125,029 Commits over 4,171 Days - 1.25cph!

40 Days Ago
Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one Also replace BeginInvoke usages with Task.Run so we don't run into that compatibility problem when Unity upgrades .NET in 5 years Mark ParallelEx.Coroutine as obsolete because it has more overhead vs. using Task.Run inline
40 Days Ago
merge from PilotHazmat_LODs
40 Days Ago
Updating Pilot Hazmat LODs
40 Days Ago
Bugfix: avoid scripting API when sending EventRecords from RunAnalyticsJob task - EventRecord.New now can be created on worker threads Tests: hacked code to enable analytics in editor, then ran around on craggy
40 Days Ago
Hammer: Port color preview for models from CS:GO Added color keyvalue to prop_door_rotating Allow PCF as valid transfer extension Make sv_lagcompensationforcerestore do something SRCDS workshop cache also caches titles Also display a warning that cache will be used. Added some AnimOverlay functions Entity.FindGestureLayer( activity ) = LayeriD Entity.FindGestureSequenceLayer(seqID)=LayeriD Entity.RemoveLayer( layerID ) Entity.SetLayerAutokill( layerID, bool ) Fix soundscapes not working with duplicate sounds (ported from CS:GO) Also made sv_soundscape_printdebuginfo a cheat, instead of devonly, like in CSGO NPC weapon selection icons Use ContentCategoryIcons list to give NPC weapons icons in spawnmenu NPC tab and on NPC spawn icon right click. Also group NPC icon right click by category like it is in other places. Added GM:OnNPCDropItem hook It will NOT be called for dropped weapons, for that you have GM:PlayerDroppedWeapon (yes it was always called for NPCs too) HL1 NPCs will call this hook when they create "fake weapons" on death, since they do not use weapon entities Fix FireBullets causing "CLuaObject:GetType with invalid lua state" warnings Restore rope texture scaling to HL2 values For tool-created ropes, we apply custom scaling value so it looks like it did before any changes. Fixed NPCs being able to shoot some guns forever, without reloading This affects ALL weapons with DefaultClip above the Clip size, such as AR2. Prevent potential Lua errors with weapon_base Fixed IMaterial spamming console about "$basetexture" not being a texture This happened when opening Overlay post processing effect list in Spawnmenu. Affected functions: IMaterial.GetTexture IMaterial.GetColor IMaterial.Width IMaterial.Height Make "No account token specified" a warning Reset render lib lastmaterial on map shutdown Fallback "VertexBeckman" shader to "VertexLitGeneric" Minor optimization in Ignite property RPG/Crossbow animation improvements for citizens Fix NPC being unable to fire RPG due to recent changes Combine RPG support Improve metropolice weapon support for Shotguns, AR2, RPGs Fixed some NPC drops not calling OnNPCDropItem Add CSS thruster models without mounting CSS` (Community Contribution) Fixed server crash when mounting ladders at edict limit Minor cleanup Improve free edict detection
40 Days Ago
Fix broken connect modal (plastics fault)
40 Days Ago
Revert to try and fix stupid plastic
40 Days Ago
Bugfix: avoid scripting API in EACServer.LogPlayerTick - cache more of player state on main thread Tests: hacked code to run EAC in editor and activated player tasks - no more exceptions
40 Days Ago
Attempt 2
40 Days Ago
Hidden party member button opens the social menu
40 Days Ago
Workshop UI_SettingsTweakSlider nre fix
40 Days Ago
Bring back old default server image to the connection modal. Fix bug causing infinite 'loading' of a servers image if it doesnt have one
40 Days Ago
merge from new_menu
40 Days Ago
UI_SteamInventoryCrafting init NRE fix attempt
40 Days Ago
Added remaining COL mesh to food market barge shell
40 Days Ago
Fixed store price tags being cutoff with some currencies
40 Days Ago
Missed a file
40 Days Ago
Cherry pick back from the duplicate branch, wtf plastic
40 Days Ago
Set all of the shader/animator hashes as readonly so they don't get included in code gen.
40 Days Ago
NPC statements now copied over too
40 Days Ago
Stop tabbox allocating every frame
40 Days Ago
Updated floor and ceiling wp pack store assets
40 Days Ago
Update: add "Server.UsePlayerTasks" feature switch - also submitting updated ResetStaticFields Tests: turned it on and off in the editor and validated in profiler
40 Days Ago
Fixed some init issues when clicking on store sub items Fixed medieval showcase tile not having a price tag
40 Days Ago
Pilot hazmat lod material/textures
40 Days Ago
Post node data copy
40 Days Ago
Phantom moved items from 127520
40 Days Ago
Pre node data copy
40 Days Ago
merge from main
40 Days Ago
Context menu changes so it doesnt spawn offscreen when right clicking party member Also gave it a min size so it doesnt shrink too much
40 Days Ago
Merge from ammocontainer_garbage
40 Days Ago
phrases
40 Days Ago
merge from save270
40 Days Ago
merge from hardcore_refresh
40 Days Ago
Removed the 20%, 40% and 60% scrap cost increase in hardcore, tech tree costs should match vanilla (just without guns)
40 Days Ago
Explosive ammo shares the same hardcore game mode costing behavior as other ammo types (Subject to change)
40 Days Ago
Merge from main
40 Days Ago
Readd wearable randomisation component, add a toggle that controls whether it runs, turned it off on the pilot hazmat Added debug.blockWearableMaterialRandomisation admin convar for media that will block the randomisation process entirely
40 Days Ago
Merge from main
40 Days Ago
Fixed NVG looping sfx getting lost when modifying other clothing
40 Days Ago
merge from new_menu
40 Days Ago
Chat menu mask fixes
40 Days Ago
Update spawned viewmodel with same skin colour as preview model
40 Days Ago
Footer party can only draw a maximum of 6 party members
40 Days Ago
Spawn a player model instead of a BasePlayer Spawn the associated entity via ItemModEntity and equip it via WorkshopPlayerPreview Turn the spawned player model 180 degrees Add an Image component to the button used in this scene and populate it with the item icon Codegen so that the static fields in this scene are handled by domain reload
40 Days Ago
Friend menu sections try to recycle existing items instead of flushing everything, reduces the flickering Can click on party member to DM them
40 Days Ago
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40 Days Ago
Move EmissionScaledByLight out of Update into a work queue capped at 0.01ms/frame, should save around 0.05ms a frame on a proc gen map
40 Days Ago
Add a loading wheel in the connection modal when you click on a server (for the image) Optimise connection modal - only regrab data if its a different server to the one you currently have loaded in the modal
40 Days Ago
PlayerBoatLock cleanup