135,587 Commits over 4,293 Days - 1.32cph!

3 Minutes Ago
Merge: from playerinventory_oncycle_optim - Bugfix for leaking onCycle items when calling Item::Remove Tests: unit tests + cooked meat, consumed, cooked again
4 Minutes Ago
Bugfix: fix leaking onCycle items when calling Item::Remove - Consolidated onCycle callback cleanup to DoRemove - ItemManager::DoRemoves(bool) can now force remove all items - Added a unit test to validate the logc Tests: ran unit test, cooked meat on a campfire, ate it, cooked again - no exception
10 Minutes Ago
Merge from main
13 Minutes Ago
Simplify wooden collision
15 Minutes Ago
- Paintball overalls mostly functional - Update WearableNotifyConditionalClothing to be able to check for clothing both under and over the source wearable, and for a clothing slot match only on specific slots - Changed PlayerModel.HasClothingUnder to return the bitmask value of all clothing slot matches both under and over the source wearable - Remove garbage allocations from SkinnedMultiMesh.FindParts
21 Minutes Ago
Merge from Main
25 Minutes Ago
armor box prefab updated
26 Minutes Ago
merge from artist_pack_dlc
26 Minutes Ago
BakeBallPositionsToVertexColor compile fix
34 Minutes Ago
merge from artist_pack_dlc
35 Minutes Ago
random meta keep deleting itself
35 Minutes Ago
Fixed reactive target not paintable
38 Minutes Ago
Merge from parent
39 Minutes Ago
Merge from small_engine_col_simpler
45 Minutes Ago
Fixed paintable window ground watch
50 Minutes Ago
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52 Minutes Ago
Holosight refresh update
58 Minutes Ago
More rotation fixes on all frames Fixed large light up frame sticking into walls
1 Hour Ago
cannnon ball world model
1 Hour Ago
Handmade Sight LOD fixes
1 Hour Ago
Standing frames rotation fix
1 Hour Ago
merge from hopper_shader_test
1 Hour Ago
cherrypick from 141464
1 Hour Ago
set deploy rotation on frames to 90
1 Hour Ago
Paintball Gun - worldmodel hopper updates to material, meshes and prefab
1 Hour Ago
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2 Hours Ago
Impact splat colours vertex driven, so that we don't need a ton of mats.
3 Hours Ago
toggled rotate on deploy and after deploy on frames
4 Hours Ago
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Today
Merge from naval_update
Today
Removed more colliders from shadow proxies on leg_shared_geo S2P all floating cities
Today
Merge from floating_cities
Today
Remove overlapping couch on Ghost ship 1 (not using remove_static_couch branch due to conflict)
Today
Merge from boatplanner_worldmodel
Today
Merge from artist_pack_dlc
Today
Merge from naval_update
Today
Ensure InitLOD is called before GetBounds, prevents unit cube bounds
Today
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Today
Fixed UpdateBuoys NRE in demos NRE's caused by setting the demo time will no longer stop shots from working
Today
Merge from main
Today
Merge from Reserialize_Prefabs_2
Today
Restore module_1200x1800_2way
Today
removed large and huge signs from easel capability
Today
Fix window not keeping damage when picked up
Today
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
Today
Movable colliders on reactive target are now parented to regular colliders
Today
Fix error from pasting dead boats, only update submerged states of filtered buoyancies.
Today
Add cannon reload animations to the shared content bundle.
Today
Fix easel deployOBB, move back camera position, cant place so close to walls
Today
artist canvas names to put size at the end