161,536 Commits over 4,597 Days - 1.46cph!

12 Months Ago
Finalized
12 Months Ago
Remove ramp sockets from hulls
12 Months Ago
Fixed Get Network Time compile error
12 Months Ago
Revert hull_square, fucked it.
12 Months Ago
Mege from parent
12 Months Ago
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12 Months Ago
merge from boat_building
12 Months Ago
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12 Months Ago
Fixed scientist boat groups accumulating near large oil rig after puzzle resets
12 Months Ago
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12 Months Ago
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12 Months Ago
Scene2prefab on all floating cities
12 Months Ago
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12 Months Ago
casino creak sounds and volume changes
12 Months Ago
Fixed boat scientist all sleeping when the boat driver dies
12 Months Ago
Casino barge optimization / culled the entire exterior of the casino barge when you get inside Split the casino prefab into two, so that bottom half of the casino that you can't see gets culled when you get inside Various lighting optimizations
12 Months Ago
Optimized several light prefabs used in the casino / reduced number of bounce lights they use
12 Months Ago
Play codelock effects/sounds for steering wheel
12 Months Ago
boat steering anim update
12 Months Ago
single 50cal turret mount/dismount changes
12 Months Ago
merge from space_checking_ore_spawners -> main
12 Months Ago
- Client auth with server validation (server auth and client prediction doesnt work for waves) - New setup for handling input validation - Setup force system for updates - Cleanup and remove some of the bloat thats developed
12 Months Ago
Changed modding lootables ore spawners to ensure there are no deployables/construction objects in their space before spawning. - Added duplicate prefabs with suffix _nsc that do not have this check, for those who do not want this new functionality
12 Months Ago
Diving Mask repose
12 Months Ago
Space LR300 - updated worldmodel with LODs
12 Months Ago
Implement player boat code lock entry blocking after too many incorrect guesses.
12 Months Ago
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
12 Months Ago
Do not save the boats spawned by ghost ship hackable crates
12 Months Ago
merge from hackablecrate_boats_fix
12 Months Ago
Variable Zoom Scope LOD0 Refresh
12 Months Ago
Added a null check in EnableScientistBrains for safety
12 Months Ago
Fixed loading issue with ghost ship hackable crates Changed how we spawn the AI boats when starting to hack a ghost ship crate
12 Months Ago
edited vm lr300 space anims
12 Months Ago
Fixes and optimisations for can accept mission checks
12 Months Ago
ore box updated with preliminary material and baked lowpoly geo
12 Months Ago
merge from deep_sea
12 Months Ago
Cocoknight armor repose
12 Months Ago
merge from boat_building
12 Months Ago
Holding shift disables rotation snapping
12 Months Ago
exported updated lr300 3p anims
12 Months Ago
re-added decal mask 0 to space station skin
12 Months Ago
Merge from parent
12 Months Ago
merge from boat_building
12 Months Ago
removed TOD lighting from balloon prefabs again and set it on the text shader instead
12 Months Ago
subtracting 137641 - got errors on play
12 Months Ago
Merge from naval_update
12 Months Ago
Spotlight to prefab.
12 Months Ago
Fixed deep sea exit portal compass marker going crazy when entering the portal
12 Months Ago
Added an option to the TMP depth offset shader materials for applying scene lighting
12 Months Ago
Codegen