200,716 Commits over 4,171 Days - 2.01cph!

4 Months Ago
Adjust croc swim depth for new anims
4 Months Ago
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4 Months Ago
Fix Snakes getting stuck in the same position and not triggering their hazzard attack when unable to find a reposition destination.
4 Months Ago
Tests: GamePhysics tests now contain cases with both water and terrain ignore volumes This is kind of a bug fix, since it wasn't testing both paths, but ah well Tests: ran unit tests
4 Months Ago
Fix croc sometimes hovering above water
4 Months Ago
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4 Months Ago
Tesla coil prefab fix. Removed that entire siren light hierarchy from the tesla coil (lol?)
4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
Merge from foliage_wind_phase
4 Months Ago
Kapok tree polish / billboards / folder cleanup
4 Months Ago
Missing files
4 Months Ago
Clean: remove unused NativeList Tests: none, trivial change
4 Months Ago
Submitting adjusted height croc swim anims
4 Months Ago
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4 Months Ago
Added wood collision to jungle floor kits. Fixed inverted normals on two of the COL meshes.
4 Months Ago
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4 Months Ago
half_height shelf test setup
4 Months Ago
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4 Months Ago
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4 Months Ago
Removed old horses code and prefabs Renamed RidableHorse2 -> RidableHorse
4 Months Ago
Added null checks on min/max armour peices when toggling their state
4 Months Ago
main -> conditional_armour_meshes
4 Months Ago
Added token and names to jungle ruin scenes, enabled and enlarged the prevent building volumes - S2P
4 Months Ago
hooper_range_visuals -> main
4 Months Ago
Clean: removing dead code Tests: compiles
4 Months Ago
Handling only enabling one of DLSS, DLAA, or AA at a time when configuring settings, but not in the game yet
4 Months Ago
- Hopper now uses pre process associated collider step (makes it easier to add deploy volumes & modify them after setting them up) - Added extra tooltips
4 Months Ago
Setup for wall mounted weapon racks. Too small for other types.
4 Months Ago
Merge from boomerang
4 Months Ago
Visual fixes to jungle concrete walkway kit
4 Months Ago
replaced remaining loose models in ziggurat scene with their prefab versions
4 Months Ago
Merge from blowpipe
4 Months Ago
Update: add GamePhysics.TraceSphere and TraceSphereUnordered - added GamePhysics.Sort(NativeArray...) - replaced some inline code with TraceSphere call Works the same as Trace(>0 radius) and TraceUnordered(>0 radius) Tests: unit tests + staging demo playback
4 Months Ago
Blowpipe weapon racks setup.
4 Months Ago
fixed missing object reference in trumpet_tree_sapling_a and jungle_scaffholding_platform_150x300
4 Months Ago
Setup Hopper visual range
4 Months Ago
blowpipe worldmodel LODGroup
4 Months Ago
zigg s2p
4 Months Ago
Merge fix 2/2
4 Months Ago
Adding LODs for ziggurat bespoke pipes and cables, colliders and prefabs Updated zigg scene
4 Months Ago
Update: add GamePhysics.TraceRays and TraceRaysUnordered - works the same as Trace(0 radius) and TraceUnordered(0 radius) - Replaced some inlined code with a call to TraceRays Tests: ran unit tests
4 Months Ago
Merge from jungle_update
4 Months Ago
Better fix for croc emerging from water (didn't go through)
4 Months Ago
Better fix for croc emerging from water
4 Months Ago
Merge fix 1/2
4 Months Ago
1st pass viewmodel camera animations for a selection of weapons (deploy, admire & reload only)
4 Months Ago
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4 Months Ago
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