142,134 Commits over 4,536 Days - 1.31cph!

12 Months Ago
Added WIP mannequin prop
12 Months Ago
More sail setup to match art
12 Months Ago
shifted t1 workbench around
12 Months Ago
merge form meta_shift
12 Months Ago
Remove a previous client side visual rotation hack for sail now we have art
12 Months Ago
Player updates for M39 and spray can item updates
12 Months Ago
Sail fixes
12 Months Ago
More cleanup and removing old code.
12 Months Ago
merge from drone_storage_slot
12 Months Ago
Quick commit before vert painting barges
12 Months Ago
Missed some files
12 Months Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
12 Months Ago
- Added optional independent tiling and offset for the standard shader's emission map. - Added an emission mask with its own tiling and offset to determine where the emission should appear on a surface. - Improved formatting for the emission section of the material editor.
12 Months Ago
Merge from parent
12 Months Ago
Missions now reward more/better loot
12 Months Ago
Sail deploymennt guide mesh setup
12 Months Ago
PlayerBoat cleanup
12 Months Ago
More dirt added to blue containers
12 Months Ago
Updated sail prefab with artwork
12 Months Ago
merge from main
12 Months Ago
merge from menu_optims
12 Months Ago
Halloween Wallpapers - Initial setup
12 Months Ago
merge from meta_shift
12 Months Ago
Spike trap damage pass
12 Months Ago
Merge from parent
12 Months Ago
Merge from main
12 Months Ago
merge from main
12 Months Ago
Spawns
12 Months Ago
Ground spawns.
12 Months Ago
Avoidance direction will now favour towards a target if we have one rather than picking a direction from the outside edge in
12 Months Ago
Boats can now stay close or stay at a distance to a target: Opens up the ability for single boats to engage closly with the group staying a bit away
12 Months Ago
Fixed reticle in settings preview not getting scaled correctly when not connected to a server Get rid of IndependentScale, just do it myself
12 Months Ago
progress on guide mesh rendering improvements
12 Months Ago
Refactor targetting checks into Check class Dont target fresh players: Onland In helicopters Too far above us
12 Months Ago
water shader data fixes Fixes water on sp_a3_03 looking wrong, but not completely EnvMap support for expensive water Updated some map icons that had ugly water Increase hardcoded max update rate to 150 Fix `kickid` by SteamID64 not working on dedicated servers Minor cleanups Prevent crashes in engine tracing code Fixed render.SetShadowsDisabled calling the wrong function Improve handing of BSP model names for clientside entities Tries to set the model index so tracing code can work
12 Months Ago
Fix color picker events, upgrade components to look more rust-y
12 Months Ago
Walkway LOD/COL progress
12 Months Ago
Various cleanup/refactoring/optimization bits Get rid of allocations, stop settings preview crosshair updating while menu is closed Add convar to reset crosshair back to default Fix compile error
12 Months Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
12 Months Ago
Add colourpicker to workshop skin editor, switch skin editing rows to FlexElement
12 Months Ago
UI pages cache their scroll rect components and disable them when invisible
12 Months Ago
Musical instrument and bow updates for entity, hold types and anims
12 Months Ago
merge from main
12 Months Ago
Cargo can no longer exit the main island from the deep sea side Added cargoship.egress command
12 Months Ago
More dirt on food market containers. Alpha added to hanging fish material.
12 Months Ago
Removed the blue cast from the clovers on our old grass splat texture.
12 Months Ago
Ground spawn improvements.
12 Months Ago
merge from skeleton_bonename_fix
12 Months Ago
Changed BoneProperty name tpye from phrase to string instead No reasons to have phrases, they arent translated, we always excluded them from the phrase update and its causing issue with the recent localization changes
12 Months Ago
naval_update -> scientist_boat_ai