193,780 Commits over 4,079 Days - 1.98cph!

2 Months Ago
Optim: replace couple internal managed loops with Burst jobs 1k perf test for GetWaterInfos - 2.45ms (vs previous 3.9ms) Tests: ran unit tests
2 Months Ago
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2 Months Ago
Files for deployment zone visualization.
2 Months Ago
Update: use GetIgnoreIndirect(vec3, float, ...) Further simplifies code and reduces the number of temp NativeArrays we need Tests: unit tests
2 Months Ago
merge from fix_spawnitem_ownership -> main
2 Months Ago
Fix item ownership not applying when using `spawnitem` command
2 Months Ago
Merge from vram_budget: Experimental new texture streaming
2 Months Ago
Update: Use GetIgnoreIndirect(vec3, vec3, ...) to further simplify code As a bonus this avoids a bit of data repacking and NativeArray creation - there's more to come Tests: ran unit tests
2 Months Ago
merge from ownership_barrel_fix -> main
2 Months Ago
Fix item ownership not applying to items from barrels
2 Months Ago
Add a tip telling you what to do if you're attacked by bees
2 Months Ago
Apply "Make All Streamable" to 8294 textures
2 Months Ago
Add option "Make All Streamable" to texture optimisation tools based on Diogo's filter functions
2 Months Ago
Force texture mipmap streaming to be always on (experiment) and set the memory budget equal to available graphics memory.
2 Months Ago
Update: use WaterTestFromVolumesIndirect to simplify code This could be a small optimization, since we have to move less data around, but not focusing on that - just trying to reduce complexity. Tests: ran unit tests
2 Months Ago
Tests: TestWaterInfosConsistency now generates fake WaterVolumes Need this since I'm starting to modify the "volumes" path as well. Tests: ran the unit tests
2 Months Ago
wip/profiling
2 Months Ago
Rpg setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_launcher anims
2 Months Ago
merge from ranking_change -> premium_servers
2 Months Ago
Fix tracking accumulating error
2 Months Ago
Update: replacing a bunch of GetWaterInfos internal BufferLists with NativeArrays Preparing to replace more of managed logic with burst jobs Tests: Ran unit tests
2 Months Ago
show hit notifications when your bee swarm damages someone
2 Months Ago
impact_details_variety -> main
2 Months Ago
Improved blunt wood decal
2 Months Ago
Promo item setup for linking a Discord account in game (need to fill in the item ID still!)
2 Months Ago
bee_owners -> main
2 Months Ago
Restore stomped code changes
2 Months Ago
Add failure transitions to croc to fix log spam
2 Months Ago
Fix croc diving under terrain
2 Months Ago
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2 Months Ago
Fix croc hitboxes being activated too early (needed to take into account pos interp delay) - previous commit didn't go through
2 Months Ago
Fix croc hitboxes being activated too early (needed to take into account pos interp delay)
2 Months Ago
Optim: replace height fetching with a burst job Tests: unit tests
2 Months Ago
exported crocodile back pedal, edited attack and intimdate animations
2 Months Ago
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2 Months Ago
Optim: replace initialization with with a burst job Tests: ran unit tests
2 Months Ago
renamed biro dart fbx -> incapacitate dart (i broke everything with this) updated already existing incapacitate dart prefab renamed materials for consistency
2 Months Ago
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2 Months Ago
Update: replace Spans with NativeArray in WaterLevel.GetWaterInfos Will allow to pursue using burst jobs internally. Tests: tests passed
2 Months Ago
jungle ruins s2p
2 Months Ago
jungle ruins lootspawns, replaced the last greybox volumes in scenes for matching art assets
2 Months Ago
renamed dart b -> scatter dart world model/lods
2 Months Ago
Update server browser menu prefab
2 Months Ago
Only prioritize official premium servers, leave community servers to sort normally regardless of premium status
2 Months Ago
Deleting Panther skeleton assets
2 Months Ago
Rebinding panther prefab variant with correct mesh