146,451 Commits over 4,444 Days - 1.37cph!

4 Months Ago
Merge from shader_variant_cleanup
4 Months Ago
Merge from main
4 Months Ago
Updated Salvaged Axe LOD 3 to be even lower
4 Months Ago
▅ ▆▍▆▉▌ ▆█▇ ▅▊▍▋▄ ▅▋▅▇ █▊▇ █▅ ▇▄▄▇▅█ ▌▉▄█▄▉▋▄▍▅▇ ▄▋▆ ▋▄▋▉▆ ▋▇▄ ▋▋ ▊▉▋▄▊ ▆▉▉▅▍ █▊▊▉▊▉█ ▋▆ ▆▄▉▉
4 Months Ago
Fixed string light bulb rotation when deploying them on floor/ceilings
4 Months Ago
merge from fix_submerged_states
4 Months Ago
merge from deep_sea_network_range
4 Months Ago
String lights line renderer now use local space positions, deployable on boats
4 Months Ago
Updated LOD 3 on Salvaged Axe World Model
4 Months Ago
Fix reload sounds not playing (does not support swapping weapons for now)
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
Hopper and door controller not deployable on boats (performance reason, they can wake up a sleeping boat)
4 Months Ago
Flagged more prefabs to be deployable on boats
4 Months Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
4 Months Ago
merge from main ( kept destination viewmodel prefab conflict changes)
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
Added Salvaged Axe World Model Updated Salvaged Axe Textures to Enable Texture Mip Streaming
4 Months Ago
merge from painting_autosave_timer -> painting_qol_fixes
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
Disabled IO snapping on boat for now, it doesn't work well
4 Months Ago
codegen
4 Months Ago
Forcing a shader variant change to trigger variant compilation
4 Months Ago
▋ ▆▇▉▄▄ ▌▌▆▄ █▍▉▋
4 Months Ago
merge from main (needs a codegen)
4 Months Ago
Fix boat related client/server field mismatches.
4 Months Ago
Merge from main
4 Months Ago
merge from main
4 Months Ago
merge from boat_socketparent_fix
4 Months Ago
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
4 Months Ago
merge from main
4 Months Ago
█▄▉▉ ▋▌▉▌ ▉▌▅▄▍ █▊█▄▆▍▇▄▍▌▅ ▊▊▄▄ ▆▊▆ ▉▇▊▇▇██▊▅ ▌█▋▉▄▆▌▇▇▅▊▍▋ █▉█▆ ▇▍▅▋▉▉▍▊▉ ▊▆▅▇▍▉▉▌▉▉ ▆▇▄▇▌▊▊▅▍▆▋
4 Months Ago
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away
4 Months Ago
Pass params to ServerUse in struct, to make it easier to add new params without having to update all overrides
4 Months Ago
Fix scoreboard issues
4 Months Ago
scientist_spawner_new_boats
4 Months Ago
Ensure oilrig and crate hacking rhibs are also included
4 Months Ago
Added Vehicle_Large groundwatch for 48 IO prefabs
4 Months Ago
Ensure paintable objects' have shadow mode set to On when in the paintable window, otherwise it could have copied a version on the mesh renderer that the indirect instancing system had set to shadows only
4 Months Ago
Added ioentity.allowed_on_boats, default to false for now
4 Months Ago
Codegen
4 Months Ago
▄ █▇▅▉▌ █▌▉▍ ▇▉▍▅██▆▇█▅▍▄▅▉▄▇▆▅▌▋▇▇▍▆▋▊▅
4 Months Ago
▉ ▅▊▍▄▍▍▇ █▊▊▋▆▊▋ ▋▌▋█▋▋▋▄▆▍▋ █▉▉▍ ▍▄▉▆█▊▇▌ ▋█▌▋ ▄▊▅▇ ▄▅▋ ▌▊▇█▍▅▋ ▅█▍▇ ▉█▋ ▉▊▉▆▍▆▅█▄▍ ▄▍ ▄▋▇ ▄▊▊▇ ▋▊▆▊▊ ▉▅▊▉▍▍█▍▇
4 Months Ago
Merge from main
4 Months Ago
merge from shader_variant_cleanup