193,212 Commits over 4,049 Days - 1.99cph!

9 Months Ago
Minor code change on the wire deployment following the construction errors refacto
9 Months Ago
merge from main
9 Months Ago
merge from buildingerrors_improvements
9 Months Ago
"Blocked by ore" when placing on ores
9 Months Ago
"Blocked by debris" when placing on debris
9 Months Ago
Renamed HAB repair dummy item name to display "Blocked by Hot Air Balloon" error messages
9 Months Ago
Fixed various NRE when deploying items on non-entity world prefabs
9 Months Ago
merge from main
9 Months Ago
Wire deploy error fixes
9 Months Ago
Proper toggle setup for playing music
9 Months Ago
Code cleanup
9 Months Ago
Populate the DLC tab and get popups working Fix FlexTransition breaking if SwitchState is called before Awake is actually called
9 Months Ago
Add "Browse" button to env_spritetrail in Hammer Fixed Rollermine visuals when it is hacked Error handle invalid spawnlist data Fixed crashes when trying to draw sprite textures Fixed TEXTUREFLAGS_POINTSAMPLE not respecting TEXTUREFLAGS_NOMIP
9 Months Ago
9 Months Ago
▄▅▌▍▋ █▍▌ ▌▍▄ ▉▉█▍▇ ▉▉▉▍▋▇▋ ▋▆▇▍▋▋▆ ▊▆ ▉▇▄ █▄▌▅▅▋ ▅▉▄▆▊▇ ▇▆▆ ▆▄█▆ ▍▋█▅▊▇█▅▅▉▆, ▋▄ ▆█ ▉▆▊ ██▅▉▋▊ ▉▊▄▊█ █▄▊ ▌▆▇▇▄▍▆▋ +▊▊▄▄▋ █▉▅▌▋ ▍▉▊ ▄▄▇▍▋▊▄
9 Months Ago
reset scale variance on wood log pile
9 Months Ago
Removing "RECYCLER IN SAFE ZONE" spam at server startup
9 Months Ago
Added detailed error messages when failing to deploy the tin can alarm wire
9 Months Ago
Fixed tin can alarm wire deployable on terrain holes
9 Months Ago
Merge from hot_reload_unity -> main
9 Months Ago
Commit package-lock
9 Months Ago
merge from main
9 Months Ago
Merge from hot_reload_unity -> main
9 Months Ago
Add hotreload package manually since specifying the package link requires a git client on PC
9 Months Ago
merge from main
9 Months Ago
Rough initial model - lift and drag calculated from arbitrary control surface definitions, needs splitting up more - still requires some fudge factors for proper lift within desirable rust speeds
9 Months Ago
Fixed IO hose grey material fuckery again
9 Months Ago
Merge from main -> monument_scenes
9 Months Ago
Merge from hot_reload_unity -> main
9 Months Ago
compile fix again
9 Months Ago
Merge from main -> hot_reload_unity
9 Months Ago
Merge from main -> hot_reload_unity
9 Months Ago
Compile fix
9 Months Ago
merge from buildingerrors_improvements
9 Months Ago
merge from main
9 Months Ago
merge from main
9 Months Ago
Car radio now works on all 3 cockpit types (regular, with engine and armoured). Car radio will only work when the car is powered on, the radio will turn off when the car is off. Video https://files.facepunch.com/jacob/1b0611b1/Unity_PmVGc3WdK5.mp4 (WIP Visuals)
9 Months Ago
Some IO tweaks, now send a signal instead of passing power through when ringing Updated icon, removed condition loss when picked up
9 Months Ago
spawn legacy wood log piles in all biomes plz
9 Months Ago
manifest
9 Months Ago
Wrap animator into a playable, to allow playing one-shot animations without having to edit the animator every time
9 Months Ago
Map generation now ensures client + server Editor starts playing when map generation button is pressed
9 Months Ago
Clean: fixing depr warnings in Scripts/Server - Server performance can now report memory usage past 4GB Tests: None, trivial changes
9 Months Ago
Clean: Fixing depr warnings in Scripts/Entity - Deleted VehicleModuleSeating.EditorCopyIntoBaseVehicle - all prefabs had up-to-date seating (we can remove the field soon) - Deleted not-referenced Casette.FailedNetworkFileRequest (been marked as "deleteme" for 3-4y) - Converted more types to use IServerFileReceiver - Casette, Signage. Ran RPC codegen to clean up. - More ParticleSystems module use - More ClientRPC RpcTarget-overload usage - BasePlayer - explicitly read/write u64s (was happening implicitly via obsolete api) Tests: none, trivial changes
9 Months Ago
▄█▄▊█, ▍▍▆▉▆▊▆▉▊
9 Months Ago
mussel clumps, mussel clump transparent, mussel tiling material
9 Months Ago
Soundtrack toggles
9 Months Ago
Cherry picking 102178, 102182 and 102183 from world_update
9 Months Ago
Merge from radtown_redux
9 Months Ago
Merge from OceanWreckBuoy