139,139 Commits over 4,474 Days - 1.30cph!

9 Months Ago
merge from main
9 Months Ago
Merge from naval_update, keeping destination floating_city2.prefab
9 Months Ago
subtract 116856, 116886 (unpacked all clothing prefabs to try and get around a bug for the vertical slice, seemed to be a local issue)
9 Months Ago
nuked the broken glass bits left improved the climbability of the nets into the bridge of the ships
9 Months Ago
Merge from parent
9 Months Ago
fixed blockers around FC2 bridge (for good this time)
9 Months Ago
Unsaved terrain prefab id's
9 Months Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)
9 Months Ago
Merge from parent
9 Months Ago
Some missing topo.
9 Months Ago
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
9 Months Ago
Beach tweaks.
9 Months Ago
Move tutorial islands further away from deep sea (only cover half of the map edge)
9 Months Ago
Fix terrainData list removing, clamp activeTerrainIndex to length, and move matrix setup into terrainData constructor
9 Months Ago
Fixed constant NRE's and profiler errors in WaterCamera
9 Months Ago
Merge from island_scenes
9 Months Ago
TerrainMesh now searches from the root of the island, should catch the various rocks using terrain blend shaders Added debug.printterrainconfig TerrainConfig is now a BaseScriptableObject so we can use FileSystem S2P both islands
9 Months Ago
Merge from parent
9 Months Ago
Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)
9 Months Ago
Merge from floating_cities
9 Months Ago
Invoke gestures with a gesture config, not a string Clamp the gesture list so the scroll doesn't feel bad
9 Months Ago
Merge from main
9 Months Ago
Merge from boomerang_animfix
9 Months Ago
Update icon of boat stairs block
9 Months Ago
Don't spawn tutorial islands in the deep sea
9 Months Ago
Merge from main
9 Months Ago
Fix autocomplete issues with chained commands, fix command history issues with new lines.
10 Months Ago
Merge from steam_timeline
10 Months Ago
merge from qol_dump_improvements -> main
10 Months Ago
Potential fix for DontDestroyInScene having too many objects
10 Months Ago
More improvements - add profiler samples around each area so you can see why the whole dump takes 5+ seconds - add Hierarchy.Total that shows total size of each part of hierarchy + all children (so you can see what hierarchy has 100k+ components)
10 Months Ago
adding small engine gibs / updating prefab
10 Months Ago
Bump up max ray hits on query vis, burst compile invalidating ray hits (this probably won't make much of a difference, more of a setup for future unmanaged validation)
10 Months Ago
Bugfix: fix invis players not replicating positions & rotations Tests: spectated invis player, didn't observe and animation glitches as the comment warned (tried rock, torch, ak)
10 Months Ago
Bugfix: don't destroy local player when spectating player going invisible Fallout from the recent rewrite. Tests: while being spectated, toggled invis a bunch of times - no NREs on the client. invis player doesn't replicate, though, will fix next.
10 Months Ago
Splatting progress
10 Months Ago
merge from fishing_village_collider_fix_fix
10 Months Ago
Reapplied 132483. S2P
10 Months Ago
Let's try randomizing client port if not overwritten by client Map icons for new TF2 maps Fix some BSP files not loading due to recent changes team_control_point (TF2) placeholder entity Pull Request: Minor optimizations for PlayerSelectSpawn Player:GetPunchAngle errors with lua_strict 1 (deprecation warning)
10 Months Ago
merge from workshop_filedialog_title -> main
10 Months Ago
Add title text to workshop file dialog, customize for bulk import
10 Months Ago
- Rewrite the buffer update logic to ensure a direct update only happens once per frame to make DX11 happy. - Always update the entire buffer to make greedy GPU drivers happy. - Add IGraphicsBuffer wrapper because Unity didn't do it so I can finally stop copy/pasting everything. - Use a function pointer (👻) in damage region processing for similar reasions. - Unlock the arrays in Update in case OnPreCull wasn't called. - New debugging ConVars: `reorder_instances_job`, `damage_bitscan_job` and `buffer_upload_mode`
10 Months Ago
oil rig platform lods and collision oil rig foot flat lods and collision
10 Months Ago
RPG7 - Texture update
10 Months Ago
Finalized spawns.
10 Months Ago
walkway roof tarp collider fixes
10 Months Ago
Casino converted paddling pool into a non-entity static object Static variants of broken down chippy arcade to reduce the number of entities in the scene Fixed bar merchant
10 Months Ago
edited naval large sails anims
10 Months Ago
undid change in file I don't remember touching (harmless)
10 Months Ago
updated naval anchor animations