133,505 Commits over 4,262 Days - 1.31cph!
set repair and pickup to twitch rivals sofa
world model outline for candle hat
Adding more player update anim transfers
Handle textures that are clamped to a maximum size from being falsely flagged as NPOT
Merged main to build_cache_redirect
fixed mag not hiding/showing during 3p reload
- Set detailed packing data as serializable so its included in the export
- Dont export with pretty print (to save space) brings a 10 second sample from 7MB down to 3MB
- Codegen
Network Profiler
- Can now profile for x seconds via command line
- Export to JSON file
- Import from JSON file
Add modified script for generating a list of Job Safe Unity APIs.
fixed all the snapping between fire anims due to no matching poses (masked by long blend times), this was also apparant on the base LR300 which is also now fixed
ScientistBoatOilrigManager: Fix collection was modified error.
Glow eyes repose - added new mesh for the glowing eyes
handle height comparison on all bake shore vector data when applying, only 1 of the 4 data arrays was doing it correctly
Allow wooden barricades in the deep sea
merge from spacestation_storepages
Updated space LR and space station store pages: added branding and updated media
M92 block out animations added and animator updated with speeds changed to 1
Boat building UI toggles its canvas when not visible
merge from event_canvases_fix
Fixed halloween and easter event canvases being enabled at all time
Adding viewmodel rig for new m92 refresh model
Fixed oil rig world space canvas never being culled (has been stomped at some point)
S2P both oil rigs
wallpaper.tool entity edited. uses r prop instead of r hand
Merge from finished_boat_hammer.
Added PlayerBoat.HammerRepairEnabled convar, gates repairing finished boats with the hammer.
Boat's max health gets set to max health of combined block maxhealths, not just the combined health.
port PostOpaqueDepth to RRP, prerequisite for water
Fix 2 NREs with Indirect Instancing enabled
* Convert INDIRECT_INSTANCING_ON to a global keyword because it kind of is global
* Make sure INDIRECT_INSTANCING_ON is always defined in the GCINCLUDE section (Fixes shipping containers)
* Allow changing indirect_instancing.enabled at any time in the Editor (FIxes entering play mode with it enabled)
Fix cell mesh sizes at each LOD
Fix palm tree trunk displacement
Fix wind attenuation issues with displacement causing jittering
merge from space_station_weapon_skin
Corrected material merge fuckery
merge from space_station_weapon_skin
merge from spacestation_storepages
Added space station building skin store media
Magnet crane can now sleep
Seems to take a couple of tries to actually settle once a player dismounts
Had to add some box colliders to replace the wheels otherwise the crane would sink into the ground once the wheels were disabled
The one magnet crane on the map was taking 0.28ms each fixed update even when not in use and was the slowest part of the fixed update, now takes 0.06ms once sleeping
Merge from farm_plant_respawn_fix
Fix mesh create errors, change from vertCount to vertLOD index for choosing lowest LOD vertex count
Frankenstein monster 1&2 repose