255,458 Commits over 3,990 Days - 2.67cph!

14 Days Ago
Merge from main
14 Days Ago
Merge from main
14 Days Ago
Added triangle and foundation splash bug tests, both failing
14 Days Ago
Merge from unity_editor_show_branch_name
14 Days Ago
merge from max_hp -> hackweek_modding_improvements
14 Days Ago
Ensure it works on players as well (since it overrides max health differently)
14 Days Ago
Cleanup
14 Days Ago
Allow max health to be networked from the server -> client
14 Days Ago
Rename from BranchTitleTest to BranchName. Add some enabled checks.
14 Days Ago
Merge from main
14 Days Ago
Disable a debug log
14 Days Ago
Merge from hopper
14 Days Ago
Small status widget update, break out vitals into a new prefab with tooltips and bigger progress bars
14 Days Ago
wheels actually spin - includes quick tool to create a parent for sibling transforms positioned at the centre of their render bounds
14 Days Ago
launch site factory trees set dressing
14 Days Ago
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electrical enclosures assets
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14 Days Ago
initial commit player input/rotation player walk anim networked player prefab player dresser trigger overlapping repel flag thing class thing pushstrength zombie prefab zombie movement
14 Days Ago
If chickens are below 50% happiness they will slowly start to take damage, if above 50% they will slowly heal
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14 Days Ago
merge from bikes_damage_tweaks
14 Days Ago
merge from hotreload_serialiization_fix
14 Days Ago
merge from batteringram_fixes
14 Days Ago
merge from fleck_memory_fixes
14 Days Ago
Farmable chickens now take damage and drop corpses like regular chickens
14 Days Ago
Don't serialize NodeInput.Subgraph since the field is only needed during the compilation process. Fix connections to Result node not always serializing in ShaderGraph Use correct PropertyInfo when generating Result inputs Use DisplayName for DisplayInfo in Result node
14 Days Ago
Names Added a slot for produced eggs in the chicken coop loot panel Chickens now lay eggs periodically if they are happy (randomised, so the happier the chicken the more eggs) Added a slight tint colour randomisation to each chicken (experimental)
14 Days Ago
Leaderboard backup, run #17525
14 Days Ago
Highlight updated threads Highlight new posts in the thread list Nicer post timestamps
14 Days Ago
Anim source backups for peace, love heart and camera frame VM gestures
14 Days Ago
Peace, love heart and camera frame gestures (viewmodels) https://files.facepunch.com/paddy/20250211/Unity_LZyBNqbgAD.mp4
14 Days Ago
More profile WIP.
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More cloud setup. Radius shrunk from 6mil to 60k to get the horizons & sunsets better.
14 Days Ago
Fix args buffer, and add simple UVs to procedural vertex function
15 Days Ago
Backups
15 Days Ago
merge from player_speed -> hackweek_modding_improvements
15 Days Ago
15 Days Ago
Add `disableMovementCollider` bool to player - allows players to ignore collisions with other players (parkour anyone?)
15 Days Ago
More rocket tests Refactoring
15 Days Ago
Changed the test results json structure
15 Days Ago
Add ability to modify gravity & swimming gravity per player
15 Days Ago
Add `flyhackScaleVertical` and `flyhackScaleHorizontal` to allow flyhack to be scaled to lower gravity & higher jump velocity
15 Days Ago
Parent merge
15 Days Ago
Meta dump
15 Days Ago
Merge from media_projects
15 Days Ago
Farmable chickens don't collide with player movement Added a crosshair panel to show stats of each chicken when the player looks at them (like the plant genetics display)
15 Days Ago
Unsaved changes/backups
15 Days Ago
Chickens now animate correctly Fixed sfx not working, falls back to normal chicken sfx