125,327 Commits over 4,171 Days - 1.25cph!

10 Months Ago
ram bucket texture upres - 1k feels a tad lowres for a focal point object
10 Months Ago
fixed incorrect material definition on battering ram rear door LOD2
10 Months Ago
merge from creativemode_io_text
10 Months Ago
Only show the creative mode text when a pending wire is active
10 Months Ago
added ability to alter carve radius while carving with shift+scroll (can also use the convar directly) for quicker large changes and finer control
10 Months Ago
icreased grid resolution further
10 Months Ago
Added a creative mode text in the IO hud UI when wiring stuff with creativemode.unlimitedio enabled
10 Months Ago
Added placeholder damage and damage script to catapult
10 Months Ago
Merge: from main Tests: none (big merge, going to fix any issues in follow up commits)
10 Months Ago
Bunch of compile fixes
10 Months Ago
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10 Months Ago
merge from teslacoil_tweaks
10 Months Ago
Reduced tesla coil power usage by increasing their damage so they need less power to kill (35 power -> 25 power)
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
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10 Months Ago
Fixed battering ram door wheels culling, set to isDynamic
10 Months Ago
Rename the radio socket gameobject names to lower case to possibly fix pooling mismatch
10 Months Ago
fixed entity bounds on ice sculpture
10 Months Ago
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10 Months Ago
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10 Months Ago
meta changes on some collider meshes
10 Months Ago
manifest update
10 Months Ago
Committing walkway changes to switch branch
10 Months Ago
merge from wolf-sound-tweaks
10 Months Ago
roof conditionals colliders and then some
10 Months Ago
Re-enable deployment checks
10 Months Ago
Merge from io_infinite_power
10 Months Ago
ioentity.infinitepower is now replicated Added a warning to the IO entity info panel when looking at an IO entity if infinite power is enabled
10 Months Ago
Merge from io_infinite_power
10 Months Ago
None compile fix
10 Months Ago
Added IOEntity.infinitepower Powers all player placed electrical IO entities on a server when enabled without needing power sources Likely has some per entity edge cases, already fixes electric furnaces
10 Months Ago
Merge from launcher reload bug
10 Months Ago
Applied fixed timing to dragon rocket launcher
10 Months Ago
Adjusted rocket launcher reload time to 5.8s, was 6s This isn't an actual buff as you cannot reload faster than the animation, the animation was 5.8s so there was a 0.2s window where you could trigger a reload again while the reload was still taking place on the server This resulted in the reload finishing and the ammunition on the client getting refreshed, but at that point the player was stuck in another 5.8s animation before they could fire again Added a right click context option (Print Reload time) to BaseProjectile that looks at the viewmodel animator and calculates how long the reload anim is (taking into account speed modifiers which were being used in this case)
10 Months Ago
Siege tower decay reset when used
10 Months Ago
Merge from shred_helicopters (also includes the changed ignore.conf file that seems to keep changing)
10 Months Ago
Updated catapult icon
10 Months Ago
Collision effects and minimum collision force tweaks
10 Months Ago
Manually kill any players in the walkable area of the scrap transport helicopter when they are fed into the shredder
10 Months Ago
Siege weapons decay
10 Months Ago
Fixed scrap transport giving metal frags instead of scrap when shredded
10 Months Ago
Car shredder now shows proper icon and localized name on death screen
10 Months Ago
ice sculpture pedestal model and materials. need to do lods and gibs and asset cleanup
10 Months Ago
Fixed server / client errors
10 Months Ago
Merge from main
10 Months Ago
Merge from hab_hominglauncher
10 Months Ago
Added server.homingMissileTargetsHab convar (defaults to off) Homing launcher can target HABs as long as that convar is active and the HAB is fully inflated
10 Months Ago
Merge from main