153,537 Commits over 4,536 Days - 1.41cph!
Add some hand blend in at the end of reload animations. Not perfect but substantially better than what it was
fix for 3p compound bow firing
merge from skinviewer_viewmodel
Fixed viewmodel camera missing depthTextureMode swap based on Effects.requireMotionVectors
Glass AR - final bake, wip textures, material tweaks
Industrial Torch - Updated view and world models with new UV2 and misc geo changes for better support of emmissive effects
Manifest update for apartment stool
Update: resave after unity 6 upgrade
Tests: ran benchmark
merge from kick_off_2_wallpapers
Polish to large apartment FBXs, bit more set dressing in prefab
set all crouch anims to time scale 1 on playeraniamtion.controller amd exported updated 3p crouch anims
Fix compile simulator not catching all errors (only catching CS errors, not MSBuild errors)
Fix compile simulator leaving 10-12 dotnet processes in background for 15m because "-nodeReuse:false" wasn't passed in
merge from skinviewer_viewmodel
Fixed some skin viewer regression
- Frog boots
- Clatter helmet
- Silly horse mask
- Horse mask
- Egg suit
- Wellipets Hat
- Chicken Costume
- Bunny Costume
- Horse Costume
- Hockey Mask
main -> 50cal_animation_improvements
mountable_rollback -> main
re exported a bunch of assets, fixed some holes. Submitting for LOD tests (can't get it to work properly on my machine)
Fixed typo in description
Added more sound variations to bowless crossbow
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Refactor tick parent history into TickHistory
Merge from render_pipeline_testing
Set dressing in large apartment
Increase bounds of the apartment building entity to the size of the apartment complex building (so it doesn't touch the scene)
Merge: from player_benchmark_improvements
Clean: remove naked player bench from ClothingBenchmark
Superceded by PlayerModelBenchmark
Tests: none, trivial change
Bugfix: avoid NRE when no recorders are requested by a benchmark
Tests: ran ClothingBenchmark
Adjusted deploy guide scale for Wanted Posters 1, 2, and 3 to match their deployed size
Update: PlayerModelBenchmarkScene - record bone count of spamed player models
Tests: ran benchmark
Set parenthistory to false as default
update apartment_complex_monument/prototype
Subtract
152447 merge from unity_6.3.15/ddraw_text_spacing_fix
Fix 50cal idle animations being set with ammo or no ammo incorrectly when sitting idle
merge from skinviewer_viewmodel
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Fixed MainCamera.get_position skin viewer nre
Update: BenchmarkScene - add support for selecting which recorders to activate
- added Scripts and Physics recorders
- PlayerModelBenchmark uses only Rendering + Animation ones
Tests: ran benchmark with various category bitfields
Merge from rain_grace_fixes2
Fix rear turret having incorrect animator time setting
Update: add "CPU Total Frame Time" recorder
Tests: ran baseline
Update: add mainthread-only Camera.Render recorder
Tests: ran baseline
Fixed "View in hands" button still toggled when exiting and reselecting the same skin
Add logs back for testing
main -> mountable_rollback