137,287 Commits over 4,324 Days - 1.32cph!

3 Months Ago
Update viewmodel prefab with new mesh renderer display fixes
3 Months Ago
Fixed broken TV static on floating cities tvs
3 Months Ago
Added methods to toggle the MountedPlayerSync in BaseMountable BoatAI now toggles its seat sync when sleeping, which eliminates the constant 1ms overhead with 8 rhib groups in the deep sea. Only the boats with players nearby are syncing the scientist
3 Months Ago
improved transform access
3 Months Ago
added bespoke parent convex volume mesh for ghost ship
3 Months Ago
- Prevent player corpse errors in demos - Prevent BasePlayer errors in demos - Prevent Culling Volume errors in demos - Prevent ai brain disable errors in demos
3 Months Ago
S2P'd all islands.
3 Months Ago
Male twitch underwear repose
3 Months Ago
Merge from /naval_update/lr300_space_display_animations
3 Months Ago
Fixed shadows inside radtown master house building with a custom shadow proxy
3 Months Ago
don't touch any tick interpolator stuff for NPCs during MovePosition
3 Months Ago
Merge from item_ownershipsshare_free
3 Months Ago
Free ownershipShared list if not null on Item pool reset
3 Months Ago
Make ammo readout animations work with new mesh renderers
3 Months Ago
Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy
3 Months Ago
Merge from changeset 138978 (mission change and leak fix)
3 Months Ago
Merge from naval_missions
3 Months Ago
Remove time limit from boat scientist hunt mission Fix 138975 2.0
3 Months Ago
Merge from naval_missions
3 Months Ago
Merge from changeset 138975 (another leak)
3 Months Ago
Another leak 💦🔧
3 Months Ago
merge from triggerparent_pooling_leak
3 Months Ago
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3 Months Ago
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3 Months Ago
Merge from changeset 138967 (fix leaky lists)
3 Months Ago
Disabled mesh particle instancing disabler during asset scene runtime process
3 Months Ago
Merge from naval_missions
3 Months Ago
Fix leaky lists on the server relating to missions
3 Months Ago
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3 Months Ago
Fixed players receiving the wrong toasts after entering or leaving the deep sea in a PT boat or RHIB
3 Months Ago
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3 Months Ago
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3 Months Ago
space lr300 fixes - viewmodel rig file updated with mesh update (sep sights) - ironsights re-positioned - sights now hidden in viewmodel when scopes applied
3 Months Ago
bake shore vectors in s2p, required changing s2p to run as an editor coroutine which needs more testing
3 Months Ago
Move the player check up to ScientistNP2 and disable the FSM as well
3 Months Ago
Added a temporary fix for invisible mesh-based particles
3 Months Ago
female twitch underwear repose
3 Months Ago
Cannon reload camera update, less looking down and tilt
3 Months Ago
Don't run LimitedTurnNavAgent if there are no players within 150m Check every 5s
3 Months Ago
Adjusted random Y max on coconut spawners.
3 Months Ago
Fixed random Y offset not being enabled on 2
3 Months Ago
Removed some dupes from deepsea_island_tropical1 prefab
3 Months Ago
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3 Months Ago
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3 Months Ago
merge from spacegun_sightfix ( porting meshes with seperated sight meshes)
3 Months Ago
switched out parent triggers on plank and small_ramp deployables to use delayed exit
3 Months Ago
Static planter boxes in the deep sea (farm barge) spawn their plants ripe and will respawn them every 2 minutes
3 Months Ago
Fixed waterwell NPC
3 Months Ago
Space LR300 - Adjusted LOD distances to match original rifle, removed background numbers from ammo display
3 Months Ago
S2P all