137,113 Commits over 4,474 Days - 1.28cph!

1 Year Ago
1 Year Ago
Swap syncvar system over to using bytes rather than ushorts. We will never reach max 255 per entity as the current queue limit is 32 (due to the bitmask), even if we split the queue its fine
1 Year Ago
wip shader test
1 Year Ago
Server receive packed sync var methods
1 Year Ago
naval_update ➡️ scientist_rhib
1 Year Ago
main ➡️ syncvars
1 Year Ago
main ➡️ naval_update
1 Year Ago
Commented ddraw and logs
1 Year Ago
merge from main
1 Year Ago
Comments
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from jungle_update/vine_pool
1 Year Ago
merge from main
1 Year Ago
merge from feedback_server_version
1 Year Ago
merge from jungle_update/hunter_vision
1 Year Ago
merge from vine_descent_repeating_fix
1 Year Ago
merge from heli_jungle_monument_fix
1 Year Ago
merge from fix_croc_car_and_shelter_attack
1 Year Ago
merge from wildlife_hazard_vis
1 Year Ago
merge from boomerang_fixes_2
1 Year Ago
merge from vine_mountable_passthrough
1 Year Ago
Don't forget to register the haptic umsgs on server
1 Year Ago
Don't forget to register the haptic umsgs on server
1 Year Ago
Recalibrated for both extremes of the fog range.
1 Year Ago
merge from amplify_lighting_fixes
1 Year Ago
Floor and ceiling paper spraycan reskinning
1 Year Ago
Fixed floorpaper clipping on jungle skin
1 Year Ago
Minor changes
1 Year Ago
Updated all building block prefabs 2/2
1 Year Ago
Updated all building block prefabs 1/2 (plastic doesnt have the tech to commit more than 10 prefabs at once)
1 Year Ago
Added ConditionalModelWallpaper, fixed some issues with wallpaper hardside/softside conditional models
1 Year Ago
Stub out Haptics user messages
1 Year Ago
Stub out Haptics user messages
1 Year Ago
merge from hammer_overlay_fix
1 Year Ago
merge from travelling_vendor_spawn_fix
1 Year Ago
merge from Jungle_Ak_viewmodel_updates
1 Year Ago
merge from jungle_dlc
1 Year Ago
merge from raddart_fix
1 Year Ago
merge from vendingmachine_storage_monitor_fix
1 Year Ago
merge from jungle_update)
1 Year Ago
merge from computer_clipdoors_fix
1 Year Ago
merge from clientdemo_netwrite_read_fix
1 Year Ago
Minor cleanup (VPC) Throw a non halting Lua error when giving invalid types to SetNWVar Throw a non halting Lua error when trying to read net msg past the end Throw a non halting Lua error when hitting Lua file limit So it appears in the problems menu, so the player can know that there is a problem and what it is. Fixed leading spaces in console command not adding to the history Disable OOB checks for Vectors/Angles they use more complex networking, not flat floats nil is a valid NW type Apply minimum size check for net.ReadVector/etc Move new net library errors behind lua_strict convar (0 by default) Block lua_strict Remove Novint Haptics stuff entirely It was disabled in some places already, but now completely gone Fix build error
1 Year Ago
Minor cleanups Minor cleanups Cleanup CUtlBuffer.GetString overloads Merge some build process changes from x86-64 No more 100 Release/Debug folders spattered everywhere
1 Year Ago
Block lua_strict Minor VPC cleanups Remove Novint Haptics stuff entirely It was disabled in some places already, but now completely gone
1 Year Ago
Fixed broken terrain setup
1 Year Ago
Update: ContinuousProfiling will emergency stop if fails to export Yet to pin down the worker thread telemetry stream seeing stale/garbage data. Tests: soaked on Craggy in editor
1 Year Ago
Minor cleanups Clean ups Minor cleanups/removing unnecessary changes like the PS3 stuff Apply minimum size check for net.ReadVector/etc Move new net library errors behind lua_strict convar (0 by default) Getting rid of more PS3 stuff (that isnt in main) from the VPC scripts