141,992 Commits over 4,383 Days - 1.35cph!

35 Minutes Ago
Implement surplus upgrade.
52 Minutes Ago
Industrial Large Furnace - texture updates and added charcoal
56 Minutes Ago
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1 Hour Ago
merge from mortar_prototype
1 Hour Ago
Fix compile error
1 Hour Ago
merge from beard_setup
1 Hour Ago
merge from parent
2 Hours Ago
Synced male skin set with dye beard hair set (alphabetical) reverted player model back to male/female skin sets
2 Hours Ago
This fixture was messed up and missing all mesh LODs
2 Hours Ago
Skinning pass for cocoknight armour
2 Hours Ago
More shadow light cleanup.
2 Hours Ago
merge mortar_prototype to main
2 Hours Ago
super wip bridge entry segment spawning, just testing high level approach and prefab setup
2 Hours Ago
Fix client predicted reloads not stopping on mortars
2 Hours Ago
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
3 Hours Ago
Removed Old Apartment Kitchen Folders
3 Hours Ago
Dye collection syncs between head hair and faciar hair
3 Hours Ago
updated blendtree names
3 Hours Ago
adjusted wooden shutter collision
3 Hours Ago
Added walk footstep events
3 Hours Ago
Fix crash when shooting mortar :facepalm:
3 Hours Ago
Fix compile error
3 Hours Ago
merge from Electric_Furnace_Workshop
3 Hours Ago
Add spotilight and pulsing support
3 Hours Ago
Bone club Inventory sounds and Icepick tap sound changes
3 Hours Ago
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4 Hours Ago
Roof structures LODs, colliders and prefabs
4 Hours Ago
Tweaks for updated light fixtures.
4 Hours Ago
main -> vendingmachine_ui_refresh
4 Hours Ago
deployablesnapping_preview_fix -> main
4 Hours Ago
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4 Hours Ago
testlist
4 Hours Ago
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
4 Hours Ago
Shutter A collision and LODs
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
New: StableObjectArray, a pending replacement for StableObjectCache - added basic tests, needs more Follows TransformAccessArray API, provides similar stability guarantees as StableObjectCache but requires to be interacted with differently. Tests: ran unit tests
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
windmill_fixes -> main
5 Hours Ago
Rebase on /main
5 Hours Ago
merge from tincanalarm_v2
5 Hours Ago
Updated tin can alarm description
5 Hours Ago
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
6 Hours Ago
Reduced loaded molotov light range
6 Hours Ago
Kiosk A - LODs, collision, shutter LODs, prefab setup
6 Hours Ago
Added tin can alarm open/close sounds
6 Hours Ago
Merge from workbench_upgrades
6 Hours Ago
Tooltip repurpose.
6 Hours Ago
merge from main