132,665 Commits over 4,232 Days - 1.31cph!

4 Minutes Ago
Remove boat door from tutorial
45 Minutes Ago
Tweaked deep sea generation, entities are more clustered
46 Minutes Ago
merge from naval_update
1 Hour Ago
merge from boat_building
1 Hour Ago
compile fix
1 Hour Ago
Merge from extended_decay
1 Hour Ago
Reset decay when converting to editable
1 Hour Ago
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1 Hour Ago
WIP on standardized object health display conditions
1 Hour Ago
Add BoatBuildingBlockDecay.DecayDelayMinutes. Delay boat building block decay by 30 minutes.
1 Hour Ago
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2 Hours Ago
Fixed nextbots in Source saves crashing on load Added CNewParticleEffect.Set/GetShouldSimulate Fixed multibone static props fast pass using garbage bone positions. CThreadFastMutex changes for 64bit vphysics HLMV launches and runs now Also a few other minor merges from x86-64 More consistent checking for protected entities Basically more code de-duplication. Also adds npc_barnacle_tongue_tip to protected entities list
2 Hours Ago
Add BoatBuildingBlockDecay derrived class of BuildingBlockDecay. Add BoatBuildingBlockDecayDurationMultiplier convar. Boat building block decay duration doubles the standard decay by default. Replaced BuildingBlockDecay with BoatBuildingBlockDecay on all player boat building block prefabs.
2 Hours Ago
naval_update -> pt_boat_polish_pass_2
3 Hours Ago
Added "hull" to name check for isFoundation in BuildingBlockDecay
3 Hours Ago
Scene2prefab
3 Hours Ago
Fixed mounting issues on sofa in the casino
3 Hours Ago
Boat damage cooldown fix
3 Hours Ago
Finishing building via steering wheel now correctly runs the same clientside validations and toasts as finishing via the BBS
3 Hours Ago
merge from main/naval_update
4 Hours Ago
Optimized improvised walkway LOD2 meshes (support variants only)
4 Hours Ago
merge from boat_building
4 Hours Ago
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat
4 Hours Ago
Fix occasional sail state/interaction being fucked after a load.
4 Hours Ago
Diving Fins Repose
4 Hours Ago
fix birthday hat with mannequin giving free light
5 Hours Ago
Add a tool to convert navmesh obstacles to modifier volumes, rebake all ghostship nav using volumes
5 Hours Ago
Fix NRE on bradley's death
5 Hours Ago
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5 Hours Ago
merge from main/naval_update
5 Hours Ago
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5 Hours Ago
Extra files
5 Hours Ago
More agressive LOD distances on improvised walkway set Changed LOD1 from 10 to 5 LOD2 from 25 to 15 Thin supports and railings culling set to 60 from 75
5 Hours Ago
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5 Hours Ago
Merge from naval_missions
5 Hours Ago
Remove test script
5 Hours Ago
Rename new missions to have helpful prefixes
5 Hours Ago
10 second powerdown grace period (PlayerBoat.DeepSeaTransitionPowerDownGraceDuration) after a boat transfers.
5 Hours Ago
Fixed Ghostship A having two copies of the lighting prefab on top of each other (?!)
5 Hours Ago
Artist Canvas M - LOD and gibs and setup
5 Hours Ago
Fixed the wrong toasts showing when crossing the deep sea unmounted but parented to a boat When waking up, you are unparented for a few frames, causing some fuckery
5 Hours Ago
Merge from fix_npc_eye_rot_desync (fix naval scientists spotting you when their back is turned, or not spotting you when you are in front of them)
5 Hours Ago
merge from ice_sculptures2/pointgrid_to_sdf
6 Hours Ago
Merge from naval_update
6 Hours Ago
Merge from naval_update
6 Hours Ago
updated space station lr300 description
6 Hours Ago
Fix some dialogue options going to the wrong resulting node upon being pressed (bug introduced in 137685 with fix for dialogue options showing the wrong response number)
6 Hours Ago
- Boat vendor on floating cities no longer sells submarines - Misc improvements to boat vendor dialogue tree - English string localization fixes for various bits of NPC dialogue
6 Hours Ago
updated ice sculpture description
6 Hours Ago
Hide 'Condition Amount' field in blackboard in conversation editor for some condition types for which this is not relevant