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135,571 Commits over 4,474 Days - 1.26cph!

5 Months Ago
inventory_commands_streamermode
5 Months Ago
Ensure a bunch of inventory.give commands respect streamermode - hiding the giving players name
5 Months Ago
merge from supplydrop_boat_fix
5 Months Ago
merge from scientist_rock_fix
5 Months Ago
Slightly shifted one scientist spawn point of Ruins C - it was causing it to spawn inside a cliff on one of the islands
5 Months Ago
Prefab variant, more setup. Manifest.
5 Months Ago
merge from main/salvaged-sword-audio-rework
5 Months Ago
merge from main/salvaged_icepick_new_sounds
5 Months Ago
Re-added indirect instancing multi-compiles
5 Months Ago
merge from main/salvaged_axe_new_sounds
5 Months Ago
merge from main/butcher_knife_new_sounds
5 Months Ago
Golfcart read write/golf driver mesh and textures
5 Months Ago
wip
5 Months Ago
Folder cleanup, renamed some classes
5 Months Ago
catapult_bee_worldmodel -> main
5 Months Ago
Add worldmodel script to bee ammo for the catapult
5 Months Ago
Deleted all the old main menu code, updated some old references Moved some stuff around and renamed some classes
5 Months Ago
syncvar_improvements_3 -> main
5 Months Ago
Merge from main
5 Months Ago
materials first pass, texturing start on apartments exterior
5 Months Ago
Merge from main
5 Months Ago
Merge: from hackweek_pool_analyzer - New: static code analyzer for invalid use of Pool.Free and related methods - Bugfix: a bunch of fixes for detected pooling problems, about 40 cases Tests: internal unit tests, compile simulator in editor, built C & S standalones (last week tho)
5 Months Ago
Merge from main
5 Months Ago
Update: PoolAnalyzer - switch to release version - Release binary built from b189abf6 Tests: internal unit tests, started unity and ran compile simulator
5 Months Ago
Separate sign for Kiosk B
5 Months Ago
Merge: from main
5 Months Ago
Client Unity version to 635cbaf/2022.3.41x1, build servers should have the deps now
5 Months Ago
Deleted and moved more stuff
5 Months Ago
Compile fix post merge
5 Months Ago
Merge from main
5 Months Ago
merge from main
5 Months Ago
Fixed client/server serialized field mismatch in HeldEntity
5 Months Ago
Separate paintable signs for rentable shop kiosks
5 Months Ago
merge from deepsea_fixes
5 Months Ago
Test setup
5 Months Ago
rolled client Unity version back while buildservers are missing the dependency, will push again in the next couple hours when they're ready
5 Months Ago
RHIBs cannot enter the deep sea
5 Months Ago
Fixed players not being notified by IReceiveDeepSeaNotifications when leaving/entering deep sea We weren't calling it for passengers of vehicles
5 Months Ago
Deep sea is closed when the server just wiped Convared under deepsea.openOnServerWipe
5 Months Ago
Charcoal Box - texture and icon update
5 Months Ago
Merge from redirect_tests
5 Months Ago
Compile fixes
5 Months Ago
Merge from main
5 Months Ago
Added an attribute to allow optional bypass of mandatory callback system
5 Months Ago
rotated penthouse bath door to prevent blocking path
5 Months Ago
Merge from naval_update
5 Months Ago
- SyncVars now call their callback method on Network Load - First parameter of SyncVars callbacks can now be null. This only happens in cases where the callback runs on load - Updated all existing scripts
5 Months Ago
rebase on main
5 Months Ago
Add initial static boat building station prefab
5 Months Ago
merge from main