201,418 Commits over 4,171 Days - 2.01cph!

7 Months Ago
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7 Months Ago
Reset ground floor siege tower to be scale (1,1,1) - should stop projectiles getting scale warped on ground floor
7 Months Ago
Mini Crossbow second attempt at NRE fix
7 Months Ago
Fire sound loop on the idle ballista incendiary bolt.
7 Months Ago
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7 Months Ago
medieval large wood box initial model, material, prefab setup, spawnable. Needs lods, gibs, texture size reduction, icon, steam item, art pass
7 Months Ago
Updated static ballista incendiary bolt wm Updated bolts impact sound
7 Months Ago
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7 Months Ago
Pitchfork impact
7 Months Ago
Piercer impacts
7 Months Ago
Spawn update
7 Months Ago
Disabled incendiary bolt enabled by default on the ballistagun prefab
7 Months Ago
Fixed hammerhead
7 Months Ago
Scene + dir changes
7 Months Ago
ItemModProjectileSpawn now uses the spreadVelocityMin and spreadVelocityMax settings when spawning entities instead of the hardcoded 1 and 3 values Set all the prefabs using this to spreadVelocityMin 1 and spreadVelocityMax 3 (fire and explosive ammo)
7 Months Ago
Cleanup. Hammerhead impact assignment.
7 Months Ago
LOD fixes.
7 Months Ago
Iterated on flame arrow
7 Months Ago
Merge from primitive
7 Months Ago
Revert fireball_small. Stationary check is needed.
7 Months Ago
cookingv2 -> bees
7 Months Ago
Setup mini crossbow root object
7 Months Ago
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7 Months Ago
Fixed a potential NRE in AttemptMount when playing in CLIENT SERVER
7 Months Ago
Bypass stationary system (particles only) on small fireballs
7 Months Ago
Effects: Correctly inverse transform point should we hit an entity
7 Months Ago
Fixed ballista bolt world model colliders
7 Months Ago
Merge from primitive
7 Months Ago
Merge from bowturret
7 Months Ago
Merge from primitive (few merge conflicts in this one)
7 Months Ago
Rearranging to hopefully get a better merge diff
7 Months Ago
Delay damage and impact effect on BaseProjectile.ServerUse by projectile travel time if it's more than 200ms
7 Months Ago
Zeroed the offset & hid the debug gizmos.
7 Months Ago
Various polish
7 Months Ago
Renamed ballista incendiary prefab now that it has bespoke ballista workarounds and shouldn't be reused stock.
7 Months Ago
Med ak - set dropped mag effect to use base ak mag model (for now to fix an error) - updated viewmodel mesh, rigged and set up in game, re-linked materials - world model prefab setup
7 Months Ago
Fixed the fix.
7 Months Ago
Fix
7 Months Ago
Bal fire iteration
7 Months Ago
Ballista fire
7 Months Ago
merge from primitive -> aux2
7 Months Ago
merge from primitive_gm -> primitive
7 Months Ago
Swap out all the advent calendar days that only gave out restricted items with different primitive themed items
7 Months Ago
Effects: Normalise Z multiplication in local pos mode (prevents it clipping underground)
7 Months Ago
Add support for advent calendar to give out alternative items in different eras
7 Months Ago
Removed unused ballista stuff
7 Months Ago
merge from primitive -> primitive_gm
7 Months Ago
More projectile tweaks
7 Months Ago
Projectile trail tweak.
7 Months Ago
Stop effect offsets going crazy when hitting an entity