147,367 Commits over 4,444 Days - 1.38cph!

30 Days Ago
Needed to run DoPrepare script. Finally got the apples spawning and dropping correctly🍏 https://files.facepunch.com/LukeD/2026/05/Unity_ygx9jPADqb.mp4 Thinking I should make the apples red as they're difficult to see. Need to up the LOD too. Manifest update.
30 Days Ago
Female head shadow pass/eyelashes/head shapes
30 Days Ago
Updated the subsystem layer weight on the torch
30 Days Ago
- Add walls to the pool physics simulation
30 Days Ago
Added apple.tree prefab and scriptable blueprint for spawning. Added 3 apple spawns to oak_d. Added 3 natural beehie spawns to oak_b. resubmitting the honey bandage label + icon name got removed somehow.
30 Days Ago
- Shared client+server physics tick rate (for now) - 15 ball triangle rack setup - Cue ball setup - Properly map ian physics engine -> world space
30 Days Ago
fixed bdu shirt missing body mesh. Updated bdu shirt prefabs and fbx.
30 Days Ago
Fix busted deploy volume
30 Days Ago
- Setup pool table deploy prefab - Further tweaks/cleanup to .deployed
30 Days Ago
Add seagull assets + some test scripts
30 Days Ago
small apartment update
30 Days Ago
Pool table linking: - Client + server run physics - Server sends snapshots to the client (position, rotation, velocity) - Client updates running simulation to match the sent server update - Run it through save/load right now
30 Days Ago
Addressing Rust Relay packet de-duping
30 Days Ago
Added UnityEngine.UI.CanvasGroup component support to CUI
30 Days Ago
Remaining male heads, shadow pass/eyelashes/head shapes
30 Days Ago
edited 3p crouch idle anim
30 Days Ago
AND OR XOR flags fixes
30 Days Ago
Add support for drawing sphere and capsule colliders to debug.drawcolliders https://files.facepunch.com/cipeaX/2026/May/Unity_sVZltr5ha4.jpg
30 Days Ago
Updated player corpse and temp ragdolls.
30 Days Ago
Merge from terrain_rrp_fix
30 Days Ago
Communal interior material fixes
30 Days Ago
Fix spectator mode using the wrong mounted rotation/position overrides
30 Days Ago
Include TerrainHoleRenderer in TerrainMeta components Editor only GetBounds function for AddToAlphaMap Improve AlphaScanner to find alpha effecting components
30 Days Ago
train_cinematic_improvements -> main
30 Days Ago
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30 Days Ago
Bunch of commands to control locomotives with console commands
30 Days Ago
Registered entities aren't allocating a new circuit until wired Don't tick circuit system while loading a save, so we only rebuild everything once all the io entities and wires are registered
30 Days Ago
Clamp engine sleeping to 0-200ms, undo doubles for m_flMinFrameTime
30 Days Ago
Trees now support multiple prefabs instead of just one. This means multiple natural beehives🐝 https://files.facepunch.com/LukeD/2026/05/Unity_0ju1Wwl8WC.mp4 (I need this functionality for apple trees)
30 Days Ago
the big sync
30 Days Ago
untangled changes from erik's prefab and changes from this AM
30 Days Ago
Male A-E seeds shadow pass/eyelashes
30 Days Ago
move the walls corridor to the grid
30 Days Ago
added collision for the corridor
30 Days Ago
Converting more items to new IO system: entities are PowerConsumer by default so all lights and simple consumer work by default Button and counter evaluators
30 Days Ago
Added image pixels per unit multiplier (so modders can modify slice scaling)
30 Days Ago
Add train control to the timeline
30 Days Ago
Added UnityEngine.UI.Mask component support to CUI
30 Days Ago
Initial test
30 Days Ago
Fixed Button and Scrollbar color tweening when created initially (assigns colors on the same frame)
30 Days Ago
main -> game_room_dlc
30 Days Ago
Added baked config at register time Batteries are data based
30 Days Ago
Possible NRE fix
30 Days Ago
Pool table deployable
30 Days Ago
Honey bandage: - Increased stack size from 3 -> 5. - Added 6 healing over time.
30 Days Ago
merge from mortar_prototype
30 Days Ago
Fix mortar animation handles not getting disposed of properly in demos
30 Days Ago
Splitter evaluator
30 Days Ago
blockout playground models from yesterday
30 Days Ago
some visual tweaks to bench_b