137,809 Commits over 4,324 Days - 1.33cph!

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29 Minutes Ago
Preserve the RMB behaviour when cloning plants
47 Minutes Ago
Merge from main
49 Minutes Ago
double_voicechat_fix -> main
51 Minutes Ago
Ensure duplicates arent added with secondary connections. Can be expensive in certain cases but doesnt run 24/7
60 Minutes Ago
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
59 Minutes Ago
Merge from pm_equip_tool
1 Hour Ago
merge from naval_update/io_boats
1 Hour Ago
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1 Hour Ago
Change foliage_instancing to shader feature
1 Hour Ago
Continue to apply boat based sway while firing
1 Hour Ago
Merge from main
1 Hour Ago
Merge from main
1 Hour Ago
Fixed string lights Used flag not being reset correctly if the player stopped wiring at >5m from the box It was blocking the "Wire" interaction, allowing you to edit the lights later
1 Hour Ago
Fix bug that could sometimes cause player voice duplication
1 Hour Ago
Cleanup and minor changes
2 Hours Ago
Fixed string lights mixing up local and world, its all local now
3 Hours Ago
Disabled mip maps on string lights wire textures, streaming doesn't work with line renderers
3 Hours Ago
merge from main
3 Hours Ago
Merge from fix_steam_nickname_bag
3 Hours Ago
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3 Hours Ago
Merge from ghostship_phys_improvements
3 Hours Ago
Merge from drone_deploy_guide_fix
3 Hours Ago
Merge from fallback_fishing_spawn
3 Hours Ago
merge from wallpaper_playerboats
3 Hours Ago
Fixed wallpaper occasional deployable mismatch by overriding the entity for FindAppropriateHandle Bumped the ray radius so the picked entity doesn’t oscillate too much
3 Hours Ago
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
4 Hours Ago
Fix truncation of entity IDs from 32->64 bits in FileStorage.Get (thanks Jexs) This was causing artwork to disappear on some servers
4 Hours Ago
Added poolable to all wallpaper prefabs (no clue why I didnt add this initially?)
4 Hours Ago
Hull square and hull triangle socket name update
4 Hours Ago
Fixed wallpaper placed on finished boat not toggling its batching component
4 Hours Ago
Make it private so it works better with domain reload
4 Hours Ago
Allow wallpaper deployment on finished boats Simplified WallpaperPlanner construction switching logic
5 Hours Ago
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason
5 Hours Ago
merge from hackweek_more_tests
6 Hours Ago
Updated wallpaper commands to work with player boats
6 Hours Ago
merge from /fixes
6 Hours Ago
More checks in WallpaperPlanner that needed Vehicle_Large
6 Hours Ago
Updated wallpaper inside sockets to include vehicle_large
6 Hours Ago
Added wallpaper sockets and wallpaper conditional models to all boat parts Updated wallpaper settings
Today
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Today
Apply some changes to increase network transfer speeds * In my limited tests, file transfers can reach 600KB/s now @ default settings, which is must higher than the 20-40? kb before @ default settings Microoptimization to SVC_CreateStringTable bandwidth usage BaseCombatWeapon netowkring changes * Send local player exclusive data to spectators as well, such as clip1 and clip2 * Reduce network bit count for m_iState * Remove CHudTexture methods from server builds Nextbot networking changes * Network m_lifeState (Entity:Alive), same as NPCs * Fixed health/maxhealth not networking in singleplayer Remove some unused networked fields from vehicles m_nScannerDisabledWeapons and m_nScannerDisabledVehicle
Today
First pass on paintable rotation helper tool, with toggle to turn it off
Today
Redirect fixes - paintable reactive target category Misc -> Electrical - twitch rivals desk stack size 5 -> 1 and enable maintainMaxCondition - legacy wall and adobe gate had old ingredients and were recycling slightly wrong - innertube skins had missing ingredients and couldn't be recycled at all - enable allowBurying x4 - disable allowBurying x1 Tests now all green
Today
merge from naval_update/io_boats
Today
Fixed triangle planter and triangle railroad planter having non convex colliders Remade powered water purifier collider using primitives
Today
merge from parent