140,457 Commits over 4,352 Days - 1.34cph!

6 Months Ago
disabled relief mapping on fish piles material
6 Months Ago
fixed zfight on boat low wall posts when adjacent
6 Months Ago
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
6 Months Ago
Fix mission item pickup being setup wrong on small oil rig
6 Months Ago
RPG7 - updated viewmodel, WIP textures
6 Months Ago
Merge from naval_missions
6 Months Ago
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6 Months Ago
Merge from /indirect_instancing/layers
6 Months Ago
push up 2nd half of the asset
6 Months Ago
Push up new meshing asset with source
6 Months Ago
Remove spam logs
6 Months Ago
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6 Months Ago
Tac Gloves texture update
6 Months Ago
Remove old meshing asset
6 Months Ago
Better eye setup (expose in weapon transform) Allow AI a wider angle before firing (15 degrees) Spawn turret with 1 hp and set immortal protection instead
6 Months Ago
Remove socket free
6 Months Ago
hull_square sockets
6 Months Ago
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6 Months Ago
aniamtion controller created for boat small engine
6 Months Ago
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6 Months Ago
Anchor sockets wip
6 Months Ago
Updating small ramp skinning
6 Months Ago
AI Debug Disable (Gunning for Ians Job Patch)
6 Months Ago
Merge from gpu_frametime_logging
6 Months Ago
Merge from shader_cascades_light_leak_fix
6 Months Ago
merge from naval_update/deep_sea
6 Months Ago
Adding 50 cal rear single rig
6 Months Ago
created boat small ramp anim controller
6 Months Ago
Material Fix front turret
6 Months Ago
Merge from boat_building
6 Months Ago
Codegen
6 Months Ago
Beachside fixes.
6 Months Ago
Spawning new player_model prefab with baker component for NPC's
6 Months Ago
floating city 2 HLOD rebake, s2p
6 Months Ago
Merge from parent
6 Months Ago
Merge from main
6 Months Ago
merge from baseplayer_vis_nre
6 Months Ago
Spawn improvements.
6 Months Ago
Experimenting with a skinned mesh baker to swap out static NPC's with static meshes at a distance Setup baker component, currently spits out a series of static meshes for the given lod level Very WIP
6 Months Ago
Try again because I didn't realize we check both worldBounds (hardcoded physx area) and TerrainMeta.Margin (TerrainSize * 3) inside ValidBounds, so need to account for both of those
6 Months Ago
Fixed all kinds of problems with the mesh variant of the tropical terrain material.
6 Months Ago
Fixed free hand sprays sometimes blocking hammer interaction when sprayed on a building block, this could always happen but it's worse now that the spray position is more accurate
6 Months Ago
Merge from spray_fixes_oct_2025
6 Months Ago
Merge from server_wipe_time_of_day
6 Months Ago
Merge from player_model_perf_improvements
6 Months Ago
Add debug.disable_distant_sleepers convar to toggle/compare new animator disabling logic, defaults to on Will take 10s for animators to fully disable when convar is turned on