reporust_rebootcancel

126,698 Commits over 4,109 Days - 1.28cph!

26 Days Ago
Update: AutoTurret - rewrite rotations via matrices instead of TRS - Delete all TRS related stuff (turns out you can't do non-uniform scaling with it :/) - Incorporate transform hierarchy up to gun_yaw This should be slower, but different PC - will re-bench once home Tests: spaend a turret and caused it to rotate different ways
26 Days Ago
trawler ship hull material vcol blends progress, more uving
26 Days Ago
▆▄███▋ ▋█▆▆▆▉▌▍▇▅ -> ▉▋▇▍▆▊▅▍█▅▅ █▉ ▍▍▅▊▍▌█ ▋▋▋'▇ █▌█▄▍ █▋▋▉▉▊ ▊▍▊ ▇▉▍▉▍▇▉▆ ▌▆▆▄▍ ▌▅▌█▌▄▍ ▉█ ▆▅ ▍▍▇█ ▍▄▇▆▅ ▍▊▆▉▆
26 Days Ago
▋▋▋ ▅▍▌▇▍▅ ▌█▌▅ █▊▉ ▅▅▇▉▅█ ▍▉▇ █▆▌▇▅▊▍▆ ▍██▍ ▄▉▌▊▉▌▌ - ▇▉█▋█ ██▆ ▆█▅▇▋▅▌█ ▉█▊▍▆▉▊▅▄ ▆▊▄▉ ▉▌▉▉ ▄▅▋▄▉█▍ ▊▇▊▋▋ ▅▊▋▆▄▆ ▆▌▍▊▌▍ ▆▊▆▋ █▊ ▋▉ ▊▋▋▍ & ▄█▍▄ ▋▆▌▍▌▇ ▌▉ ▌▌▉ ▆▊▊▉▇▇
26 Days Ago
Add command to join party by ID
26 Days Ago
separate volume slider for UI sounds
26 Days Ago
fix reproj artifact when camera rotation snaps far
26 Days Ago
fix wobbly reprojection
26 Days Ago
Wall Storage - Updated prefab setup with a proper one, working LODs, Gibs, IO ports and lights
26 Days Ago
M15 Pistol - Small fixes to world model LOD3
26 Days Ago
add separate shadow density scale for cloud atmosphere shadowing
26 Days Ago
▍▍▊█▄███▉ ▄▍▊▅▋ ▉█ ▊▄▍▉▇▆ ▋▄▄▅▅▌▋ ▋▌▉▍ ▊▍ ▌▅▆▇ █▋▍██▉ ▅▍ ▉▅▊▍▇▌▋▉ ▋▅▊▇▍▇▊▋ ▋▆█▊▉ ▋▋▆█▋▉▌ - █▋▇█▍ ▅▊ ▊▄▋█▊.▆▄▅▋▉.▌▇▄▄▅▊ ▅▅█ █▋██ ▉▊▆▍▅▍ ▌▅▇▌▋▄▊
26 Days Ago
configurable cloud haze with height falloff, attempt improvement to sun-moon transition
26 Days Ago
M15 Pistol - Added final world model and LODs FBX, tweaked attachment positions
26 Days Ago
- Removed indirect_instancing.enabled toggle (was broken) - Reverted all modifications to MeshLOD, MeshCull, RendererLOD, RendererBatch and other LODComponents
26 Days Ago
merge from erosion
26 Days Ago
fixing erosion issues waterside and stripe artefacts - corrected slope angle calculation that was causing striped carving at low - introduced procedural carving limit that eliminates waterside carving and just limits max-depth elsewhere
26 Days Ago
day-switch oddity mitigation with gradients (code fix needed for highlight hotspot)
26 Days Ago
VC TOD gradiation of ambient and scattering during sunsets.
