reporust_rebootcancel

134,409 Commits over 4,444 Days - 1.26cph!

5 Months Ago
Updating the shadow cascade splits when the shadow preset convar is set
5 Months Ago
More old menu deleted prefabs
5 Months Ago
mountplayersync_ai_bypass
5 Months Ago
Roll out parenting syncing to the turret seat and the double 50 cal seat
5 Months Ago
Merge: from playerinventory_oncycle_optim - Buildfix for client Tests: none, trivial change
5 Months Ago
Buildfix: add SERVER guards Tests: none, trivial change
5 Months Ago
Fixed incorrect set parent check on the right branch this time
5 Months Ago
Merge: from playerinventory_oncycle_optim - Bugfix for exception of duplicate key when loading container with cookables Tests: unit tests
5 Months Ago
Bugfix: ItemCointainer loading items no longer throws due to stale itemsWithOnCycle Fixed by resetting itemsWithOnCycle before population Tests: unit tests
5 Months Ago
Fixed incorrect set parent check
5 Months Ago
corpse tweaks for various boxes
5 Months Ago
surface material for various boxes
5 Months Ago
Deleting more old menu stuff
5 Months Ago
pt_boat_fixes -> main
5 Months Ago
main -> mountplayersync_ai_bypass
5 Months Ago
Add another query check for native grids. dont set water infos if queries dont find anything
5 Months Ago
Audio chanes for the large creak sounds on modular boats steering
5 Months Ago
Started deleting old menu stuff, moved things around
5 Months Ago
Get rid of a .toarray
5 Months Ago
stone box matrix added, icon updated, prefabs updated
5 Months Ago
Added skip main menu warmup option to the preferences Sort pref fields alphabetically
5 Months Ago
Update: add TestLoad that exposes a bug for caching onCycle Still not the one I'm looking for, but would bite eventually Tests: ran unit test - fails as expected
5 Months Ago
Dev tools tab are instantiated on init instead of sitting in the prefab Admin only tab setup Added teleport button to admin UI player panel
5 Months Ago
cherrypicking 139699 Mark Box_2, Santa-Hat, snowman fbx's as r/w
5 Months Ago
merge from sss_profile_cleanup
5 Months Ago
merge from naval_update
5 Months Ago
merge from naval_ITem_desc
5 Months Ago
main -> naval_update
5 Months Ago
merge from naval_update
5 Months Ago
merge from planner_viewmodel_clipping_fix
5 Months Ago
merge from adventcalendar_resetstate
5 Months Ago
merge from rpg_redirect_fix
5 Months Ago
merge from Youtooz_GroundwatchFix
5 Months Ago
merge from TechTreeT2_Muzzlebrakefix
5 Months Ago
merge from BearSkinRug2_Reloaded
5 Months Ago
merge from Xmas_CollisionMesh_Fix
5 Months Ago
merge from building_blocks_skin_and_fixes_dec25
5 Months Ago
merge from YouTooz scientist plushies LOD fix
5 Months Ago
cherrypicking bamboo_shelve_stacking
5 Months Ago
upressed SKS skinnable texture submissions to 2k from 1k
5 Months Ago
Merge from main
5 Months Ago
scrap box matrix added, updated icon, prefabs updated
5 Months Ago
supply lightdir/color for water again, adjust texture formats
5 Months Ago
fix double-rendering atmosphere
5 Months Ago
sync Rust.RenderPipeline changes: - fix missing shader parameter for legacy shadow caster shaders - render forward opaque objects (only SRPDefaultUnlit and RustLit light modes, allows atmospheric elements to render) - make camera context directly accessible by the camera component - add RustRenderPipeline pipeline shader tag
5 Months Ago
Possible fix for UGC items getting duplicated/incorrect images applied when entering network range of a player boat
5 Months Ago
Animate cannon fuse to show whether the cannon is loaded or not, keeping this as a backup.
5 Months Ago
Merge from artist_pack_dlc
5 Months Ago
Fixed reactive target collider not updating on the server Reactive target gibs are simplified, gib meshes are no longer r/w
5 Months Ago
Reactive target fixes Fixed ground watch floating in the air Simplified placement sockets to 4 corners and middle, expanded all sockets Fixed rotation axis