4 Months Ago
tier 1 workbench empty version
4 Months Ago
Merge from 3p_spectator_improvements
4 Months Ago
merge from workbench automated_tests
4 Months Ago
Fix spam from passing in a zero vector to Quaternion.LookRotation when spectating mounted bots
4 Months Ago
Test save, 11 workbenches, 9 with each individual upgrade equipped, two with four mixed each.
4 Months Ago
Merge from main
4 Months Ago
assigned salvaged axe holdtype overide controller to entity and exported updated 3p anims
4 Months Ago
handling direct transition between different parent entities properly, the coordinate system changes so it needs to reset tracking, also removed some bad state resets - added convar to broadcast ddraw information on dropped item clip checks and collider state to _all_ players (help info makes it clear)