200,805 Commits over 4,171 Days - 2.01cph!

4 Months Ago
Fixed large wood box prefab conflict
4 Months Ago
Adding camera animation to boomerang content
4 Months Ago
Always fully play attack anim. Anim state transition tweaks.
4 Months Ago
Lighting progress
4 Months Ago
Merge from snakes
4 Months Ago
Merge from jungle_update
4 Months Ago
Merge from wip_gameplay
4 Months Ago
Increase client aware trigger size
4 Months Ago
Merge from parent
4 Months Ago
Merge from jungle_update
4 Months Ago
merge from store-ui-2025-April
4 Months Ago
merge from blurryfxfix
4 Months Ago
merge from main
4 Months Ago
Don't spawn trees in rivers
4 Months Ago
Client compile fix
4 Months Ago
Very rough looking vine extending logic
4 Months Ago
further underwater progress
4 Months Ago
Increase max distance of vines by 10m, rework vine swing spawn location
4 Months Ago
Merge from main
4 Months Ago
Re-enable wind and fix instanced foliage motion vectors
4 Months Ago
Hide client side errors if its a generic network exception
4 Months Ago
Added forestside topology 12 units around the vine tree to stop other trees spawning too close to the vine tree and blocking movement
4 Months Ago
merge from softcore_update - 118201 Fixed vending machine corpse not repairable in doorways
4 Months Ago
Merge from parent
4 Months Ago
merge from softcore_update/deployable_corpse/open_interaction_fix/
4 Months Ago
Remove client Open interaction when a container is empty (so its not obstruction the way to dropped items indefintely)
4 Months Ago
Merge from stringpool_warning_fix (also includes latest main)
4 Months Ago
Possible fix for string pool warnings - ensure we use lower case bone names at runtime when looking in the string pool
4 Months Ago
Fixed vending machine corpse not repairable in doorways
4 Months Ago
Reapply spawn point change Add debug.vineswinginghighlight command
4 Months Ago
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4 Months Ago
merge from softcore_update/deployable_corpse
4 Months Ago
merge from softcore_update/containers_auth
4 Months Ago
Use CanBuild instead of IsBuildingAuthed Optimisation, only one CanBuild server call per check
4 Months Ago
aztec rifle blockout progress
4 Months Ago
- Fix turrets working with new arrow system Took a while with multiple rewrites
4 Months Ago
Try to avoid Lua errors with DButton
4 Months Ago
merge from softcore_update/containers_auth
4 Months Ago
Compile fix
4 Months Ago
merge from fix_copy_paste_steam_networking -> main
4 Months Ago
Fix copy paste not working on steam networking - switch copy paste to use channel 2 (same as admin UGC content) rather than adding another lane to steam networking
4 Months Ago
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4 Months Ago
merge from softcore_update/containers_auth
4 Months Ago
Simpler containers auth checks
4 Months Ago
Fix FlexAspectRatio ignoring aspect ratio when second part of the ratio is <= 1 Fixes stretched palette on neon sign paint UI
4 Months Ago
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4 Months Ago
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4 Months Ago
merge from high_walls_skins
4 Months Ago
Set GibSimulator as IEditorComponent, fixed missing GibSimulator warning logs
4 Months Ago
Fixed TC still spawning their corpses when destroyed by their owners