194,089 Commits over 4,079 Days - 1.98cph!

50 Days Ago
Fixed fridge not retaining half of it's items when destroyed/repaired
50 Days Ago
Merge from parent
50 Days Ago
Prevent TC from being repaired if it would overlap another TC once it's repaired
50 Days Ago
merge from softcore_update -> aux2
50 Days Ago
Fix wrong convar being set to prevent backpacks from being dropped when players are wounded in softcore
50 Days Ago
merge from fix_wounded_nre -> softcore_update
50 Days Ago
Merge from softcore_update
50 Days Ago
Merge from softcore_update/bag_changes
50 Days Ago
Cleaned up arrow renderer system
50 Days Ago
Added dirt layer to Standard-Cloth shader, towels need it
50 Days Ago
Fix NRE when running injure command in softcore mode
50 Days Ago
- Bows now disable/enable their 3p arrow renderer depending on holster and magazine contents state - Method to be able to check if a held entity is being displayed on holster (on client)
50 Days Ago
jungle_update -> aux3
50 Days Ago
boomerang -> jungle_update
50 Days Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
50 Days Ago
Expose settings to change return arc and time until start return arc
50 Days Ago
Remove time log
50 Days Ago
Merge from softcore_update
50 Days Ago
Merge from softcore_update
50 Days Ago
Merge from bag_changes
50 Days Ago
Add dirt layer to all LOD levels of the Standard-Cloth-Specular shader
50 Days Ago
Merge from parent
50 Days Ago
Merge from main
50 Days Ago
Merge from easterinflatablehorse_DLC
50 Days Ago
Fixed character model not updating when switching between multiple versions of the same item with random parts Fixes chicken/horse visual not updating colours when swapping out items
50 Days Ago
and more
50 Days Ago
Remove unneeded debug logs
50 Days Ago
- List rewrite - Added license
50 Days Ago
Merge from main
50 Days Ago
Merge from softcore_update
50 Days Ago
Merge from bag_changes
50 Days Ago
Can no longer reassign destroyed bags Fixed bag count not updating properly after a bag was destroyed and turned into a corpse If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
50 Days Ago
Merge from parent
50 Days Ago
merge from softcore_update -> aux2
50 Days Ago
merge from tc_changes -> softcore_update
50 Days Ago
Add comment
50 Days Ago
Move flag that blocks all building when TC is destroyed to `CanBuild()` method inside BuildingPrividge - move all building checks from IsAuthed() -> CanBuild() - ensures all other TC auth checks don't get messed up by prevent building flag
50 Days Ago
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50 Days Ago
- Setup more IK settings in code - Add missing IK error
50 Days Ago
merge from softcore_update -> tc_changes
50 Days Ago
Fix keylock not spawning locked when corpse is repaired
50 Days Ago
- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
50 Days Ago
fixed 3p revolver remaining open if weapon is swapped during reload
50 Days Ago
Implement list pooling into FastIK
50 Days Ago
merge from softcore_update
50 Days Ago
merge from softcore_update/deployable_corpse
50 Days Ago
Tweaked corpse decay durations
50 Days Ago
Smaller fridge corpse
50 Days Ago
Corspes do not spawn from decay damage
50 Days Ago
Fast IK code cleanup + namespace change