156,393 Commits over 4,536 Days - 1.44cph!

1 Year Ago
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1 Year Ago
1 Year Ago
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1 Year Ago
Add camera splines
1 Year Ago
merge from localization_improvements
1 Year Ago
Better phrase conflicts detection Fixed 5 conflicts
1 Year Ago
Some phrase update fixes/clean up
1 Year Ago
merge from localization_improvements
1 Year Ago
Added an AssetPostprocessor that reloads the languages and refreshes the texts when a loc file changed
1 Year Ago
Fixed PhraseEditWindow dumping all engine-generated.json into engine.json when applying Updated contexts
1 Year Ago
merge from localization_improvements
1 Year Ago
Compile fix
1 Year Ago
merge from localization_improvements
1 Year Ago
Phrase contexts Fixed invalid hebrew json
1 Year Ago
merge from main
1 Year Ago
Updated all phrases files, created the new ones for all languages with the existing translations
1 Year Ago
Moved phrases declared in code out of engine.json into a seperate file named engine-generated.json, so its clearer that manual edits will be stomped Phrases coming from engine-generated.json cannot be edited via the phrase drawer. The window shows the assembly, class and property they come from
1 Year Ago
Refactored localization tools window, added steps drawer
1 Year Ago
spotlight emissive level adjusted
1 Year Ago
UI_ServerEntry loc fix again, added vanilla and fixed the fallback
1 Year Ago
RustText code cleanup and comments
1 Year Ago
Server browser and nucleus loc fixes
1 Year Ago
Fixes when updating an existing code declared phrase values
1 Year Ago
Server entry gamemode tag loc fixes
1 Year Ago
Replaced ~50 instances of RustText.text for SetText or SetPhrase Will do the rest later, 150 to go
1 Year Ago
New spotlight model and prefab setup
1 Year Ago
Codegen
1 Year Ago
Fixed language option label not resetting its formatting after switching from an RTL language
1 Year Ago
Fixed phrase edit not refreshing english base strings
1 Year Ago
Updated charity plushie textures and materials re-renderd icon
1 Year Ago
Some cleanup Restored the Rebuild Phrases menu item, as a fast path for most users
1 Year Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for IndexOutOfRange when updating player state cache Tests: none
1 Year Ago
Merge: from main Tests: none
1 Year Ago
Bugfix: IndexOutOfRange exception when updating player state cache Affected both UsePlayerUpdateJobs 1 and 2 Tests: none, simple change
1 Year Ago
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1 Year Ago
Server compile fixes
1 Year Ago
All buttons functionnal on the localization tools window Removed the old menu items
Rin
1 Year Ago
Road and rail splat
1 Year Ago
Fix merge from addtional_workshop_screenshots
1 Year Ago
merge from additional_workshop_screenshots -> main NOTICE: This includes an update to Facepunch.Steamworks
1 Year Ago
fix compiler define error
1 Year Ago
Cozy Beanbag Seat - Updated GIBs and icon
1 Year Ago
Added a localization window where we can fire all the loc update actions from Started moving everything to coroutines so it doesn't stall the main thread
Rin
1 Year Ago
Completed ring rail
1 Year Ago
Use seconds instead of ms for demo time now that we're using doubles.
Rin
1 Year Ago
More rail progress and sculpting
1 Year Ago
Merge: from baseplayer_serverupdateparallel - Next phase of parallel workflow, can be activated with UsePlayerUpdateJobs 2 - Optim: above mode now uses tasks to send entity snapshots/destroy messages where possible - Optim: above mode uses parallel Burst jobs for server occlusion - Optim: above mode reduced number of occlusion checks we run, more aggressive caching of results - Contains Network++ Tests: build tests of all modes in editor + standalone server build + unit tests + 2p session on Craggy
1 Year Ago
Buildfix: unused variable warning-as-error Weird it didn't get detected outisde of my branch, but ah well Tests: built all modes in editor
1 Year Ago
Bugfix: reset OcclusionCanUseFrameCache on emergency disable of UsePlayerUpdateJobs Tests: none, trivial change