reporust_rebootcancel

155,209 Commits over 4,536 Days - 1.43cph!

12 Months Ago
merge from main
1 Year Ago
merge from fix_console_flickering -> main
1 Year Ago
Fix all the flickering in the windows console and all the pre-existing bugs - boils down to avoiding clearing text (by writing spaces) before writing the new characters, to prefering straight overwrite where possible - changed both status text and input text to only be updated when needed - that change created a bunch more bugs (not listed here for our sanity) and made below bugs stand out more - fix multi-line log messages cutting off when reaching the bottom of the buffer - fixed the cursor bouncing around as you are typing commands
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Re-applied 132706 after merge
1 Year Ago
merge from naval_update
1 Year Ago
Deep sea generation tweaks and improvements
1 Year Ago
Add correct components to rear turret Standing mounted turret seat setup
1 Year Ago
Mounted Turret Seat now supports multiple turrets on the same vehicle Initial rear turret setup
1 Year Ago
Merge from deep_sea
1 Year Ago
1 Year Ago
shield improvements
1 Year Ago
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Setup right entities Setup prefab variants
1 Year Ago
Add favourite paths to the file dialog
1 Year Ago
naval_update -> gun_turret (missed files)
1 Year Ago
naval_update -> gun_turret
1 Year Ago
Add /copypaste/ and /demos/ to shared ignore.conf file
1 Year Ago
Filled itemname on both charity plushies steam item
1 Year Ago
Added charity plushies to the skin viewer
1 Year Ago
fixed nightlight being too blue and dark
1 Year Ago
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1 Year Ago
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
1 Year Ago
set up wire and hose entities, removed duplicate override controller
1 Year Ago
Update: AnalyticsUploader - combine AzureBulkJsonUploader and AzureBulkCSVUploader into BulkAccumulator - this also allows to combine the 2 uploaders into 1 This enabled aligning EventRecord serialization with current system. I think this is the last change to the code, next up will updating user code and testing in "real world". Tests: ran unit tests
1 Year Ago
setting up vm rpg skin
1 Year Ago
corrected deep sea shore vector positioning and how we copy the data into the current deep sea shorevectors map - something is still broken with the data, but the map matches the deep sea bounds size and aligns with island positions properly now
1 Year Ago
Casino upper floor dressing progress Fixed roof_flat_300x300_b Plywood variant for bar tables
1 Year Ago
Update: AnalyticsTable - bring back useJsonDataObject support Tests: ran unit tests
1 Year Ago
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1 Year Ago
Continued work to floating city 3 (still WIP) - floating walkway set dressing
1 Year Ago
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1 Year Ago
Enabled Frame Timing Stats within the Player settings as this is required for gathering GPU timings in release builds
1 Year Ago
Compile fix
1 Year Ago
merge from main
1 Year Ago
Fix error when build happens before navmesh is initialized
1 Year Ago
Adding 50 cal right rig
1 Year Ago
Added GPU frame timings to the performance logging
1 Year Ago
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1 Year Ago
Have DecayEntities affect navmesh at runtime when spawned and destroyed by default (remaining todo exclude IOEntity, AnimatedBuildingBlock, BaseTrap, etc)
1 Year Ago
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1 Year Ago
created skins folder in rocket launcher folder, temp set up rpg as a spawnable weapon
1 Year Ago
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1 Year Ago
Boat building station is no longer a StorageContainer as it was never needed. Set Clear Area menu item to always be the lowest priority so it never appears as the default.
1 Year Ago
Tests: add all Analytics Uploader tests - Covers ClientFPUploader, ServerFPUploader, AzureBulkJsonUploader, AzureBulkCSVUploader with multithread data generation - Specialized editor logging for each uploader, as it doesn't make sense to emit compressed goup ClientFPUploader will need internet connection as it relies on steam Tests: ran unit tests