135,720 Commits over 4,293 Days - 1.32cph!

Just Now
Adjusted safezone params to be max depth
15 Minutes Ago
Paintable Reactive Target - Re-rendered icon with proper shaders, simplified floor collisions, adjusted target collisions angle when down
25 Minutes Ago
Compile fix
25 Minutes Ago
merge from main
31 Minutes Ago
Slightly delay BakeDragAngles on init
43 Minutes Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
52 Minutes Ago
merge from main
57 Minutes Ago
merge from naval_update
57 Minutes Ago
Better check for helicopter smuggling when crossing to the deep sea
58 Minutes Ago
merge from main
1 Hour Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
1 Hour Ago
merge from main
1 Hour Ago
frameless canvases - moved tape outwards to improve tiling
1 Hour Ago
merge from artist_pack_dlc
1 Hour Ago
Tweaked light-up frame sockets so they don't stick in wall too much
1 Hour Ago
Merge from parent
1 Hour Ago
Merge from naval_update
1 Hour Ago
Merge from small_engine_colliders_fix
1 Hour Ago
Fixed spray can reskinning always showing "Blocked by intersecting player" when blocked instead of the real deploy error
1 Hour Ago
Paintable windows are destroyed when a player boat sinks
1 Hour Ago
Fixed the lighting for the Standard shader's decal layers on transparent surfaces
3 Hours Ago
Started work on setting up performance tests for shadow presets
4 Hours Ago
meds box guide mesh and gib surface property on prefab
4 Hours Ago
adaptor position on scrap, stone, ammo, explosive box
Today
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Merge from artist_pack_dlc
Merge from main
Paintball gun progress Paintball splats still using placeholder decals but are showing with the right colours for all players Paintball pellet colours also now getting updated in viewmodel
Today
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Today
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Today
artist pack deployable sounds
Today
merge from main
Today
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Merge from naval_update
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Merge from naval_missions
Today
merge from main
Today
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Today
Merge from parent
Today
Merge from naval_update
Today
Regenerating the manifest added new pooled strings to it (not concerning at all)
Merge from naval_missions
Merge from main
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Today
Update manifest (manifest)
Today
Update manifest (prefabs)
Today
merge from naval_update
Today
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Today
Optimise HasRequiredItem