136,369 Commits over 4,324 Days - 1.31cph!

6 Months Ago
Removed excess logs Better loading screen preloading
6 Months Ago
more_menu_fixes -> main
6 Months Ago
Teleport the tugboat if you are standing on one while running `enterdeepsea` (why did this work straight away??)
6 Months Ago
Make entering & exiting the deep sea work when you are inside a vehicle - target the teleport on the vehicle instead of the player - a bunch of debugging to get it doing the right order of switching groups without the vehicle being deleted on the client - dismount player before teleport, remount after (may have to revisit network groups and add proper support to get it working when standing parented on a tugboat instead of mounted in a seat)
6 Months Ago
merge from deep_sea/islands
6 Months Ago
Comments and gizmo fix
6 Months Ago
Ensure default background is always shown
Rin
6 Months Ago
Removed duplicate gibbable script on small oil refinery
6 Months Ago
Better island spacing, they cant overlap
6 Months Ago
Stop the loading screen from messing up logos over and over again
6 Months Ago
Hot air balloon armor is no longer attire
6 Months Ago
merge from naval_update/deep_sea
6 Months Ago
merge from naval_update
6 Months Ago
merge from main
6 Months Ago
merge from editor_skipmenuwarmup
6 Months Ago
Added an editor setting to skip the main menu warmup when entering playmode
6 Months Ago
merge from deep_sea/spawn_command -> deep_sea
6 Months Ago
Fix spawn command spawning boats at the bottom of the ocean - annoying in general but doesn't work when there is no ocean floor - include water raycast layer when above the water, otherwise spawn on the bottom of ocean when below water
6 Months Ago
Small tweak & cleanup.
6 Months Ago
Light values.
6 Months Ago
Fairybulb stuff
6 Months Ago
Emission toggle on glass material.
6 Months Ago
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6 Months Ago
fixing mannequin persistent collider, tweaked collider sizes
6 Months Ago
Fixed mesh terrain setup not working with rotated islands Restored random spawning rotations
6 Months Ago
Merge from main
6 Months Ago
merge from naval_update/deep_sea/
6 Months Ago
merge from naval_update
6 Months Ago
merge from main
6 Months Ago
Fixed island terrain mesh setup Moved the deep sea spawning stuff into another file
6 Months Ago
Implement IRefreshable and BroadcastRefresh as a better way to refresh InstancedLODComponent after colour changes.
6 Months Ago
merge from storeitem_source_fix
6 Months Ago
Fixed store cart item missing their source
6 Months Ago
move islands sub-branch as well
6 Months Ago
make deep_sea branch a sub-branch of the naval update
6 Months Ago
Fix rejoin button not working properly on server disconnects
6 Months Ago
- Restore multithreaded navmesh building - Increase tile poly buffer size for debug vis - Handle mesh colliders submeshes (uncommon but possible)
6 Months Ago
connect_modal_get_rules_fix_2 -> main
6 Months Ago
Chandelier - Texture update
6 Months Ago
Prevent world size parsing from throwing an NRE
6 Months Ago
naval_update -> scientist_boat_ai
6 Months Ago
Cleanup old Scientist RHIB Files Ensure collider is readable
6 Months Ago
Very basic island spawning, randomly scattered around the deep sea
6 Months Ago
viewmodel chainsaw update anims and anim controller edits
6 Months Ago
Melee set of anim, entity and holdtype updates
6 Months Ago
bow and stern points
6 Months Ago
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6 Months Ago
AI always ensures boat has enough fuel
6 Months Ago
Remove old damage tracker code and rename NativeDamageTracker → DamageTracker
6 Months Ago
Added deferred mesh decal rendering support to RRP