reporust_rebootcancel

137,459 Commits over 4,474 Days - 1.28cph!

4 Months Ago
merge main -> rust_relay_server
4 Months Ago
Resolved relay startup issues, added relay.restart convar, tidied thread shutdown/restart
4 Months Ago
L shaped sofa and rugs textures and lods
4 Months Ago
Merge from main
4 Months Ago
wrapped DroppedItem RB-removal behaviour behind `droppeditem.remove_rb_on_sleep` convar (defaults off, very experimental) - only changes existing dropped items as they become inactive/active, doesn't go through and remove bodies from anything
4 Months Ago
Merge from chainsaw_hotspot_gathering
4 Months Ago
Fix null exception when throwing things at trees/ore nodes
4 Months Ago
dropped item improvements with vehicles - item clipping check data stored in LS, behaves properly with boats now instead of falling through all the time - experimenting with destroying/adding RB components instead of setting kinematic
4 Months Ago
Merge from main
4 Months Ago
changed rotation sway amount to 1 in salvaged hammer viewmodel prefab
4 Months Ago
structures folder ok
4 Months Ago
Merge from light_toggle_icon_fix
4 Months Ago
Fix light state not appearing on icon
4 Months Ago
Teleport boat fix
Rin
4 Months Ago
merge from armored_ladder_hatch
4 Months Ago
Merge from terrain_renderer
4 Months Ago
Codegen
4 Months Ago
Make terrain ConVar developer only
4 Months Ago
BasePlayer.Command now has overloads for 1-4 parameters, makes all calls from our code alloc free Left the params version for mod support
4 Months Ago
Various spinner fixes
4 Months Ago
Spinner fixes
4 Months Ago
Merge from terrain_renderer
4 Months Ago
Merge from main
4 Months Ago
Bring back terrain margins for collision with geoclip terrain
4 Months Ago
Commit progress on misc spectating improvements: - Can now spectate bots with 'global.spectatebots' enabled - Can now open chat whilst spectating in third person - Vitals UI should now update correctly whilst spectating in third person - Display SteamID alongside player name when spectating a new player
4 Months Ago
VehicleAimYaw parameter is now applied in -1 to 1 space Updated clips on horse seat to match new ranges, looks waaaaay better
4 Months Ago
Add achievements for reaching the floating city
4 Months Ago
merge from main/armored_ladder_hatch_sounds
4 Months Ago
merge from main/Armored_ladder_hatch
4 Months Ago
Add steam stat for looting containers in deepsea & mainland.
4 Months Ago
Add achievement for killing a player with a weapon on a stolen PT boat
4 Months Ago
apartment rugs update
4 Months Ago
update apartment_complex_monument/prototype
4 Months Ago
merge from main -> apartment_complex_monument
4 Months Ago
merge rust_relay_server -> main
4 Months Ago
CodeGen after merge
4 Months Ago
merge from overfishing
4 Months Ago
merge main -> rust_relay_server
4 Months Ago
add !disabled check for overfishing toast message, saves an RPC
4 Months Ago
merge from waterwheel_deployable
4 Months Ago
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
4 Months Ago
Add mortar3 (cannon based mortar)
4 Months Ago
Add to manifest
4 Months Ago
add convar for wheel budgeted work queue ms
4 Months Ago
fix particle playing out of water, fix guide size
4 Months Ago
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4 Months Ago
Merge: from projectileweaponmod_allocs - Optim: get rid of missed alloc in ProjectileWeaponMod aggregation calls Tests: inspected snapshot taken while shooting
4 Months Ago
Optim: avoid IEnumerable Enumerator allocation Not as generic, but saves an alloc Tests: took a snapshot while shooting
4 Months Ago
merge from main
4 Months Ago
merge from overfishing