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121,668 Commits over 4,048 Days - 1.25cph!

5 Months Ago
Indirect instancing fixes: - Fixed shader compilation error (again) - Fixed infinite loop condition causing application freeze - Fixed colour buffer not being applied due to wrong type causing black building parts - Fixed non-optimized instance buffer updates - Fixed off-by-one bug preventing the very first building part from being rendered - Fixed NullReferenceException when attempting to remove a renderer without a material
5 Months Ago
demo implementation of sculpting in painting dialogue - hacky and dirty as hell right now, but enough to try it
5 Months Ago
Fixed A Bug With The Medieval Metal Double Door Frame Allowing Players To Look Through The Sides Game Manifest Build and Update For Medieval Metal Door Frame
5 Months Ago
Various horse client/server optims
5 Months Ago
mini crossbow viewmodel animations updated
5 Months Ago
Fixed door not being deployable on the Siegetower
5 Months Ago
Ballista Texture Update LOD0 Update
5 Months Ago
Resolved duplicate bone names on draw bridge 1/2/3
5 Months Ago
Reduced TAA history sample's Catmull-Rom filtering to 5 taps instead of 9
5 Months Ago
Bunch more options UI layout
5 Months Ago
Horse: Tweaked force reduction based on slope angle Reduced rider damage when ragdolling Increased leg animator culling distance
5 Months Ago
Merge: from main Tests: none
5 Months Ago
Submitting battering ram hardware rig
5 Months Ago
jungle_ruins_c iteration2
5 Months Ago
merge from indirect_instancing
5 Months Ago
Fixed missing namespace error in server build
5 Months Ago
- Fixed wildly inflacted Vending Machine Anayltics when buing multiple purchases - Fixed new vending stats also inflating when buying multiple purchases
5 Months Ago
Manifest
5 Months Ago
Battering ram - Added new driving pose - Added battering ram sit mountpose enum - Added pose to player controller - Set to use new pose in seat prefab
5 Months Ago
adjusted gui slider values
5 Months Ago
merge from main
5 Months Ago
adding the surface type mat for gibs
5 Months Ago
merge from server_baseplayer_optim
5 Months Ago
merge from primitive
5 Months Ago
merge from player_catapulting
5 Months Ago
merge from create_asset_menu
5 Months Ago
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5 Months Ago
merge from scrap_exchange_dynamic_pricing
5 Months Ago
Player dies on impact
5 Months Ago
fixed ore spawns and some tree spawns on tutorial island being off after the cliff update, also fixed a terrain gap with a cliff.
5 Months Ago
Prevent scientists from shooting when they are sprinting After they sprint, if their target is not directly in front of them, they will need some time to aim at their target again
5 Months Ago
Make killscientists command also kill new scientists
5 Months Ago
Fix scientist appearing on server but not client (had to redo DoPrepare and rebuild manifests after changing folder)
5 Months Ago
fixed terrain blend map for Lake_a
5 Months Ago
Re-implemented player catapulting
5 Months Ago
Update spawns in desert mil base dwellings
5 Months Ago
/main/indirect_instancing:
5 Months Ago
battering ram - updated ik hand targets
5 Months Ago
Bake covers for mil desert base
5 Months Ago
merge from /indirect_instancing
5 Months Ago
Check if there is an instance of the indirect instancing component because apparently it's possible that we add/remove instances when there isn't an active camera.
5 Months Ago
More organising and combining. Deleted now unused menu items and removed their refs in presets.
5 Months Ago
initial ui sign.update.sculpture prefab variant
5 Months Ago
Started organising options layouts
5 Months Ago
exported edited wolf attack ledge rm animation
5 Months Ago
Merge from bag_pickup_auth
5 Months Ago
Fixed bag interactions when in auth
5 Months Ago
merge from /indirect_instancing
5 Months Ago
Indirect instancing: - Prevent NullReferenceException when attempting to remove instances without a MeshFilter component - Fixed shader compilation error in the shadow pass - Surround instancing code with `#ifdef CLIENT` for cleaner server builds
5 Months Ago
Updated workshop scene set dressing for new rocks