reporust_rebootcancel

158,845 Commits over 4,597 Days - 1.44cph!

1 Year Ago
Merge from parent
1 Year Ago
HLOD will no longer modify LODComponents at runtime that are controlled by culling volumes These two systems were fighting for ownership of components which was resulting in some objects that should be culled being displayed, this would occur inconsistently as the HLOD staggers it's work over multiple frames but the culling volume is instant This commit doesn't actually fix the issue on prefabs, will require S2P and regeneration of HLODs on floating cities (and possibly other monuments)
1 Year Ago
Merge from hackweek_boxsorting (last UI pass)
1 Year Ago
Merge from box_sorting_ui
1 Year Ago
Merge from main
1 Year Ago
Merge from main Automatically resolved conflicts in flare.weapon, planner.prefab, chainsaw.entity, HeldEntity.cs, PlayerModel.cs
1 Year Ago
Fix bot_exec no longer working in builds
1 Year Ago
minifridge progress lods texture and material wip .deployed/corpse/icon/item prefabs basic setup
1 Year Ago
fixcars command now fills the rockets continer with incen, flares and HV's.
1 Year Ago
Editor tool to copy paste terrain sections around
1 Year Ago
Fixed remaining spinners.
1 Year Ago
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1 Year Ago
Birthday hat icon updated and prefab adjustment, ran icon manifest
1 Year Ago
Clean: post-submit feedback - rename entity_prefabId field to entity_prefab_id - rename AddShortEntity to AddShortEntityField More consistent with other examples Tests: compiles in editor
1 Year Ago
Merge: from analytics_entity_createdestroy - minor code clean Tests: editor compiles
1 Year Ago
merge from helicopter_flare_balance_pass -> main
1 Year Ago
burlap gloves repose
1 Year Ago
Merge: from analytics_entity_createdestroy - we now collect entity spawn and destroy events once the server has started up (part of `gameplay_analytics` servervar) Tests: observed logs of analytics in CLIENT+SERVER editor
1 Year Ago
Merge: from main
1 Year Ago
Clean: fix formatting in Analytics.Azure.cs Most of file was offset with 2 tabs. Sorry to anyone who has conflicting changes in same file (hopefully no-one) Tests: editor compiles
1 Year Ago
Added front controllers
1 Year Ago
Update: Analytics - track all entity spawn/destroy events after server initializes - change the format of these events to only send vital data - HackableLockedCrate no longer has it's own EntityCreated event Tests: logged analytics on Craggy - saw events being appended after server initialized
1 Year Ago
minor tweaks
1 Year Ago
creating flashlght refresh vm anims
1 Year Ago
Head animation system for turrets Reloading turret starts head anim Crappy test animation
1 Year Ago
merge from rpg_storepage
1 Year Ago
Close button stays in front of the skin viewer Fixes
1 Year Ago
skinnable asset file for tactical gloves
1 Year Ago
Adding new sitting animations for v4 update
1 Year Ago
Added skin viewer in the RPG store page
1 Year Ago
Fixing spinner light fixtures that got broken by shader modifications, part 1
1 Year Ago
Missing files
1 Year Ago
More leg fixes
1 Year Ago
Fixing offset in cake candle hat rig
1 Year Ago
birthday hat wearable prefab setup
1 Year Ago
Disable leg animator to stop hand IKs going crazy
1 Year Ago
Fix broken animations on players/NPCs when taken from a pool.
1 Year Ago
Added more ladders in the spots (FC1/FC2) suggested by QA
1 Year Ago
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1 Year Ago
Correctly estimate the right prediction time (wasn't taking timeline difference into consideration)
1 Year Ago
Updated material Tactical Gloves
1 Year Ago
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1 Year Ago
Enable arms on both turret seats
1 Year Ago
fix dictionary duplicate entry
1 Year Ago
Adding birthday cake hat rig
1 Year Ago
Merge: from server_occlusion_poppin - Reduce player poppin by making occlusion grid generation more conservative - Bumped occlusion version, will cause regeneration on next server boot Tests: visualized in editor, ran previously failed queries
1 Year Ago
Fixed more issues with shadow biases in the RRP shaders
1 Year Ago
Update: ServerOcclusion - only block occlusion cell if it's fully under terrain - bumped occlusion file version Previously we considered it was blocked if one of sample points was in terrain. This allows more occlusion queries to pass, which should reduce poppin. Tests: visualized new grid, ran previously failing query - they now pass
1 Year Ago
PlayerBoat uses HasDriver to check AnyMounted, corrects flipped behaviour not running
1 Year Ago
Balaclava repose/lods