238,092 Commits over 3,837 Days - 2.59cph!

13 Minutes Ago
Wrote a kid friendly spline translator that works with arc length. Can traverse world spline data at any fixed speed with support for looping.
28 Minutes Ago
Use !IsValid instead of == null or is null for any IValid
32 Minutes Ago
Use !IsValid instead of == null or is null for any IValid
1 Hour Ago
Use IsValid instead of != null or is not null for any IValid
1 Hour Ago
Use IsValid instead of != null or is not null for any IValid
2 Hours Ago
Fixed tooltip characters briefly appearing as blocks when opening
3 Hours Ago
Further ground foliage tone tweaks. Mip coverage tweaks on tree billboards to mitigate some of the blocky look.
Today
Add AchievementService.ClearPlayerPackage Add info to adx on unlock
Today
TTT: fix and optimize traitor button rendering (#2111) - Prevent the highlighted button from redrawing for every button iterated through afterwards - Don't draw an unhighlighted button if that button is highlighted - Reset button texture after drawing a highlighted button so that other buttons don't appear highlighted - Fix param translation text causing forced additive rendering
Today
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Today
Can upload achievement icons Default icon, achievement score Show score on sidebar Add achievement count/score to packageusage Added s&score
Leaderboard backup, run #13764
Today
Achievement list on packagemodal tweak menu transitions
Today
Changed a few occurrences of ToolTip text setters to use the new SetPhrase method when possible
Today
Added a SetPhrase method for tooltips so they're acting similar to RustText Changing language or setting its phrase will now update its content
Today
Add RunEvent<T> Sandbox.Services update Add Sandbox.Services.Achievements class Menu listens for Protobuf.AchievmentMsg.AchievmentUnlocked messages Latest api models Add Package.GetAchievements() Update IAchievementApi Grab achievements when starting game Add Sandbox.Services.Achievements.All When stats are incremented their values are updated locally Latest achivement api AchievementCollection, stat based fractions
Today
Latest achivement api AchievementCollection, stat based fractions
Today
Fix achievement api Fix unlock date not being null
Today
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Today
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Today
Wolves will not bother howling if their prey is unreachable
Today
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Today
Wolves will favour targeting players over other NPCs unless the other NPC is way closer
Today
Add more achievement options
Leaderboard backup, run #13756
Today
Proper fog TAA with ping-ponging accumulation textures
Today
Apply primitive render attributes in animatables too
ButtonAttribute pulls method name as the title if not specified. ButtonAttribute no longer includes Label, and takes up the full width. Resolves Facepunch/sbox-issues#6214 https://files.facepunch.com/CarsonKompon/2024/September/06_19-28-MurkyGopher.png
Yesterday
Fancy volumetric fog taa, move what was on integration step to previous pass, so this has pretty much the same cost and memory footprint as previously but much higher quality
Yesterday
Cleaned up Phrases update code Added a button to rebuild engine.json without uploading to crowdin
Yesterday
TAA stub
Yesterday
Start work on FFA
Yesterday
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Yesterday
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Yesterday
Oops bring back wrapping on normal labels
Yesterday
Trigger path and trigger path notify system Added trigger to entrance and exit to Radtown
Yesterday
Add RunEvent<T> Sandbox.Services update Add Sandbox.Services.Achievements class Menu listens for Protobuf.AchievmentMsg.AchievmentUnlocked messages Latest api models Add Package.GetAchievements() Update IAchievementApi Grab achievements when starting game Add Sandbox.Services.Achievements.All When stats are incremented their values are updated locally
Yesterday
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup
Yesterday
Separate two passes cleanly, remove accumulation TAA, we'll do a proper big pants one
Yesterday
Clean: remove obsolete logs from GeigerCounter Tests: none, trivial change
Yesterday
Remove VR-specific frustum stuff from volumetric fog Get rid of redundant data
Yesterday
Fix another dumb error Fix package rating exception
Yesterday
Add Score to PlayerAchievement Fix Api blunders
Yesterday
Added scroll support to single-line TextEntry, will now scroll to caret/selection when confined by layout, Facepunch/sbox-issues#6274 https://files.facepunch.com/solw/2024/September/06_19-10-DeterminedFlycatcher.mp4
Yesterday
Disable clipmaps on managed code, clean up shader code
Yesterday
Merge from world_update_2
Yesterday
Fixed ocean water depth on map sometimes being misleading
Yesterday
Fixed Phrases update not catching everything as expected We were missing: - Phrases nested in struct collections - TokenizedPhrase It caught quite a lot of new strings, particularly tutorial texts
Yesterday
Update: Take marker telemetry every measurement - Also avoid activating markers during Setup/Shutdown - Also avoid trying to convert Undefined sampler type to "seconds" Without these changes perf telemetry was too coarse(1 total value for all measurements * iters) Tests: Ran it for existing bench tests
Yesterday
Remove deprecated VR stuff for volumetric fog on rendering pipeline, note for Alex that we can just reproject the frame for eye 2 for cheap volumetric fog rendering, any crumbs will be stripped more when I remove clipmaps One lightbinner per volumetric fog rather than creating it every frame Start removing fog clipmap rendering, there are better ways to do this and it's massive