150,293 Commits over 2,588 Days - 2.42cph!

33 Minutes Ago
Added new spawn populations for tundra trees and bushes
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35 Minutes Ago
Adjusted densities and spawn settings for temperate bushes, forests and tundra trees
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35 Minutes Ago
Reorganized tundra and temperate trees Lowered health and wood yields for saplings Generated new prefab ids for all tundra trees
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38 Minutes Ago
Added a custom VoiceList and VoiceEntry themed for the gamemode and don't show voice entries for The Hidden so they can whisper things to you
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49 Minutes Ago
Addon cache
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1 Hour Ago
Tidying up client join, content download Loading progress update Merge branch 'master' of sbox
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1 Hour Ago
Accidentally made players the Brawler class by default
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1 Hour Ago
Added a loading screen for the brief team that a player has not spawned in or had a team set, tried to import the MP5 and SPAS-12 from Rust but had issues so that's on hold
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1 Hour Ago
Boar, stag, wolf fixes.
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1 Hour Ago
Moving camera components around etc.
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2 Hours Ago
FGD Clean Up Removed a bunch of old/ not working stuff
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3 Hours Ago
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3 Hours Ago
Added -fastbuild option to studiomdl.exe that does not write/compute .sw.vtx and .dx80.vtx files
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3 Hours Ago
3 Hours Ago
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4 Hours Ago
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4 Hours Ago
New spawn populations asset update
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4 Hours Ago
removed a stray ladder volume at WTP
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4 Hours Ago
merge from backport branch
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4 Hours Ago
added metal bed frame, mattress, sheets, autopsy table, emergency exit sign incidental props plus gibs and collision, set up basic prefabs
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4 Hours Ago
Tweaked cooldowns of The Hidden's abilities, balanced damage of all I.R.I.S. weapons, and added a Deployment menu when the round starts so I.R.I.S. can select which "class" they want (currently Assault or Brawler)
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4 Hours Ago
prefab files for the new model variants
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4 Hours Ago
Ref
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5 Hours Ago
merge from main
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5 Hours Ago
merge from HDRP_Art_Backport/wipe_2
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5 Hours Ago
snow and arid overgrowth grass prefabs
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6 Hours Ago
6 Hours Ago
Cliffs are now using TerrainPlacementBlocked instead of adding swamp topology everywhere they spawn
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6 Hours Ago
early work on biome specific overgrowth meshes
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6 Hours Ago
changed one of the rock clutter prefab distances being too far culling
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merge from animal fur branch, taking the prefab changes from that branch.
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Today
No longer spawn cliffs all over the prefab mountains
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Today
Fixed a regression with gamemode search bar where it expected the input to be lowercase at all times
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Today
Make Player.IsSpeaking shared (on server, it will return true within 0.1s of the last voice packet from a player, no packets are sent when the voice chat button is held but the player is not talking) Reduced update rate of PlayerCanHearPlayersVoice when nobody is talking to 5 seconds
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Today
poker chip models
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Today
Fix for l96 worldmodel issues. -improved uvs on LOD0 which was causing issues.
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credits changes
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credits zapper hit sfx give player shield when respawning tweaked credits powerups tweaked credits fp crawler campaign order ignores locked state credits pixel changes
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Sam
Today
Linear gradients default vertical
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Today
Client api content download
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Today
Removed some compound/outpost vendors - some were a temp fix prior to techtree
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merge from cargoship work
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Today
art drop
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Today
WIP shot list UI
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Today
Various river improvements I experimented with while debugging 60538
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