126,992 Commits over 4,171 Days - 1.27cph!

8 Months Ago
- Dont nuke the animator on the server - Cleanup drawbridge - First steps to debugging broken anims
8 Months Ago
Fixed testrunner.runall command Added testlist command, returning the server test list json Added current branch and changest in the test result filename
8 Months Ago
Merge from modding_prefabs
8 Months Ago
Apply root motion
8 Months Ago
Collider tweaks for food cache static prefabs
8 Months Ago
- Get a collider on the new model and setup - Sort out basic animator - Setup realmed removed for the new setup
8 Months Ago
Better fail message for blocker and door controller tests
8 Months Ago
drawbridge wip anims and set up controller/avatar
8 Months Ago
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8 Months Ago
Updated anchor point for medieval door single static prefab
8 Months Ago
Removed colliders on static berry bush prefabs (not needed for static variants)
8 Months Ago
wip drawbridge greybox and anims
8 Months Ago
Removed nunit.framework refs
8 Months Ago
8 Months Ago
RPC & Protobuf for server to send custom phrases
8 Months Ago
Add support to Translate.cs for additional translate files to be added from the server - additional translations will always apply after the built-in ones
8 Months Ago
Update description Update socket names
8 Months Ago
merge from main -> hackweek_modding_improvements
8 Months Ago
merge from protobuf_skip_default_fields_2 -> main
8 Months Ago
Accidently included the codegen exe with hardcoded arguments (when testing)
8 Months Ago
horizon angle fog
8 Months Ago
Reduced cook time to 1 second
8 Months Ago
merge from cui_button_colors -> hackweek_modding_improvements
8 Months Ago
Fix CUI test "Exit" button being covered up by the UpdateTestLabel
8 Months Ago
nunit.framework preserve in link.xml
8 Months Ago
- Prefab cleanup (split client + server nicely) - Add temporary bee buzzing sounds to beehives, natural hives and swarms
8 Months Ago
cooking workbench model and textures
8 Months Ago
Allow the color when a CUI button is hovered to be changed - string `normalColor` - string `highlightedColor` - string `pressedColor` - string `selectedColor` - string `disabledColor` - float `colorMultiplier` - float `fadeDuration`
8 Months Ago
Can now cook Honeycomb in a furnace to produce Jars of Honey quickly
8 Months Ago
- Changed honeycomb stack size to 100 - Removed logs
8 Months Ago
Trees call combat entity die on tree destruction rather than kill
8 Months Ago
merge from dropped_item_name -> hackweek_modding_improvements
8 Months Ago
fog adjustment, remove commented out stuff
8 Months Ago
Fixed manifest failing to generate when we have any other define symbols than CLIENT SERVER
8 Months Ago
Change how SRCDS text color is applied Hopefully less error prone for Linux. Also do not set Legacy win32 color styles if using 24bit color
8 Months Ago
Fix items dropped on ground not using their server-sided name
8 Months Ago
Added UNITY_INCLUDE_TESTS to the define symbols so nunit assembly are present in the build
8 Months Ago
hackweek_swarms -> bees
8 Months Ago
Splashable water items actually increase the wetness value of the attacked player
8 Months Ago
Swarm will keep attacking a player until they pour water on themselves via buckets, water guns or the ocean. If so then egress and fade out
8 Months Ago
Fixed test runner not loading the test list correctly
8 Months Ago
merge from draggable_cui -> hackweek_modding_improvements
8 Months Ago
Reapply brace in correct place
8 Months Ago
Subtract previous fix for BaseEntity.saveload.cs
8 Months Ago
Fixed test list export failing on startup
8 Months Ago
torch - initial 3p anims and prefab updates
8 Months Ago
3p rock anims and set up
8 Months Ago
updated 3p ak deploy to remove jitter
8 Months Ago
Fix apple pie tin mat variant. Restore original pie tin material settings.