199,336 Commits over 4,140 Days - 2.01cph!
Inventory, Limited & General Skins icon bluring
Updated source generator to support event generation.
Ensured our attribute matches this
More tests in the legacy shelter
Fixed doorway wallpaper conditional model issues
- Render all instanceable submeshes instead of rejecting the whole mesh
- Use real LOD thresholds instead of 5 meter increments
- Disable LOD fading to be reintroduced when LOD switching is stable
- Pass final Mesh instead of MeshFilter to instancing system to allow assets based on MeshLOD to work properly
- Restructure RustRenderer for more robust automatic conversion
- Fix invisible LODs by merging duplicate entries referring to the same Mesh
Fixed issues with default wallpaper materials, cleaned up icons folder
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Added a tool that can convert a folder of broken normal maps to a folder of corrected ones
Added floor materials, cleaned up wallpaper folder, removed test materials, naming convention consistency pass
merge from modding_prefabs_May
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merge from hackweek_spawn_all_deployables_command attempt 2
merge from hackweek_spawn_all_deployables_command
Merge from foliage_instancing
merge from simulate_loot_fix
Fix burst compile error, change position xz to floats to fix issues on larger maps
Fixed enablelegs convar sometimes changing to false by itself (happened when disconnecting while mounted to a ballista)
BaseMountable now has a disableLegsWhenMounted option, enabled for ballistas
merge from /water-fill-sound-retrigger-adjusted
merge from /jungle_update/jungle_update_improvements
merge from new_silencers/
Merge from tugboat_friend_auth and client compile fix
Fixed NRE spam when enabling legs for the first time
Lowered fill retrigger time to 0.2s to fix lost sound when refilling containers
Updated Oil filter and Soda can silencer inventory grab, drop, phys impact sounds
Merge from foliage_instancing
Fix compile issue, correct instanceID for vulkan
Added scene handles for editing pickup volume bounds
Adjusted pickup volumes to better fit the shelves
Fixed simulate_loot command using the furthest away crate in a 5m radius instead of the closest
Added description and improved output formatting
Fixed billboard rotation issues on schizolobium
Updated schizo sapling billboards
More texture work on schizolobium sapling
Monument distance tweaks in an attempt to eliminate some edge cases of certain monuments not spawning / fewer monuments spawning overall
Removed unused convars that do nothing
r_fastzrejectdisp
mat_shadowstate
mat_maxframelatency
mp_usehwmvcds
r_threaded_client_shadow_manager, r_threaded_renderables
r_decal_cullsize
r_drawopaquestaticpropslast
r_threaded_renderables
snd_mix_async
mat_parallaxmap
On dedicated servers, return "unknown" instead of "prerelease"
Since the builds are identical 99% of the time, "unknown" is the more expected value. This way, it's incorrect only in 0.01% instances, instead of most of the time.
Fixed resistance turrets being in combine overwatch squad
Added list.RemoveEntry (Community Contribution)
Apply changes to type() function (Server/menu) (Community Contrib)
Fixed ragdoll boogie happening from +USE pickups/throws
Prevent throwing +USE pickup if holding M1/M2 while picking up
Ship a cleaner version of decals_mod2x, uncompressed
Eliminates green colors from some overstacked decals. Not perfect because some decals now have gray outlines instead of green ones, but much better still.
Also ship improved versions of decals/light, decals/dark and decals/alienfliesh/shot1 which appear in the paint tool, and suffer from DXT compression artifacts
Usability fixes, rpc checks.
Players no longer spawn in jungle biome
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