26 Days Ago
- Fixed and optimise debug diagnostics - Use an array instead of a dictionary to store RenderKeys - Added various toggles for controlling which parts of the system run during profiling
26 Days Ago
InstancedDebugDraw: Fix performance issue when re-adding instances each frame
26 Days Ago
merge from abyss_containers
26 Days Ago
merge from frontiergatewalldesc
26 Days Ago
merge from viewmodel_camera_anim_v2
26 Days Ago
merge from combatknife_sfx_drop_fix/woodtea_drink_sfx_fix
26 Days Ago
merge from resourcedispenser_stacksize_fix
26 Days Ago
merge from grass_skirt_legs_fix
26 Days Ago
New StaticMissionItemDispenser entity, acts like a static storage container that fills itself with whatever loot is required by the mission when interacted with. Saves us having to scatter a heap of mission points around monuments that will then get cluttered over time, this allows us to have a single item dispenser that can be used by missions Added to fishing village A, updated safe zone unlock mission to fit
26 Days Ago
Fix response buttons being clickable when animating
26 Days Ago
Fixed being able to repeat non-repeatable missions
26 Days Ago
S2P compound Add a spawn point fishing village a, S2P Create a new CompoundSpawning test scene
27 Days Ago
Merge from outpost_spawning
27 Days Ago
Unsaved
27 Days Ago
Fixed the conversation screen layout jumping around as the responses and text is animated in, making it hard to click on things Panel is now presized and won't resize at all mid conversation stage (will still resize at the start of each stage)
27 Days Ago
Document icons Add support for showing non item rewards
27 Days Ago
Switched outpost scientist npc to a generic mission provider Added support for generic dialogue handling when there are no available missions Generic mission process is now alloc free
27 Days Ago
Safe zone spawn unlock mission boilerplate
27 Days Ago
Very rubbish first attempt at wall snapping when placing deployables
27 Days Ago
Merge from party_system -> main
27 Days Ago
Fix another NRE when connecting to a server in a party
27 Days Ago
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27 Days Ago
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27 Days Ago
patrol_heli_revision_2 -> main
27 Days Ago
Removed logs Ensure heli can crash at airfield? Extend flee monument search range
27 Days Ago
Clicking link in steam chat will add you to the party
27 Days Ago
▆▋▅▊▆ █▌▌▊ ▋▇▋_▇▄▄▄▉▍█_▆▄▋█▌▊▋▌▋▉ -> █▉▄▌
27 Days Ago
▊▍▄ ▄▍▋█▇▇ ▊▅▇▇ ▉▍ ▅▇▄█▄▊▄▍▋▇ ▋▆▌▊ ▄▇▆▊▅▊▇ ▄▊▇ █▅▌▆▌▍▄ ▆▉ ▉▄▆▆ ▊▍▍'▊ ▍▇▊▅▉ ▊▊ ▇▆▍ ▋▅▌▊▄▊ ▋▍ ▌▌▋ ▄▋▇▉▊ ▇▊ ▋▅▉▊▆ ▄█▋▄ - ▆▍▉▅ ▍▉▍ ▇▅▋▌▍▊ ▉▋▄▅ ▍▌▉▇ ▉▌▆▍▉▅█▄, ▍▌▅▇ ▉█ ▍▇▋▋█▋▄▇▍█ ▋▅▊▌ ▊▅▅▉ ▆▋▋▄ ▇▅██▉▆ - ▆▌▊▉▄▅ ▋▋█▅ ▇▋▆ ▅▍▋▆█▉ ▉█▋▋▊▅ ▌▋▍▄▉▇ ▄▆▋▅ ▄▌ ▅▅█▄▍ ▋▍ ▆% ██▉▅ ▉▍▍▍▄▌█ ▄▄ █▆█ ▌▋▌▋ ▇ ▉▉▄▌▍▄ ▇▄ ▉█▄▋█ - ▊▇▅'▋ █▉▇▄▅▌▋ ▍▋▋▍▄▆▆▌▆▌ ▍▍▉▇▊▍▊ ▍▉▇ ▇▇▊▌▌▆▄ ▆▇▇▆▇▊▆
27 Days Ago
Patrol helicopter flee map marker matches rotation Patrol helicopter flee map marker shows an estimated to flee location
27 Days Ago
Reduce button width More phrase support for interaction modal Show 'cant connect to steam' error popup as an interaction modal instead
27 Days Ago
trawler ship hull material vcol blends progress, more uving fixed oilrig mask seams