197,336 Commits over 4,110 Days - 2.00cph!

3 Months Ago
better_3p_vines -> jungle_update
3 Months Ago
Fixed vine trees spawning too close to roads, rails and rivers
3 Months Ago
Fixed some rock formations not spawning in jungle biome
3 Months Ago
Vine now hangs lower than hands and trails behind a little Refactor lower/raise vine point so the mountable is in control. Simplify set length
3 Months Ago
Reimplement loadout stripbehavior with bools - only clear wearables for NVG outfit - only clear wearables for outbreak outfit (don't clear belt, only add item)
3 Months Ago
Added jungle ore populations (needs balancing)
3 Months Ago
Fixed ancient bug in DensitySpawnPopulation that led to much more respawn attempts being required when filling the populations (similar to what changeset 118962 did for character spawns)
3 Months Ago
Reserialize loadouts with their new fields
3 Months Ago
Switch loadouts from an enum to control what contains are stripped to a separate bool per container - allows to to control what items are replaced vs added additively
3 Months Ago
Remove ai.move and world.cache from Procedural Map editor startup parameters as it's a pain for testing world gen
3 Months Ago
Add jungle loadout to SpawnHandler - for jungle only for now because Unity doesn't want to serialize Dictionary<Biome,Loadout> Give out jungle outfit to scientists that spawn in the jungle biome - handle in base level SpawnGroup - covers junkpiles and monuments, manually spawned scientists don't follow this
3 Months Ago
shelf and storage tests
3 Months Ago
Merge from jungle_update (fix npc sliding)
3 Months Ago
More compile fixes (improper codegen)
3 Months Ago
Fix editor ifdef compile errors
3 Months Ago
Fix compile error
3 Months Ago
3p vine better matches up with hand position. hanging vine is slightly longer (preparing for having a little bit of vine below you when swinging)
3 Months Ago
- Fixed vines using excess length even in motion - Base length of mountable state instead of estimated distance calculations
3 Months Ago
Do not write variables at default value to config.cfg
3 Months Ago
- Potential fix for tigers sliding while sleeping (potentially introduced when we added playback delay to cover client pos interpolation) - Simplify roles between root motion component and anim component - All anim requests now go through anim component, which makes debugging easier - Root motion component is now again server only, which makes it easier to reason about
3 Months Ago
Fix crash with NPCs doing scripted sequences Remove test_entity_blocker concommand No reason to have it Do not output ASCII control characters for color_white This is useful for exactly 1 person in the world Handle BaseTexture2 for impact particles on displacements
3 Months Ago
vine_integration -> jungle_update
3 Months Ago
Laser detector facelift. SSS improvements.
3 Months Ago
Refactor reposition logic to determine target position before disappearing.
3 Months Ago
Merge from snakes
3 Months Ago
Stay visually alert briefly if attacked form out of range
3 Months Ago
Cherrypick 119021
3 Months Ago
Setup a small line of max length vine swings in the test scene
3 Months Ago
Merge from turn
3 Months Ago
Tweaks
3 Months Ago
merge from softcore_update/tc_antigrief_fix
3 Months Ago
merge from softcore_update/deployable_corpse/open_interaction_fix
3 Months Ago
Added spatial environment volume transition support to transparent objects
3 Months Ago
Optimized kapok branch / added vines on the sides that can be used as ladders More branch variants
3 Months Ago
Half wall and low wall additional LOS check pos
3 Months Ago
Don't allow placement on single racks
3 Months Ago
Reexported the vine view model to get rid of unneeded geometry
3 Months Ago
Broken: WIP
3 Months Ago
offset for wall corners zfight
3 Months Ago
Bugfix: ServerDemoPlayer - skip trying to spawn invalid prefabs from the server demo stream Tests: played back server demo
3 Months Ago
Better client replication of start and end points. Ensures client is better at esimating progress - think we will just use protobufs instead though
3 Months Ago
Update: make ServerDemoPlayer complient with recent Protobuf changes Tests: played back a staging server demo
3 Months Ago
LOS check position fixes Added new check pos for walls
3 Months Ago
added splatmap writing to the end of the grid-based erosion, re-used approach from old particle-based solution but with re-tuned values - also rebalanced values again
3 Months Ago
smoothed out an erosion line in canyon A
3 Months Ago
removed shadow proxies on the default building block tiers, shadow casting reverted back to renderers
3 Months Ago
Merge: from main Tests: none, no conflicts
3 Months Ago
Big Cat Meat and Crocodile Meat Game Manifest Build
3 Months Ago
Setup Raw, Cooked and Spoiled Big Cat Meat Added Big Cat Meat Model, Textures, Materials and LODS
3 Months Ago
Prevent animals from eating their corpses from members of their species It happens in nature in a lot of cases, but it looks weird in the context of the game