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135,057 Commits over 4,444 Days - 1.27cph!

35 Days Ago
correct IO positions on industrial auto turret
35 Days Ago
merge into main
35 Days Ago
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35 Days Ago
hooked up industirial auto turret shield lods to ent flag toggle for hiding when equipped with a bow
35 Days Ago
Compile fix
35 Days Ago
merge from main
35 Days Ago
merge from oven_iscookingflag
35 Days Ago
Fixed typo
35 Days Ago
Added IsCooking flag in BaseOven Set when cooking something
35 Days Ago
binoculars_ultrawide_fixes -> main
35 Days Ago
Fix binocular eyes seperating on ultrawide resolutions https://files.facepunch.com/ianhenderson/1b2211b1/sKu5bcwjHI.png
35 Days Ago
Industrial Autoturret - Updated model with split shield for bow support (remaining LODs)
35 Days Ago
merge from industrial_dlc
35 Days Ago
added industrial torch to allowed torches on torchholder
35 Days Ago
First pass of rotten trim blends for apartments
35 Days Ago
merge from main
35 Days Ago
Fixed torch holders torch position issues
35 Days Ago
fixed a bunch of prefabs with double mesh lod script dancing around killed shadows on some facade clutter
35 Days Ago
small apartment art, collision
35 Days Ago
Industrial torch animation polish pass
35 Days Ago
custom shadow proxies for apartment block building exterior
35 Days Ago
Integrate recast corridor, need to fix potential stale navmesh ptr cached by corridor, and investigate remaining path length
35 Days Ago
spelt targeting wrong
35 Days Ago
wip avoid targetting safezones, player buildings, water, etc. prevent building at impact location.
35 Days Ago
Added cart button to skin viewer fullscreen view
35 Days Ago
Merge from industrial_dlc
35 Days Ago
Add script for the chain on the industrial garage door to scroll with door opening/closing
35 Days Ago
industrial large furnace - updated colliders, minor adjustments to the main mesh
35 Days Ago
main -> PlayerRigUpdate2
35 Days Ago
exported updated 3p M16a2 anims and positioned holster/backpack weapon positions
35 Days Ago
supermarket freezer texture wip
35 Days Ago
merge from main
35 Days Ago
merge from autoturret_workshop
35 Days Ago
fixed incorrect rotation on auto turret cover
35 Days Ago
Merge from main
35 Days Ago
removed meshcull scripts from newly added shadow proxies as it messes with them at runtime
35 Days Ago
Merge from wb_comfort_range_upgrade
35 Days Ago
Merge from main
35 Days Ago
Strip the entity tags on autoturret_workshop so that automated tests don't try and include it via labels
35 Days Ago
TestIOPrefabs now logs a warning if an IOEntity isn't found at specified path and skips it instead of NREing and breaking test list re-generation.
35 Days Ago
Workbench range upgrade now also increases comfort upgrade range if installed. Added related convars.
35 Days Ago
Merge from main
35 Days Ago
Wrap PathList.CreateMesh() with a request class - preparing to generate and destroy the meshes when the rail segments are loaded by WorldGrid instead of generating all rail meshes at startup and keeping them in memory for the whole session - proxy the normal CreateMesh() method to use the "job" class internally (even though it runs on worker threads instead of the job system) - switched to the NativeArray mesh building methods instead of using MeshCache.Data for storage
35 Days Ago
Removed some old hacks preventing chinese users to submit texts in chat or commands in the console
35 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
35 Days Ago
Fix compile errors
35 Days Ago
Fix compile errors + the Load() method not calling the correct "SetStaticFurnitureVisible() method for client vs server mode
35 Days Ago
Lighting/FX industrial furnace.
35 Days Ago
Industrial Torch - Updated textures (wip)