reporust_rebootcancel

154,266 Commits over 4,536 Days - 1.42cph!

4 Months Ago
handling max-triangles length properly
4 Months Ago
Add blue noise dithering (but don't use it yet)
4 Months Ago
Convar'd and refactored a bunch of stuff for easier tweaking and testing.
4 Months Ago
temp fix
4 Months Ago
Fixed strobe light medium speed flag clashing with the IO short circuit flag
4 Months Ago
merge from main
4 Months Ago
Fixed inspecting in the skin viewer not working, it was only working if the bind was strictly set to inventory.examineheld
4 Months Ago
texture polish on industrial barricade, temporary emissive setup (will switch to UV2s for proper em)
4 Months Ago
Fixed GetButtonsWithBind not finding binds when giving it the full command with args Fixes NeedsKeyboard not letting AllowedBinds go through (fixes binds not working in painting UI)
4 Months Ago
Communal space dressing progress Dark debris kit prefabs Separate planter prefabs Mesh fixes
4 Months Ago
combined lower and upper part of the monument blocker collapsed. Separated gibs into wood, metal & concrete
4 Months Ago
fix missing resource reset
4 Months Ago
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4 Months Ago
Adeed sound to helmet and vest bdu set
4 Months Ago
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4 Months Ago
Merge from Main
4 Months Ago
remade prefab which used an obsolete asset
4 Months Ago
removing obsolete parts
4 Months Ago
small fixes
4 Months Ago
monument blocker-collapsed update (Addded collisions, gibs, geo. Did optimization as well
4 Months Ago
extra set dressing prefab for apartment wing (temporary)
4 Months Ago
set BDU and ballistic to modern era
4 Months Ago
Sleep pose animation fix
4 Months Ago
codegen
4 Months Ago
ripping IO out of BaseSculpture, will need to be separated later as a sub-entity for ice so it's cleaner
4 Months Ago
merge from attachment_charms
4 Months Ago
merge from attachment_charms
4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
Fixed F1 console input field losing focus when connecting/disconnecting
4 Months Ago
Add snapping to auto turret and flame turret through the new auto system
4 Months Ago
merge from main
4 Months Ago
Added metal/gloss map for pixie cut style as material block forces it to be too shiny without one Reduced lod textures from 512>256
4 Months Ago
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4 Months Ago
- Added the RRP volumes for all color grading post process volumes and configured most of their settings - Updated the player_preview to include the new effects - color grading prefab - Updated the ClimateOverlay script to be compatible with both BRP and RRP volumes
4 Months Ago
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4 Months Ago
Fixed a steam DLC and Frontiersman full screen store pages background being set as a texture instead of sprite They arent loading since Unity 6 because they're part of a spriteatlas
4 Months Ago
Add editor shortcut for selecting prefab root asset from a selected prefab instance
4 Months Ago
Don't recent the targeting area on the final impact location when position is calculated, keep it at the last target location. Instead, show a map debug icon at the exact final location for testing.
4 Months Ago
Fixed keybind reset button not working
4 Months Ago
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4 Months Ago
convert sculpting controller to us InputSystem
4 Months Ago
Generic popup button size tweaks
4 Months Ago
Restored save loadout popup
4 Months Ago
Split EvaluateCrashSpot into sub functions ready for further changes. Add profiling to each.