135,626 Commits over 4,293 Days - 1.32cph!

4 Minutes Ago
pt_boat_turret_fixes -> main
5 Minutes Ago
Ensure rear turret marks itself as dirty if it deviates enough of an angle
6 Minutes Ago
made medium frames hidden and uncraftable
9 Minutes Ago
Merge from parent
10 Minutes Ago
added storm hull creaks audio stings to the ghostships
10 Minutes Ago
Profile save
17 Minutes Ago
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
19 Minutes Ago
window.paintable.skin icon
21 Minutes Ago
Paintable window is now a rediredt skin of the strengthened glass window
22 Minutes Ago
moved artist canvas folder to artist_dlc folder
28 Minutes Ago
Fix islands having double info zone (there are two nested prefabs for island, only the nested one is generated by s2p)
29 Minutes Ago
Red paintballs made orange Yellow paintballs shifted to maintain spectral spread
29 Minutes Ago
main -> pt_boat_turret_fixes
33 Minutes Ago
artist canvas set up large vehicle on sockets and ground watch
48 Minutes Ago
Fixed gib pivots, fixed bleeding of paint on to duct tape, XS canvas icon generation
57 Minutes Ago
Merge from naval_update
59 Minutes Ago
large vehicle layer on sockets and groundwatch for ornate canvasses
60 Minutes Ago
Paintball splats & colours.
1 Hour Ago
Merge from naval_update
1 Hour Ago
Merge from naval_missions
1 Hour Ago
Fix potential key has already been added exception in Server_RequestValidMissionsUpdate Also check the length of the static work queue before adding players to the collection of players requesting an update, instead of checking IsInvoking which checks an action only on that player
1 Hour Ago
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1 Hour Ago
meds box lods and gibs
1 Hour Ago
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1 Hour Ago
Merge from main
1 Hour Ago
Change GetComponent to TryGetComponent in OnParentChanging to remove some editor profliing overhead
1 Hour Ago
Added XS frameless canvas, ran manifest
1 Hour Ago
merge from artist_pack_dlc
1 Hour Ago
Moved the paintable reactive target in the artist pack folder too
1 Hour Ago
Paintable window deployable on boats Reorganised the frame prefabs into an artist pack folder
2 Hours Ago
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2 Hours Ago
LOD fixes variable zoom scope
2 Hours Ago
Fixing offsets and incorrect conditionals on the space station roof blocks
3 Hours Ago
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3 Hours Ago
Merge from artist_pack_dlc
3 Hours Ago
Modify hat/head wearables which had head clothing slots set for both under and over to now only be set to over, so that they can be worn with clothing items which are set to be underneath head. This is in line with other head item wearables.
3 Hours Ago
Paintball gun - new ammo material updates
3 Hours Ago
exported paintable target rig with latest mesh
3 Hours Ago
Remove cannon barrel z offset on root for all animations
3 Hours Ago
Merge: from playerinventory_oncycle_optim - Bugfix for leaking onCycle items when calling Item::Remove Tests: unit tests + cooked meat, consumed, cooked again
3 Hours Ago
Bugfix: fix leaking onCycle items when calling Item::Remove - Consolidated onCycle callback cleanup to DoRemove - ItemManager::DoRemoves(bool) can now force remove all items - Added a unit test to validate the logc Tests: ran unit test, cooked meat on a campfire, ate it, cooked again - no exception
3 Hours Ago
Merge from main
3 Hours Ago
Simplify wooden collision
3 Hours Ago
- Paintball overalls mostly functional - Update WearableNotifyConditionalClothing to be able to check for clothing both under and over the source wearable, and for a clothing slot match only on specific slots - Changed PlayerModel.HasClothingUnder to return the bitmask value of all clothing slot matches both under and over the source wearable - Remove garbage allocations from SkinnedMultiMesh.FindParts
3 Hours Ago
Merge from Main
3 Hours Ago
armor box prefab updated
3 Hours Ago
merge from artist_pack_dlc
3 Hours Ago
BakeBallPositionsToVertexColor compile fix
4 Hours Ago
merge from artist_pack_dlc
4 Hours Ago
random meta keep deleting itself