125,631 Commits over 4,171 Days - 1.26cph!
Musical instrument and bow updates for entity, hold types and anims
Cargo can no longer exit the main island from the deep sea side
Added cargoship.egress command
More dirt on food market containers. Alpha added to hanging fish material.
Removed the blue cast from the clovers on our old grass splat texture.
Ground spawn improvements.
merge from skeleton_bonename_fix
Changed BoneProperty name tpye from phrase to string instead
No reasons to have phrases, they arent translated, we always excluded them from the phrase update and its causing issue with the recent localization changes
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naval_update -> scientist_boat_ai
Fixed problematic range mapping
merge strip_ghostship_renderbatch to naval_update
Strip renderer batch components from ghost ships
Adding vendor NPCs and recycler, etc. to floating city level
missing localize on rcmenu
Include a version number (4 bits) to make future crosshair code changes easier and allow us to keep compatibility with old codes
Switch to base 62 to ensure only alphanumeric characters are used
ignore obstacle logic running when the desired pedal is meant to be around 0
color tweak on floating_walkways_surfaces_a mat
Force a reverse of at least x seconds
Environment volumes added to supplies barge, falloffs tweaked in farm and supplies. Increased LOD values for floating walkways. New jerrycan coloured variants.
merge from drone_storage_slot
material tweaks to piers of floating city to enhance readability, increase algae look
added "marked hostile" text to rc fro drone feedback, fixed text not being disabled when drone is destroyed
Make sure cargoship cannot spawn from the deep sea side when trying to find a random point offshore
pass down override item into SetUpThrownWeapon virtual func, fixes casette recorders
handle inter-realm collision properly in EntityCollisionMessage by ignoring it, not converting the entity
Merge from vram_monitoring
Changed the texture.memory_budget_factor convar to texture.memory_vram_factor to prevent old settings being loaded. This was also set to Debug only with no saving, as the memory budget for textures is now fully calculated via code.
fixed normal item drop that had broken in cleanup
Increased LOD distances of containers and removed final cull. Removed batching from concrete debris to try prevent flickering.
merge from hot_air_balloon_mark_users_hostile