141,152 Commits over 4,383 Days - 1.34cph!

12 Minutes Ago
- industrial large furnace: prefab and item setup, lod0, material - industrial decor pack sitem - ran manifest and localization
1 Hour Ago
Dye material updates
1 Hour Ago
Adding some roof barriers models to the apartment complex main building scene save
1 Hour Ago
Deleted old hair dye sets
4 Hours Ago
Adding collider meshes for the road prefabs that were introduced for the apartment complex
5 Hours Ago
Asset bundle test: Use full absolute path and platform-specific directory separator
5 Hours Ago
Merge from main
5 Hours Ago
Merge from editor_copytexture_error_spam_fix
5 Hours Ago
Add copilot-instructions.md
5 Hours Ago
ignore.conf update
Today
Merge from terrain_culling_uav_fix
Today
Merge from main
Today
added some fake interior boxes to the broken windows prefabs tweaked rooftop material to fit the new bitumen roof textures
Today
merge from waterwheel_deployable
Today
merge from atmosphere_workshop_error_fix
Today
subtracting 147419 waterwheel headbob - Camera fuckery
Today
UAV format support check for terrain culling
Today
potential fix for obscure Graphics.CopyTexture error spam in editor
Today
put vclouds/vfog stuff under sky dome prefab so all scenes that have the sky dome pick them up automatically. should get rid of all black sky issues and workshop error
Added playground.hair to test dye sets Added mid length dye materials Added mid-length gradient map
Today
merge from main
Today
fix water wheel pushing splash sound effect playing when the wheel is on land
Today
tier 3 reinforcement plates, lods and prefab setup
Added mid-length style
Today
Fix remove default unity terrain check from map render
Today
Play poof particles when fuse becomes visible
Today
merge from junkyard_greencard_fix - build
Today
merge from wiretool_fluidtankboat_fix
Today
merge from devtools_escape_fix
Today
merge from adminui_copy_fix
Today
merge from loadoutUI_refresh_fix
Today
merge from waterwheel_deployable
Today
merge from skinviewer_chickencostume_bc_fix
Today
merge from sessionmodal_fixes
Today
merge from vclouds_refl_error_fix
Today
merge from storehero_text_fix
Today
update from main
Today
update from main
Today
Remove fuse lighting from mortar. Add instantly firing on reload. Fix firing point not being attached to the mortar. Implement distance text Implement velocity calc for mortar firing. Remove aim direction resetting on reload (old inherited behaviour) (Mortar seems functional, needs randomness and recoil.)
Today
Make some progress getting Rust/Standard to work with BatchRendererGroup
Today
Update "Rejected transfer of" warning to be more descriptive * And also moved it after existing file check, so it doesn't spit out misleading warnings Add .ani to serverDL whitelist Fixed Lua error with duplicator's control panel Clamp down on more invalid paths Turn some console messages into warnings so they are easier to see Reduce scheme max font size to 150 * Fixes some weapon selection icons not having their blur at 160 More killicon aliases Vehicles inherit physics icon, hl1 mp5 and grenades use HL2 alternatives More BMS NPC placeholders * I am not even sure I should be doing this. Adds the zombie variations, sets the human grunt models, randomizes faces Consistently apply ammo HUD coloring when empty
Today
Revert unnecessary changes to GetCloseConnections, HasCloseConnections, and HasConnections that was causing server perf issues
Today
FlexVirtualScroll:GetItem NRE fix attempt
Today
Added salvaged axe
Today
merge
Today
Fixed title text not showing if the url is empty (igno Url can now redirect to any store subtab
Today
Fixed store hero title text not showing
Added and set up conditional meshes for wooden armor jacket and pants male and female
Bitumen roof texture set rework and masks
Renamed bitument roof textures for consistency