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125,212 Commits over 4,171 Days - 1.25cph!

1 Year Ago
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1 Year Ago
Minor refacto for clarity
1 Year Ago
subtracting 97426 wiretool_fixes2 - Staging brick
1 Year Ago
Fixed melee weapons (other than pickaxes) playing their impact animation despite not hitting anything
1 Year Ago
fix 2
1 Year Ago
Track execution time per invokes
1 Year Ago
flame spread fix candidate
1 Year Ago
Add subtle wind offset and sway
1 Year Ago
blunderbus viewmodel animations export and animated camera setup
1 Year Ago
merge from heli_global_bridge_client_fix
1 Year Ago
restoring 97366 merge from heli_global_bridge_client_fix
1 Year Ago
merge from wiretool_fixes2
1 Year Ago
merge from hackweek_renderlod_collapse
1 Year Ago
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1 Year Ago
merge from horse_fixes
1 Year Ago
merge from cargo_time_hotfix
1 Year Ago
merge from missing_lightlod_finder
1 Year Ago
3rd person eject fix
1 Year Ago
Same thing for no shadow lights missing their AmbientLightLOD component
1 Year Ago
Added a tool iterating over all the project prefabs, flagging any lights with shadow enabled and no LightLOD component (found a shitton of potential issues)
1 Year Ago
SKS attachments and FX
1 Year Ago
Reimplemented movement tilt
1 Year Ago
Added smooth time. New direction calculations
1 Year Ago
Heli now sways rotation
1 Year Ago
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1 Year Ago
master house wip
1 Year Ago
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1 Year Ago
Re-implementing wire slack
1 Year Ago
merge from water-fog-scatter-strength
1 Year Ago
Merged wiretool_fixes2 into wire_slacking
1 Year Ago
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1 Year Ago
merge from chat_ui_fix
1 Year Ago
merge from patrolheli_npc_fix
1 Year Ago
merge from heli_changes_3_fixed
1 Year Ago
merge from ship_patrol_path_vis
1 Year Ago
merge from fix_demolish_radial_menu_order
1 Year Ago
Added art for prisoner hood overlay
1 Year Ago
Merge from map_perf_improvements2
1 Year Ago
Fixed NRE when reopening a map with clustered vending machines
1 Year Ago
Update RTC description and subtitle
1 Year Ago
reduced small rubbish skip AO map size, set lid colliders to convex
1 Year Ago
Player can now be looted while surrendering
1 Year Ago
Add surrender gesture action See BasePlayer.CurrentGestureIsSurrendering
1 Year Ago
Revert lootpanel.bbq prefab
1 Year Ago
Added the ability for a looping gesture to hold their gesture after cancelling for a set number of seconds so we cna show the animation ending Converted the friendly gesture into a looping gesture (just cut up the existing anim for now, it looks bad) Applied to viewmodel and third person animations Manifest + some hood texture file metas
1 Year Ago
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1 Year Ago
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1 Year Ago
Fix editor starting a new session on the death screen (I had to enable this for the sleeping_death_info_safezone branch, no longer needed)
1 Year Ago
Updated store page headers to webm/vp8 clips
1 Year Ago
Merge main -> Bikes