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123,981 Commits over 4,171 Days - 1.24cph!

11 Months Ago
Battering ram door wip settings
11 Months Ago
- Siege tower raising now works, but not as clean as i'd like it to be yet - Code cleanup
11 Months Ago
- Added raise command when siege tower has flipped onto the ground - Fixed bugs with IsTipping not being registered properly
11 Months Ago
backpack skin icon fix
11 Months Ago
merge from t1smg
11 Months Ago
manifest
11 Months Ago
manifest.json and packages-lock.json
11 Months Ago
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11 Months Ago
TMP_ script changes
11 Months Ago
Add ProjectSettings/MultiplayerManager.asset to SCM
11 Months Ago
CurrentVersion.cs
11 Months Ago
ProjectVersion.txt
11 Months Ago
merge from main
11 Months Ago
disabled_halloween24 -> main
11 Months Ago
Disable Scarecrowpopulation Updated collectables Removed bone collectable Frank default table craftable disabled Disabled portals
11 Months Ago
compile fix
11 Months Ago
Update: Invoking of profiler method annotation filter works - Instead of hooking in we rely on Unity's assembly initialization to invoke us first - seems to be early enough, but we'll see - Store profiler callbacks to avoid GC cleaning them up and crashes in mono - Add compile guards (for now allowing to run editor to test) Tests: launched in editor, no crashes and a lot(112k) of debug logs indicating what gets annotated.
11 Months Ago
Fix regression from HBHF fixes that causes building blocks with no TC attached to use TC of nearby but unattached building blocks
11 Months Ago
Add combined versions
11 Months Ago
IsTipping wont be called if tipped
11 Months Ago
Adding in the gestures
11 Months Ago
Split off IsTipping and IsTipped flags Only enable is tipping if we are starting to tip and not when we are on the ground
11 Months Ago
merge from save_260
11 Months Ago
merge from main
11 Months Ago
reapplying 106957 t1smg
11 Months Ago
If tipping over turn on a trigger to hurt players inside
11 Months Ago
Siege tower now sets flag should it be tipped over
11 Months Ago
Battering ram door prefab
11 Months Ago
t1 smg balance and techtree
11 Months Ago
- Added methods to check if siege tower is tipping over or has tipped - Moved them into BaseVehicle
11 Months Ago
Battering ram back door physics tests
11 Months Ago
Add top secret hidden feature to wolves
11 Months Ago
Fixed bug preventing loaded horses that are towing something from being detached
11 Months Ago
Merge from main
11 Months Ago
- Ensured ride horse shows up first instead of tow/detach (again?) - Fixed NRE with random.range
11 Months Ago
- Improved rope tension values - Fixed weird rope wind amplitude - Tweaked wind values with some more randomness
11 Months Ago
Gesture Pack store page
11 Months Ago
Codegen/manifest
11 Months Ago
- Adjusted wind amplitude - Adjusted connection points
11 Months Ago
Fixed TransformLineRenderer NRE
11 Months Ago
Enable horse siege harness if is towing flag enabled
11 Months Ago
lowered guide mesh pivot to be the ground rotated back door up removed wheels off of rear door
11 Months Ago
Fixed the siege harness in testridablehorse after the merge
11 Months Ago
further marching cubes work - separating sculpting data from marching cubes view through a sampling interface - pruning pass after initial generation to merge duplicate vertex data (21k verts to 3k verts in current test setup) - some vertex generation changes that would let us interpret non-boolean datasets better
11 Months Ago
Battering ram constructable prefab stages
11 Months Ago
switched jagged array lookup table to multidimensional, should play nicer with native code when I convert it later
11 Months Ago
merge rom dpv_player_animation_edit
11 Months Ago
merge from trainyard_water_tower_fix
11 Months Ago
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11 Months Ago
merge from train_caboose_disposal_error