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122,298 Commits over 4,048 Days - 1.26cph!

2 Months Ago
merge into aux5
2 Months Ago
Use the condition bar on item icons to show food spoil progress
2 Months Ago
Fix both spoiled and non-spoiled models appearing briefly when meat dropped in the world spoils
2 Months Ago
Fixed a food spoiling NRE Fixed some edge cases that would have resulted in food disappearing when it spoils if the container it was in was full
2 Months Ago
merge from premium_servers -> main
2 Months Ago
bugfix
2 Months Ago
Initial refresh premium status 60s after launch to reduce worst case players waiting 10m before seeing their initial premium status
2 Months Ago
ibc water tank - complete and damaged version
2 Months Ago
missing file
2 Months Ago
lots
2 Months Ago
blowpipe ammo update updated ammo projecticles for scatter and incapacitate darts updated icons, updated .item and other ammo specific prefabs cleaned up folders of unnecessary prefabs
2 Months Ago
opaque bg except for missed rays
2 Months Ago
Print out content as warning if HTTP request fails and slight cleanup
2 Months Ago
Switch PremiumStatusResult from struct -> class because it seems IL2CPP can't deserialize JSON into a struct
2 Months Ago
Backup
2 Months Ago
Merge from vram_budget: Enable building atlasses for streaming
2 Months Ago
Started work on graphical texture optimisation tools (very much WIP). This will come in handy for future tuning of the texture streaming system. Especially once we get back to instancing. Hoo boy.
2 Months Ago
Enable building atlasses for mip level streaming. This might be a pandora's box, but it brings non-streaming texture memory to less than 1 GB, leaving plenty of room for streaming textures.
2 Months Ago
merge from premium_servers -> main
2 Months Ago
Cherrpick rest of commits from `manual_refresh` -> `premium_servers` after the merge from main (so we don't take staging updates onto `premium_servers`)
2 Months Ago
merge from manual_refresh -> premium_servers (before the merge from main)
2 Months Ago
Show "Error" when manually refreshing premium status if the API threw an error instead of `$0/$0` Don't update the local premium status from manual refresh if it threw an error
2 Months Ago
Ensure premium status is always saved to registry when it's changed
2 Months Ago
Fix manual refresh only showing the new status in the UI but not updating the premium status across the whole client
2 Months Ago
Merge from croc (fix client/server compile errors)
2 Months Ago
Merge from tiger (to fix trophies)
2 Months Ago
Have croc not bother to approach prey if it's already too far from water, instead of starting to approach it but then give up
2 Months Ago
Previous changeset didn't go through
2 Months Ago
Have croc match their prey aggression Which means they'll be hyperagressive if sprayed non-stop Pause sometimes when not hit for a while Take their time if not hit at all This helps the croc feel more balanced when faced with different player loadouts Also make croc belly flop side-steppable again as the primary counter play
2 Months Ago
backup
2 Months Ago
Client update fix
2 Months Ago
Added some missing shaders to always included shaders
2 Months Ago
Added Crative.alwaysOnEnabled bool convar to toggle the feature entirely. Add some extra safety checks behind alwaysOnEnabled.
2 Months Ago
manifest
2 Months Ago
codegen -> main
2 Months Ago
code gen
2 Months Ago
show_sprinkler_range -> main
2 Months Ago
Added convar to allow enable/disable
2 Months Ago
Remove unneeded ddraw commands
2 Months Ago
Flags
2 Months Ago
Fixed inaccurate sprinkler radius
2 Months Ago
Added toggleAlwaysOnRadius command
2 Months Ago
Fixed volume guide being slightly offset towards the player
2 Months Ago
Update: use PlayerCache for ServerUpdateParallel Should enable us to optimize for data persistence - will attempt next CL. Tests: played back staging server demo twice, got same analytics numbers
2 Months Ago
- Huge code cleanup - Ensure spheres and hemisphere prefabs can be correctly swapped between
2 Months Ago
Volume guide now disables properly when turning off
2 Months Ago
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
2 Months Ago
Further heater zone placement refinements
2 Months Ago
edited crocodile sprint and swim attack anims
2 Months Ago
Added toggleAlwaysOn single entity command, sets flag for the IAlwaysOn entity you are looking at.