202,078 Commits over 4,171 Days - 2.02cph!

2 Months Ago
Merge: from growablegenes_allocs - clean of 1 line Tests: none, trivial change
2 Months Ago
Clean: remove unused static Tests: none, trivial change
2 Months Ago
Merge: from growablegenes_alloc - reduces(removes?) junk allocs from growables Tests: editor builds + alloc unit test
2 Months Ago
Clean: unused usings Tests: none, trivial change
2 Months Ago
Merge: from main Tests: editor builds
2 Months Ago
Clean: remove Sort from BufferList Not used anywhere Tests: editor builds
2 Months Ago
Optim: don't sort slotWeights to avoid internal allocs Array.Sort(T[], IComparer<T>) in this version of mono always allocates a Comparison<T> internally. Lucky for us, we can just simplify the code and avoid this alloc. Tests: alloc unit test passes
2 Months Ago
merge from discord_sdk_1.2
2 Months Ago
trawler ship materials and models progress
2 Months Ago
merge from hackweek_fps_logging
2 Months Ago
merge from menu_fps_cap_fix
2 Months Ago
merge from purifier_waterloss_fix
2 Months Ago
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2 Months Ago
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2 Months Ago
Update x marker data for VineSwingingTree02 and 03
2 Months Ago
Merge from vine_data_fix
2 Months Ago
Updated battery search mission to require 3 batteries
2 Months Ago
Compile fixes
2 Months Ago
Merge from main (NPCTalking conflicts)
2 Months Ago
Merge from frontier_external_fixes
2 Months Ago
Added a 50% buffer for the look at check when looking at a gate with a spraycan
2 Months Ago
Merge from main
2 Months Ago
Merge from computerstation_reskin_fix
2 Months Ago
Merge from main
2 Months Ago
Merge from team_invite_changes
2 Months Ago
Fix auto turret auth not working
2 Months Ago
Merge from main
2 Months Ago
Resource dispensers respect max stack size
2 Months Ago
merge from new_menu
2 Months Ago
Bring back modding category to server browser Add wipe schedule filters back
2 Months Ago
Don't auto-enter BBS edit mode when loading from a save so any boat left in the work area isn't confusingly converted to editable.
2 Months Ago
Remove leftover debug print
2 Months Ago
Merge from trimmed_asset_warmup
2 Months Ago
Indirect instancing fixes: - Supported shaders are no longer determined at runtime, instead a list is supplied to the component on the main camera prefab. This fixes issues where instanceable objects would end up in the non-instanceable fallback renderer. - Add operations are no longer queued in order to return success/failure states immediately back to the caller. - Remove operations are now queued without relying on managed references, fixing various use-after-destroy issues. - Broadened the use of the InstanceCreationInfo struct to avoid fealing with so many function parameters. - Improved logging when instances can't be added (1) at all or (2) only in the non-instanced fallback renderer. - Fixed exceptions resulting from calling RecalculateUVDistributionMetric() after UploadMeshData()
2 Months Ago
Cleanups from x86-64 Remove probably unused linux libraries related to Steam Cleaning up VPC build scripts Draw console notify text above all other panels
2 Months Ago
Enabled R/W on a few collision meshes that need it
2 Months Ago
Set isDynamic on all block RendererLODs, fixing visual issue after loading.
2 Months Ago
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2 Months Ago
Featured tab items ordering
2 Months Ago
Mass/health block tweaks
2 Months Ago
Cleanups from main Cleaning up VPC build scripts
2 Months Ago
BBS duplicate name fix. Sails revert to closed on save load.l
2 Months Ago
Featured tab now spawns stuff
2 Months Ago
merge from new_menu
2 Months Ago
Optim: avoid allocating compoarison delegate in GrowableGenes.PickWeightedGeneType Tests: unit test
2 Months Ago
Test: GrowableGenes test to track allocations - only tests GrowableGenes.GenerateRandom, but that was enough of a head-ache Found one opportunity to get rid of garbage alloc, but also found out Array.Sort(T[], int, int, ICompare<T>) always allocates Tests: ran the unit test