141,889 Commits over 4,383 Days - 1.35cph!

10 Months Ago
Gesture icon compression formats, fixes bleeding artifacts
10 Months Ago
Gesture menu wip
10 Months Ago
Fix Signage.PreProcess NRE on server when client components were stripped at build time
10 Months Ago
UI.Colourize shader supports SoftMask
10 Months Ago
Run part of prefab preprocess at build time on asset scene prefabs, run the rest in asset warmup
10 Months Ago
Show max team size in the disconnected screen error message instead of as a toast
10 Months Ago
If you are the party leader and connecting to a server that has max team size lower than your party size, prevent connecting and show a toast indicating you need to remove party members before your party can connect - doesn't apply if max team size is zero or unable to be found
10 Months Ago
Add max team size convar to server tags & parse team size in server info
10 Months Ago
Fixed store nres
10 Months Ago
consistent button styling
10 Months Ago
10 Months Ago
Fix oversight in previous fix
10 Months Ago
Fix long range spotted debug being wrong
10 Months Ago
Navigation, filter and search styling for store
10 Months Ago
- Better debug drawing of cones (more 3D) - Fix long range sight rectangle checks being wrong (wrong order of arguments, dir passed as pos) - Allow looking up and down not just sideways
10 Months Ago
merge from snapping_higher_floors_hotfix
10 Months Ago
Merges from x86-64 More merges from x86-64 Change description of bot_zombie convar Fixed missing antlion guard step sounds
10 Months Ago
Fix DrawCone not properly handling non 2D directions
10 Months Ago
Tweak needle settings
10 Months Ago
Merge from compass_gameplay
10 Months Ago
Merge from /compass
10 Months Ago
Fix and improve the previous fixes and improvements
10 Months Ago
Removing floating script from individual floating walkway pieces, dividing level into chunks instead. (WIP)
10 Months Ago
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10 Months Ago
Update: BaseRaidBEnch - wip shooting Since there's no firing cooldown, 100 players shooting every frame lags a ton Tests: ran scene
10 Months Ago
Prevent leaving cover when being sniped, first iteration, needs more work to handle when sniper repositions
10 Months Ago
- Fix LKP not being updated correctly when hearing new noises - Fix melee weapons making big noises - Separate the noise location from the guessed location of the thing that made the noise (we don't want to look at where the bullet hit, we want to look at the shooter even if they are very far)
10 Months Ago
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10 Months Ago
Pilot Codelock - WIP Prefab setup and fixes, added icon
10 Months Ago
Fix heli yoyo
10 Months Ago
heli_yoyo -> main
10 Months Ago
Fix Engine prop collider in Powerplant monument
10 Months Ago
Addd UV2s to floating walkway kit for sea moss blends
10 Months Ago
Sail blocking tweaks
10 Months Ago
Connected Session styling
10 Months Ago
edited M15 pistol admire anim
10 Months Ago
removed individual sitems for abyss barrels and linked abyss hazmat as steam unlockable on item script
10 Months Ago
More mipmaps on voice props store assets
10 Months Ago
Cache DLC prices so they're only requested one time per session
10 Months Ago
fixed potential break in TraceWaterRays/TraceWaterSpheres logic that would cause casts to miss water traces if an earlier one had hit the max number of colliders
10 Months Ago
Fixed quit modal command
10 Months Ago
consistent icon sizes
10 Months Ago
Connect Modal design
10 Months Ago
Fix from feedback
10 Months Ago
Store dlc overlay page prefab variant setup Moved the DLC price logic in cart button
10 Months Ago
sharing more data between batched projectile effect processing - only accessing transform pos/rot once per projectile and only checking retrieving local player entity data once per batch
10 Months Ago
M15 Pistol - Added ironsight dots to world model, small alignment tweaks to size and position
10 Months Ago
Test changes I used for auto driving boats for solo testing stuff
10 Months Ago
Fix some client/server domain issues with GetEntitiesInBuildArea
10 Months Ago
Fix client+server compile