reporust_rebootcancel

134,410 Commits over 4,444 Days - 1.26cph!

1 Year Ago
fixed mesh in projectile
1 Year Ago
MaxDelta lerp speed test
1 Year Ago
jungle number decals
1 Year Ago
obsidian bone knife prefab setup and skin setup
1 Year Ago
Add 180 PlayerExplosion damage to HV rocket (30 explosion + 150 blunt)
1 Year Ago
Convert PlayerExplosion damage -> Explosion damage when players are attacked - functions as "player specific explosion damage" while keeping normal explosion resistances of armor Scale PlayerExplosion damage to zero for all other entities (so PlayerExplosion doesn't anything other than players)
1 Year Ago
All ProtectionProperties get reserialized after adding new damage type
1 Year Ago
Add "PlayerExplosion" damage type
1 Year Ago
Add `setwornarmorslots` command to change the amount of armor insert slots your worn armor has - default to setting all worn items to max slots, can provide number after
1 Year Ago
- Compile Errors - Codegen
1 Year Ago
Attempted fix for bee analytics not working clientside
1 Year Ago
Instead of relying on path failed event, rely on states failing
1 Year Ago
Fix tiger not moving when spawning in water bodies (even though they shouldn't naturally)
1 Year Ago
Update: adding HandleIgnoreTerrain that works on a batch of positions - also ninja-fixing a bug in batch overload of HandleIgnoreCollisions that screwed layermasks - good thing it wasn't used anywhere Tests: ran unit tests
1 Year Ago
swapping to using aimingHeld when changing to and from ADS
1 Year Ago
merge from main
1 Year Ago
Merge from parent
1 Year Ago
Merge from parent
1 Year Ago
wip backup
1 Year Ago
Anim debugging
1 Year Ago
Fixed RPC error when attempting to reskin high wall blocked by something (cherry picked from 118231)
1 Year Ago
Updating out break scientist skinning
1 Year Ago
Animation updates to blowpipe viewmodel content
1 Year Ago
Added thinner diamater radial piper nigrum kit pieces
1 Year Ago
phrases
1 Year Ago
trawler ship - onboard hardware greyboxed props set dressed the ship accordingly
1 Year Ago
Updated workshop OBJ models - Deer Skull Mask, Crossbow, Coffee Can Helmet, Chair, Burlap Pants, Burlap Shoes, Burlap Shirt, Burlap Headwrap, Leather Gloves, Bucket Helmet
1 Year Ago
range_visuals_reconnect_fix -> main
1 Year Ago
Fix range visuals not working after a disconnect and reconnect
1 Year Ago
erosion adjustments - fixed evaporation rate being stupidly high - cache ocean indices on the start and refill the ocean each step, stops it seeping out the world border - smoothstep sediment adjustment with water depth and threshold to stop erosion from high velocity deep water - properly adjust water height by sediment adjustments
1 Year Ago
Let's try that again, merge from obisidian knife
1 Year Ago
merge from obisianknife
1 Year Ago
Merge from discord_item (with item ID filled in)
1 Year Ago
jungle gantry fixes
1 Year Ago
merge from softcore_update (groundwatch_caching branch)
1 Year Ago
merge from softcore_update/deployable_corpse/groundwatch_caching
1 Year Ago
Speed croc a bit when it's on its way to destroy a twig foundation or attack a player that's barely out of navmesh
1 Year Ago
Fix croc attack damaging even when not connecting when player is unreachable
1 Year Ago
animator updates
1 Year Ago
Cherry pick 118253: Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
1 Year Ago
Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
1 Year Ago
boomerang -> jungle_update
1 Year Ago
viewmodel - ADS reloading fix
1 Year Ago
merge from softcore_update - 118244 Fixed corpses not decaying because they're immortal - 118245 merge from softcore_update/containers_auth
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
merge from softcore_update/containers_auth
1 Year Ago
Fixed corpses not decaying because they're immortal
1 Year Ago
Refreshed LODs lighthouse
1 Year Ago
Put some missing vine kits in scene
1 Year Ago
Continuing work on piper nigrum vines