146,149 Commits over 4,413 Days - 1.38cph!

11 Days Ago
Industrial Torch - Updated worldmodel with LODs
11 Days Ago
skins
11 Days Ago
WIP Darts Viewmodels
11 Days Ago
Fix dual version resource in gmod_launcher
11 Days Ago
Update manifest
11 Days Ago
Convert more props from medium apartment into entities
11 Days Ago
Added Insurgency map category Groundwork for BSPZIP compression support Added support for -embed to VBSP Make LZMA methods static Minor cleanup GM:PostPlayerDraw throws non halting error when too deep Another consistency pass for resource files * Remove the word "Launcher" from launcher file descriptions - I thought task manager would show "Product Name" field, not "File description" field. * Make all resource files provide a single language ID (was previously US or UK english, sometimes German and Canadian English?) * Updated tool icon slightly * Add icons & version info to all compiled .exe files by our build system Build 64bit gmad/publish, add icons/version, fix some compile warnings Build Hammer 64bit Fixed a bunch of Hammer 64bit runtime crashes L4D1 .nav files now successfully load Added new code signing tool, and adjusted workflow files to have necessary environment variables during pipeline runtime for authorizing with the new system (#2) Minor cleanups Check for empty strings when getting sound duration Reduce verbosity of the new codesign tool
11 Days Ago
renamed to industrial decor pack
11 Days Ago
Update manifest
11 Days Ago
Fix L4D2 navmesh loading Fixed pointless compile warning Replace loading dialog .res files with a single file * No need to have 3 different files that have the same layout, just have the one. Loading screen progress tweaks * Show WorkshopDL text in two lines * Loading screen dialog automatically extends itself to fit 2 lines of text when needed * Added more loading screen steps to clarity, such as "Loading the map" after WorkshopDL Add 5th optional argument to Entity:Dissolve - delay * It's a weird delay though, it still makes some particles until the start time, maybe could be interesting Placeholder fields in mstudiobbox_t Added 2 new STUDIO_ enums * STUDIO_SKIP_FLEXES * STUDIO_SKIP_DECALS Generate correct default config for 64bit Hammer Fix cl_showents crashing on SRCDS Minor shadercompile.exe files from x86-64
11 Days Ago
Convert double vanity prop in bathroom
11 Days Ago
Redo swapping some of props -> entities in small, medium & large apartment
11 Days Ago
Fix double vanity entity prop positions
11 Days Ago
merge from PlayerRigUpdate2/inventorypreview_improvements
11 Days Ago
merge from PlayerRigUpdate2
11 Days Ago
Added post processes to the inventory player preview, uses the same profiles as the maincamera
11 Days Ago
updated override controller
11 Days Ago
Increased inventory player preview render texture resolution to fix the hair dithering looking bad
11 Days Ago
merge from industrial_dlc (and bowless_crossbow)
11 Days Ago
Fixed BatteringRam.DamageEntities NRE
11 Days Ago
merge from bowless_crossbow
11 Days Ago
Fixed torch fire effect texture compression artifacts
11 Days Ago
Remove furnaces from the cooking queue on destroy, fixes nre when reskinning an electric furnace Also fixed the IO sub entity being respawned over and over when reskinned
11 Days Ago
merge from main
11 Days Ago
medium apartment lod fixes cobwebs cockroaches
11 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
11 Days Ago
Extended legs a bit further up in pants.shorts so transparent skins work
11 Days Ago
merge from game_room_dlc
11 Days Ago
merge from main
11 Days Ago
merge rust_relay_server -> main
11 Days Ago
merge main -> rust_relay_server
11 Days Ago
Ensure FakePlayer at net startup and server occlusion tweak
11 Days Ago
merge from main -> apartment_complex_monument
11 Days Ago
change waterwheel electric zap sounds to be same occlusion settings as rest of waterwheel sounds
11 Days Ago
fix water wheel water loop sound class (can occlude now)
11 Days Ago
Tweaking industrial torch burst cloth settings
11 Days Ago
deploy timing changes on cowbell, flute and trumpet
11 Days Ago
Set MouseDelta LegacyScale to 0.1 on macos
11 Days Ago
merge from workshop_emission_fix_again
11 Days Ago
workshop emission fix: when the workshop reads colours on materials that have default HDR emission intensities not equal to 1, it now divides by the default intensity. thus restoring the RGB slider values used in the skin submission.
11 Days Ago
assigned latest bowless crossbow 3p animations to its override controller and set holster/backpack gun position
11 Days Ago
Setup colour changing with spraycan on industrial shelves
11 Days Ago
11 Days Ago
set fake player to default to false
11 Days Ago
Adding burst cloth material for industrial torch
11 Days Ago
MP5 deploy animation timing update
11 Days Ago
Adding burst cloth to industrial torch viewmodel setup
11 Days Ago
merge from main
11 Days Ago
Blowpipe reload animation update
11 Days Ago
- Setup cleaner and more reliable reset flow - Fix loaded server authoritative position from stomping a predicted position (again) - Add 'include walls' to the raycast options - Codegen - Ensure pool table syncs state after each ball pocketing - Line renderer stops when it intersects with a wall or ball in the pool physics engine - Stop jumping into the air when you dismount after a shot