201,896 Commits over 4,171 Days - 2.02cph!

9 Months Ago
Merge from primitive
9 Months Ago
Merge from main/primitive
9 Months Ago
Codegen, manifest, protobuf, etc
9 Months Ago
Merge from siege_weapons
9 Months Ago
Merge from shields (new branch to collect all primitive stuff in one spot for media)
9 Months Ago
Restored the 2px gap between vital bars
9 Months Ago
Fixed player hitting their own shield when crouching and melee attacking
9 Months Ago
Added a OnPlayerClothingChanged client side callback to HeldEntity Backpack meshes will now be enabled when a shield is equipped and disabled when the shield is holstered
9 Months Ago
Fixed a case where shooting while crouched would sometimes result in the player shooting their own shield, applying damage to themselves in the process
9 Months Ago
Shield vm animator can now go straight to block from the melee attack end state
9 Months Ago
Merge from main
9 Months Ago
Merge from shred_helicopters
9 Months Ago
Manually kill the players in a vehicle earlier in the shredding process so they don't end up getting kicked for being under the terrain in some cases
9 Months Ago
Merge from main
9 Months Ago
Merge from monument_scenes_renderlod_fix
9 Months Ago
-Ballista low poly model update -Ballista UV's -Ballista Materials -Ballista WIP Textures
9 Months Ago
vendor_stats_fixes -> main
9 Months Ago
Fixed a bunch of issues with single entry placement after changing scaling
9 Months Ago
- Ensured everything is in local time - Setup methods to process into 12 hour time
9 Months Ago
Fixed terrible scaling on stats menu
9 Months Ago
Added 12 and 24 hours options to timescale
9 Months Ago
Fixed clientside only entities being considered map created Fixed being disconnected from sv_lan servers due to recent changes Entity:FollowBone doesn't check the boneID argument if given NULL Fixed Mega Gravity Gun not being able to pick up flesh Remove cheat flag from cl_wpn_sway_scale Added sv_quota_stringcmd_kick
9 Months Ago
Add bark and footstep audio to new jump anim
9 Months Ago
siege tower ladders lod and x form fixes. wheels added to guide mesh
9 Months Ago
merge from main
9 Months Ago
Reduced car radio to T1 workbench and crafting time to 15 seconds.
9 Months Ago
Fixed HLOD disabling meshes too early in the monument load process causing the RendererLOD to initialise with shadows disabled
9 Months Ago
Merge from main
9 Months Ago
Percentage based shadow distance. Still enforcing previous shadow distances based on cascades for workarounds.
9 Months Ago
Stripped out the initial towing test code
9 Months Ago
painting carve radius directly onto the sculpture mesh rather than using a separate hit guide
9 Months Ago
Horses dung system Fixed dungTimeScale convar not scaling dung production Disabled air time temp ragdoll for now
9 Months Ago
Implement wolf headress effect on wolves
9 Months Ago
Code gen
9 Months Ago
shield 3rd person attack anim split into 3 parts
9 Months Ago
Merge: from soundmodulator_leak Fixes an audio-related NRE when performing generic interactions (zipline, bike, etc). Tests: rode the zipline on Craggy a bunch of times(the whole way and with quick jump-off). Couldn't repro the NRE (though couldn't do it originally anyway)
9 Months Ago
Bugfix: Avoid double-recycle of sounds when pooling is disabled - switched to checking recycle time it used to rely on whether fade modulator was present or not as a flag, which doesn't work when pooling is disabled. And we can double-recycle now via NotifyOnParentDestroying and OnDisable Tests: none, but super-confident about the theory
9 Months Ago
fixed the meterial issue directly on the subent door prefab as fixing it in the ram itself didn't carry over.
9 Months Ago
edited wooden shield position in its entity prefab to sit better on the player arm when chunky clothes are equipped
9 Months Ago
tweaked emissive slightly to be less blown out
9 Months Ago
set base emission to off on christmas lights
9 Months Ago
Missed Medieval Barricade Texture Files
9 Months Ago
Updated Medieval Barricade Textures and Materials Updated Medieval Barricade Model to fix normal errors
9 Months Ago
edited clip range for metal shield attack anims and set up the wooden shield animator for melee attacks too
9 Months Ago
Merge from main
9 Months Ago
Merge: from main Tests: none, trivial merge
9 Months Ago
Merge from simple_upgrade
9 Months Ago
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9 Months Ago
merge ice_sculpture->main (server compile fix)