reporust_rebootcancel

139,084 Commits over 4,352 Days - 1.33cph!

1 Year Ago
merge from main
1 Year Ago
- Have crocs properly dive to reach underwater players - Increase croc acceleration when in water - Increase tracking of underwater attack to avoid disconnected hits that feel unfair
1 Year Ago
Have swimming agents like the croc, project target locations to the sea floor before pathfinding
1 Year Ago
When sampling around AI, use agent position instead of transform, as for croc agent can be on the sea floor while entity is on the surface, causing samples to fail
1 Year Ago
Fixed server sending repair blocked errors in english instead of using the client language
1 Year Ago
merge from softcore_update
1 Year Ago
merge from main
1 Year Ago
Update all new animals to use OnAttacked instead of Hurt to properly apply bleeding
1 Year Ago
Reduce tiger damage, but have it inflict bleed (previous commit didn't go through)
1 Year Ago
Reduce tiger damage, but have it inflict bleed
1 Year Ago
add biome overrides for river normal strength, also share biome weight fetching code
1 Year Ago
Add wake disturbance to croc
1 Year Ago
merge from fix_ownership_tape_recorder -> main
1 Year Ago
Fix cassette recorder losing item ownership when it's thrown into the world and picked back up
1 Year Ago
Fix croc spamming turn anim
1 Year Ago
Add some more placeholder audio to croc
1 Year Ago
water mask culling progress
1 Year Ago
Jungle river overrides.
1 Year Ago
merge from fix_deployable_corpse_place_lock -> main
1 Year Ago
Fix being able to put locks on deployable corpses (it didn't do anything but good to fix)
1 Year Ago
merge from softcore_update
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Fixed vending machine gibs not using skins
1 Year Ago
Combined gibs mesh for all corpses Cleanup, fixes
1 Year Ago
Mesh combiner now supports meshes with different materials, creates one submesh per material
1 Year Ago
Added tool to automate corpse gibs mesh combining (took me way more time than doing all of them by hand, classic)
1 Year Ago
Removed GibsSimulator component on retro tc corpse (editor component)
1 Year Ago
Added vending machine corpse
1 Year Ago
Enabled GPU instancing.
1 Year Ago
First pass of jungle color grade (not applied, needs a script amendment) Also first pass of jungle climate settings (probably gonna need an elevation multiplier for aerial density)
1 Year Ago
merge from high_walls_skins
1 Year Ago
Whitelist doors as well (to make sure gates aren't blocking reskin)
1 Year Ago
merge from high_walls_skins
1 Year Ago
Whitelisted furnaces, building blocks and barricades NRE fix
1 Year Ago
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1 Year Ago
merge from high_walls_skins
1 Year Ago
Block high wall spraycan reskinning if something is deployed on the wall and could be destroyed in the process Show a toast indicating which entity is blocking the action
1 Year Ago
gantry pipe end flipped variation. updated textures too
1 Year Ago
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1 Year Ago
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1 Year Ago
Updated workshop OBJ models - Custom SMG, Sleeping Bag, Waterpipe Shotgun, Pump Shotgun, Double Barrel Shotgun, Work Boots, Tank Top, Collared Shirt, Sword, Bear Rug, Rug, Rocket Launcher, Rock
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Update: Split various tick validation functions into smaller loops - Added a couple small extension utils to NativeList This helps isolate code that we'll be able to run as Burst jobs - there's a bit more to split Tests: Staging demo playback - got comparable results
1 Year Ago
Merge from parent
1 Year Ago
Layer fix
1 Year Ago
trawler greybox progress
1 Year Ago
Merge from ent_setup
1 Year Ago
Skeleton.Snake fix