reporust_rebootcancel

153,749 Commits over 4,536 Days - 1.41cph!

4 Months Ago
Restore "Get Premium" button on the connect modal when looking at a premium server when not having premium
4 Months Ago
Stop industrial conveyors from sending 4 network updates rather than one every time the switch is set on or off (until flag changes are implemented)
4 Months Ago
PlayerCopyTool copies base color brightness
4 Months Ago
network_analyser_rebuild -> main
4 Months Ago
more skinset balance
4 Months Ago
uncouple skinNumber and meshNumber, so skin brightness doesn't correlate with the subset
4 Months Ago
▅▇▄▅█▆ ▇▆▌▇▄▋▊▉
4 Months Ago
Merge from props_usage
4 Months Ago
Mat tweaks.
4 Months Ago
Light fix
4 Months Ago
Various torch related.
4 Months Ago
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point
4 Months Ago
Industrial Torch - Updated textures, rendered icon, updated icon renderer script in entity prefab
4 Months Ago
Fixed IconRender scene using the old UI input system module
4 Months Ago
merge from keyboard_layouts_fix
4 Months Ago
Fix bind_default stomping player rebinds when the default command was left unbound
4 Months Ago
merge from premium_rebrand
4 Months Ago
Compile fix
4 Months Ago
merge from premium_rebrand
4 Months Ago
Tweaks, deleted old premium modal
4 Months Ago
Updating burstcloth constraints for industrial torch
4 Months Ago
Deleted some old assets Reserialized a bunch of menuui2 prefabs
4 Months Ago
Updated premium server browser tag
4 Months Ago
Broken tile prop set
4 Months Ago
more skin set balance
4 Months Ago
▄ ▌▋▍▇▌▇▋ ▆▊▊▅▊█▉ ▆▌▌▇▆▅▄▅▋▍▄▌▄▍▅ ▆▇▋▇▅▍▉▌▌ ▊█▇▉ ▇▋▄ ▊██▇▇ ▇▅▄▆▍▋▍▄ ▆▄▇▌▅█▇▇ ▇▆▉▊ ▄▄▊▌▋▉▋ ▄▍ █ ▇▊▉▌▌ ▅▋▅▆ ▆▊▋▉ ▊▄ ▉█▍█▊▇▅▌▋▆▇▉▆██ ▍▍ ▅▌▋▋▆▆ ▉▅▊ ▅▄ ▆▄▆█▍▋▆▄▌▊▆ ▅▅▋▋▉▉ ▉█▋▌▇▊▊ ▊▍▇▆▅▇▆ ▄▅▅▊▋ ▄▌▊▉ ▅▇ ▅▇▍▋▉ ▄█▋▍▉▅ █▆▍▇▊▋▄▇▄ ▌█ ▇▆▍▍▅ ▄▉▋ ▍▍▊█▆▆ ▋▍▇▇▋ ██▊▌▊▍▋▇▇
4 Months Ago
RRP BillboardLight logic consistency fix with BRP
4 Months Ago
Swapped premium logo in main menu footer
4 Months Ago
Added UIBorder and UIRoundedCorners
4 Months Ago
Rebuilt the premium modal
4 Months Ago
▋ ▋▍▄▄▊ ▅▋▉▉ ▇▅▄▅▋█▍▅▍▌▆▊▋▌▉▄▋▇
4 Months Ago
▅ █▆▋ ▉▋▊▆█▅▊█▇ ▊▄▌ ▉▉▍█ ▅█▉▉█ █▍▋▋▄▊▇▋▍▍▇▅▊▆▅▍▅
4 Months Ago
Full remake of the network analyser UI. Supports: - looking at a delta (last x seconds) - Pin/Compare snapshots side by side - Anomaly Highlighting (needs more work), highlights rows that are particularly expensive considering our bandwidth
4 Months Ago
50cal_animation_improvements -> main
4 Months Ago
▉ ▍▋▋ ▇▇█▋ ▋▆▍▉▍▄▉ ▋██▋▉█▅▋▋▍ ▆▊▊█▄▌▄▋▌▅
4 Months Ago
merge from main -> optimize_train_track_meshes
4 Months Ago
update apartment_complex_monument/prototype
4 Months Ago
merge from main -> apartment_complex_monument
4 Months Ago
Optim: Replace Physics.OverlapBox with Physics.CheckBox in BaseVehicle.VehicleFixedUpdate Saves allocating the results array, and should be cheaper as well Tests: none, trivial change
4 Months Ago
Allow toggling more than one gameobject based on ammo > 1
4 Months Ago
merge from fix_additional_projects_slnx -> main
4 Months Ago
Optim: get rid of string alloc in BaseCombatEntity.Hurt 1alloc/32b Tests: none, trivial change
4 Months Ago
Add horse triggers at front door of apartment to prevent people smuggling horses into their hotel rooms
4 Months Ago
Forgot the M16
4 Months Ago
female/light skin brightness balance pass
4 Months Ago
Better fix, make setting ammo_true false params its own option on the component
4 Months Ago
Merge: from main
4 Months Ago
Optim: SpawnGroup - SpawnInstances not returns a List instead of IEnumerable Allows to save on iterator allocation, 40b Tests: none, trivial change
4 Months Ago
Fixed crosshair popups regression from my recent generic popup changes
4 Months Ago
Optim: cache UpdateNetworkGroup invoke Saves 1 alloc/128b Tests: none, trivial change