reporust_rebootcancel

128,243 Commits over 4,201 Days - 1.27cph!

35 Days Ago
Allow the other way around and let any graphic object declare itself as the placeholder - a Text object sent after an InputField can define `placeholderParentId` with the ID of the input field to make itself the placeholder without having to ensure the child text is sent before the input field Rename placeholder -> placeholderId
35 Days Ago
Add support for input fields to assign a placeholder graphic manually - up to the server to ensure they send the placeholder text (or image?) before the input field is sent (can be same RPC, needs to be ordered correctly or will print warnings)
35 Days Ago
Update from github repo
35 Days Ago
Ignore debug.invis admins when checking PuzzleReset (contains compile errors from /main)
35 Days Ago
merge from /meta_shift/loot
35 Days Ago
Players no longer spawn river side - resolves spawning inside rivers on all known problematic seeds+worldsize
35 Days Ago
updated shore_crate to match player spawn locations
35 Days Ago
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35 Days Ago
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35 Days Ago
Add `debug.print_topologies` command to print out which topologies are present at the location of the player
35 Days Ago
Exception logging change
35 Days Ago
scientist_boat_ai -> naval_update
35 Days Ago
Add 'effectquality' convar to set the mipmap override level for the "Effects" mipmap group - add simple wrapper for all mipmap groups
35 Days Ago
Apply shelf 11387 for Flavien
35 Days Ago
Assign all textures in the effects folder to the "Effects" mipmap group and enable texture streaming
35 Days Ago
Add mipmap group for effects
35 Days Ago
Time slice tile rebuilding that happens on main thread
35 Days Ago
Remove logs Add back avoidance
35 Days Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 2/? (plastic being plastic)
35 Days Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 1/2
35 Days Ago
merge from modding_ddraw_perms -> main
35 Days Ago
Fix compile error
35 Days Ago
Fix admins not able to run ddraw commands locally - add `ddrawother` command to test server sending ddraw.text command to player
35 Days Ago
Bunch of parenting fixes. Disable triggers in edit mode. Cache once.
35 Days Ago
reduced opacity of chainsaw additive rumble animation
35 Days Ago
merge from main -> modding_ddraw_perms
35 Days Ago
Proper model for improvised_walkway_roof_tarp_300x600_a
35 Days Ago
Merge: from storetakeover_icons - Converts more store logic to use dynamic bundles, reducing ram usage Tests: took memory snapshot in stnadalone build for Store and Home pages
35 Days Ago
rpg incendiary ammunition model with lods, textures, material
35 Days Ago
merge from crosshair_customization
35 Days Ago
Make the code in the export popup selectable
35 Days Ago
Bugfix: UI_Store - preserve which tab was opened when UI_Store is closed Tests: navigated to and away from store in Editor
35 Days Ago
setting up minicrossbow 3p anims
35 Days Ago
Fix colourpicker enable bug, fix texture clear button
35 Days Ago
Clean: remove TODO that turned out unnecessary Tests: none, trivial change
35 Days Ago
Update: UI_StoreItemGrid - allow grid to initialize it's tiles multiple times in a row Tests: clicked between various tabs on the store in editor with bundle backend
35 Days Ago
Update: UI_StoreTakeover - Do not instantiate textures when loading from dynamic bundle Lets us avoid destroy calls, since dynamic bundle unloading destroys things automatically Tests: navigated to the store page in editor with bundle backend
35 Days Ago
Bugfix: ensure dynamic bundle tracks subscriber count accurately This was causing the bundle to not unload in the updated flow Tests: navigated to store in editor with bundle backend
35 Days Ago
wip floorpaper
35 Days Ago
Logo update for charity plushie 02
35 Days Ago
manifest
35 Days Ago
Finally! Working 360 degree avoidance (sixth attempt at avoidance, seems to be the final version!) Stop NPCs on the boat from being targetted as enemies (boat would drive around in circles trying to get close to a passenger) Fix Y values screwing up our targetting vector logic Obstacle system was transforming direction when it didnt need to
35 Days Ago
merge from main
35 Days Ago
Fix loading code not assigning navmesh wrapper to the ptr after creating it, fix null tiles not being handled properly
35 Days Ago
supplied collision mesh for triangle hull block, updated prefab collision scripts
35 Days Ago
Implemented code review feedback, including - Swap cancel & action button positions - Put Crosshair settings above Interaction in the UI settings - Fix code being uppercased in the text field when exporting - Various smaller cleanup bits
35 Days Ago
merge cherry_pick_iteration_speed to main
35 Days Ago
Cherry pick interation speed prefs
35 Days Ago
merge from meta_shit/loot
35 Days Ago
updated powerplant BP fragment spanw location, no longer dorps to floor s2p