144,115 Commits over 4,413 Days - 1.36cph!

14 Minutes Ago
Codegen
34 Minutes Ago
Mortar animations on the v4 rig
1 Hour Ago
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exported 3p holdtype animation sets with names beginning with A and B after updating 3p running/jog anims. Also set player animation controller timescale for the sprint to 1
1 Hour Ago
Restoring this branch from yesterday I had to delete (sorry)
bot
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Subtracting 150318
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Fixed an issue with flickering point lights caused by them having different shadow biases
1 Hour Ago
Subtracting 150367
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Subtracting 150376
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Subtracting 150380
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Subtracting 150385
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Subtracting 150388
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blowpipe charm position tweak
1 Hour Ago
Merge from terrain_lowering_nms_large_cave
1 Hour Ago
Restoring a bunch of commits from yesterday I had to delete (sorry)
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merge from main
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Subtracting 150838 (reapplying new navmesh)
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Merge from terrain_lowering_nms_large_cave (reapply)
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Subtracting 150878 (new submesh subtract) i.e. reapplying new submesh
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3 Hours Ago
Modified Jenkinsfile to utilize fpbuild installer scripts to manage fpbuild version per pipeline instead relying on globally installed version on the Jenkins runner system.
Today
Subtract 150311
Today
Test branch Start from cs 10513 and merge in 150311
When sprinkling in local servers ensure they're under like 150km rather than < 1000km
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Today
Merge from terrain_lowering_nms_large_cave
Today
Re-bake missile silo heightmap to workaround AddToHeightMap issue
Fix deployable snapping not working properly in some cases Client now sends over its setup and server validates (just like regular placement)
Today
add RustForwardOpaque lightmode to opaque geometry pass
Final fixes
Today
RRP deploy guides
Today
Add version printout to the server log file, was only on client before
Today
More lighting
Today
Add queen bed entity to large apartment
Today
Create queen sized apartment bed
Today
Add single bed to medium apartment
Today
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Today
Try forcing max reliable payload size for P2P addresses
Today
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Today
merge from main
Today
blowpipe charm position changes
Today
Get rid of the song and dance of default.exe from X360 days More merges from x86-64 beta Reduce alloc size in CGameClient::WriteGameSounds Try sending small P2P packets using reliable P2P protocol (instead of unreliable) * It seems to have improved the join stuck issue in limited tested
Today
Lighting progress
More WIP changes
Another attempt at a fix