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145,098 Commits over 4,444 Days - 1.36cph!

4 Months Ago
Test for io arrow having a direction and handle name not being empty Finds 5 items with missing io arrows
4 Months Ago
Some optims on CollectInventory, needs more work later
4 Months Ago
Improved copy paste behaviour Cleanup
4 Months Ago
Optims: notify the computer when the data network changed and needs to be repolled, instead of polling every tick
4 Months Ago
Maintaining control of the flag awards clan score Flag shows the clan logo on it when being controlled by a clan
4 Months Ago
Booleans are using toggles instead of input fields Added debug convar, prints each node and connection state Cleanup and optims
4 Months Ago
Fix sorting order of base building blocks
4 Months Ago
Fix window blueprint skin assignment
4 Months Ago
Add blueprint skins for half wall, triangle foundation and triangle floor
4 Months Ago
Add skins to the respective source prefabs
4 Months Ago
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4 Months Ago
Start on IO prefab tests Checking relevant prefabs for inputs/outputs/main power slot Checking handles are not too far from any collider
4 Months Ago
missing connection in tech tree, swapped some items around based on scrap cost
4 Months Ago
prefab setup (wip) for the uzi
4 Months Ago
Fix trailer having no wheel friction
4 Months Ago
Changed fillContainer to a raycast instead of a radius check so it'll fill whatever container you're looking at. Added a new command called fillContainerInRadius which does what fillContainer previously did.
4 Months Ago
Hooked up the missing path on utility tree, fixed MQ and HQ car parts being default BPs
4 Months Ago
V1 reorganising engineering tech tree contents. Removed low quality car parts from tech tree, now default BPs.
4 Months Ago
Bugfix: fix 21 incorrect calls to Pool.Free instead of Dispose Tests: compiled all modes in editor, built standalone C and S
4 Months Ago
Update: PoolAnalyzer - added detections for IProto.Dispose not being called and calling Pool.FreeUnsafe instead of Pool.Free - debug binary build from b189abf6 (moved to new repo) Reported a bunch of warnings, going through them separately Tests: unit tests + started unity
4 Months Ago
Biome stuff backup
4 Months Ago
use standard shadowmaps to prevent leaking
4 Months Ago
merge from main -> hackweek_trailers
4 Months Ago
Hackweek: set limitNetworking when spawning blueprint building block so it doesn't flicker - changed limitNetworking: review later
4 Months Ago
Add skins to source prefabs
4 Months Ago
Add blueprint skin variantsfor wall. door frame, window & square floor
4 Months Ago
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4 Months Ago
Fixed some bugs with the default inputs and invoke method node
4 Months Ago
apartment complex greybox - polishing demolished side a bit some layout adjustments to fit newer greyboxed buildings
4 Months Ago
Added coiled model for the hose tool world model prefab
4 Months Ago
Test for verifying deployables that are placeable on boats have only convex colliders All pass as expected
4 Months Ago
Apartment complex b greybox update
4 Months Ago
Simplify prefab pre processing error (to get more info on this build issue)
4 Months Ago
When PrefabPreProcess fails on an object - attempt to dump its name Try and get the path in a try/catch block so it doesnt NRE and stop the build
4 Months Ago
Added copy/paste support
4 Months Ago
Additionally added coiled model for the wire tool world model prefab https://files.facepunch.com/curtis/1b1311b1/13_23-42-EqualMartin.jpg
4 Months Ago
Removed garage door from T2 tech tree. Moved IO tech tree contents so they actually fit on the screen
4 Months Ago
Some minor tweaks to prevent it bouncing on the edges between colliders Not perfect but will do for the playtest
4 Months Ago
removed world model outline script that didnt work anyway
4 Months Ago
More player head seed work
4 Months Ago
Can use ball without tee remove a bunch of logs
4 Months Ago
Messy set of bug fixes so i can do one final check before builds
4 Months Ago
cobalt ball tint mask
4 Months Ago
Disable golf tee killing balls if you dont swing off the tee. Was causing
4 Months Ago
removed normal map from detail layer on golf balls
4 Months Ago
golf hole super rough textures
4 Months Ago
Added import/export buttons
4 Months Ago
Engineering workbench refresh, multiple tabs separating different item types, looks a bit cleaner than the current one. Added Garage door to engineering workbench
4 Months Ago
Swapped interaction icons to something better than crosses everywhere
4 Months Ago
Add random golf ball colours