136,938 Commits over 4,324 Days - 1.32cph!
Better fix, match the old capsule entirely with an OBB
If anything this will allow sprinklers to hit more planters slightly
Adjust sprinkler splash bounds box to more closely match last months behaviour
Should fix sprinklers on walls
Fixed redirect skins not working with Industrial filter optimisations
Added a test to cover this case
Fixed possible NRE when looking at an object thrown into a small ramp
merge from bbs_exploit_fix_v2
merge from lowfps_oven_improvements
Improve handling of BaseOven at extremely low frame rates
Still apply delta in increments of UpdateTime, but allow for multiple increments to be processed each tick to speed up the backlog
Very minor HasAttachedStorageAdaptor optimisation, seemed to save maybe 0.01ms sometimes
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Merge from main
Conflicts auto resolved on: Rowboat.prefab, Cannon.deployed.prefab, paintballgun.entitiy.prefab, HeldEntity.cs, HeldEntity.Client.cs, PlayerModel.cs
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merge from guntrap_leak_fix
merge from fix_texture_streaming_naval
merge from bbs_overlapping_building_construction
merge from hold_type_swap_footstep_fix
Logistics baseline:
Added data chip, can be deployed on entities to add data ports and expose new data
- HBHF sensors expose detected player positions
- Auto turrets expose their exact number of ammo left
Added ethernet tool, used to wire the new data IO type
Added data computer, has data inputs and is where you can consult data from all connected chips
Revert mip streaming on textures used by foliage grid system
Fixes blurry rocks, sea weed, corals
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merge from Frame_Playerboats
merge from artist_pack_dlc
merge from smallartistframe_placement_fix
merge from artistpack_storepage
merge from paintballgun_viewmodel_fix
merge from boat_destroy_ents_fix
Fixed small artist canvas frame being placeable on top of itself
merge from strenghtenedwindow_rugs_fix
Restored rug and bear rug prefabs to their versions before rug_window_fix
Set paintable window glass collider layer to Construction too
Restored strengthened window glass collider layer to Construction
Implement no respawn icon for player boats
Subtract subtraction of naval_update merge, fix compile error on server
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Fix null exception when quickly switching between paintball guns
In editor client server, PrefabPreProcess::Process always make a copy of the prefab even if no processing is needed, to avoid touching the asset
This fixes instantiated prefabs saved as disabled after playmode
subtracting
142870 naval_update merge
merge from island_shore_seam_fix
merge from minor_turret_adjustments
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merge from pt_turret_reload_mag_fix
scientist_boat_aggro_fixes -> main
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scientist_boat_aggro_fixes -> main
Ensure scientist boats dont target players deep underwater
ptboat_front_turret_nerf -> main