200,349 Commits over 4,140 Days - 2.02cph!

2 Months Ago
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2 Months Ago
merge from main/sound_misc_may_2025
2 Months Ago
merge from main
2 Months Ago
water light/med footsteps use foostep-med sound template
2 Months Ago
fix water jump start/land effect prefabs not playing sounds
2 Months Ago
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2 Months Ago
Merge from catabees
2 Months Ago
Fixes
2 Months Ago
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2 Months Ago
remove Bush from validImpactLayers on player_model BaseFootstepEffects (fixes wood footsteps playing when ray trace hits the collider that hides bushes under construction)
2 Months Ago
Fix compile errors
2 Months Ago
UIVol mixer parameter (missed file for CS 122467)
2 Months Ago
reduce falloff distance on compound bow handling sounds
2 Months Ago
molotov uses correct 3p deploy and aim sounds
2 Months Ago
Prototype showing party members at the top of the friends menu - hacked friend code slightly to make it work - will integrate with friend code properly if it's confirmed to live in friend menu - subscribe to a bunch of "OnLobbyMemberChanged" hooks to ensure the UI updates when players join / leave the party - refactor LobbySystem class so all logic has to pass through it instead of directly accessing steam's lobby class
2 Months Ago
game volume slider also affects ui sounds
2 Months Ago
merge from main
2 Months Ago
Menu header buttons juice
2 Months Ago
Abyss Containers - Tweaked textures and seaweed on the vertical version. Added horizontal version as a copy of wicker barrel, updated model and textures to the proper ones, setup prefab with materials and seaweed, setup wind shader support for both variants, created new seaweed material with different wind shader parameters, re-ran manifest
2 Months Ago
Added support for animation curve easing in FlexTransition
2 Months Ago
Floating city greybox progress
2 Months Ago
Update RPG Launcher model Added a few new sequences to map to view model activities, fixing the muzzle flash when drawing the weapon or when player shoots it Remove game_text debug prints Added Color:Copy method (Community Contribution) Truncate killfeed names to 512 bytes to prevent overflows Lets try registering private animation events as client events too Removing more unused convars mp_autocrosshair, mp_allowspectators, mp_friendlyfire, mp_fadetoblack Removing more unused convars mp_chattime, mp_waitingforplayers_time, mp_waitingforplayers_restart, mp_waitingforplayers_cancel, mp_clan_readyrestart, mp_clan_ready_signal, mp_readyrestart, mp_ready_signal Remove more unused convars mp_forcerespawn, mp_fraglimit
2 Months Ago
Catapult bee impact
2 Months Ago
Setup collision & layers when finishing boat building, fixes a bunch of issues and player built boats now interact with other physics vehicles. Test changes on just hull_square for now. Added BoatBuildingBlock.
2 Months Ago
Refactoring, added store item grid
2 Months Ago
Code refactor: - Changed to using string interpolation instead of concatenation. - Use StreamWriter instead of File.appendAllText. - Moved string creation process from LateUpdate to StopLogging to reduce GC. - Call StopLogging in OnDestory().
2 Months Ago
updated small bullet container now has lods - uses MeshLod Reduced texture sizes
2 Months Ago
syncvar_fixes -> main
2 Months Ago
Added back SpatialEnvironmentVolumePass changes after merge
2 Months Ago
added new spoiled produce model, lods and textures updated prefab
2 Months Ago
Continung placing floating walkways into level
2 Months Ago
Merge from main
2 Months Ago
Continuing work on floating walkways kit. Adding floats, first pass texture exploration.
2 Months Ago
Subtractive Merge: 122426 (New environment volume lodding was causing issues on world gen, reverting for now)
2 Months Ago
Floating city greybox update
2 Months Ago
missed some files
2 Months Ago
Changed EnvironmentVolume back to a MonoBehaviour and added a separate component EnvironmentVolumeLOD to control the culling
2 Months Ago
spotlights blockout and prefabs
2 Months Ago
General store grid setup, overlay page spawn
2 Months Ago
Setter protection (catches null value set on the client)
2 Months Ago
iv stand meta files and texture tweaks
2 Months Ago
Enable convex colliders and create custom placeholder collision where needed, to eliminate rigidbody issues/warnings.
2 Months Ago
Spamming wooden barriacdes in front of trains no longer grinds them to a hault
2 Months Ago
More intelligent weaving behaviour - if in client mode then skip the process entirely.
2 Months Ago
New reset method to reset syncvars back to their default values Called on ResetState (when entering pool)
2 Months Ago
merge from industrial_blue_light (phrases)
2 Months Ago
added blue light to industrial lights sitem description and updated phrases
2 Months Ago
General store grid
2 Months Ago
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