131,833 Commits over 4,232 Days - 1.30cph!
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naval_update -> scientist_boat_ai
Anyone authd to the wheel ca now demolish blocks (usual rules apply)
Add head animation support to the cannon
- Support local offset
- Setup with default 50 cal reload animation for now
Restored TwitchdropsTransformGroupManager
merge from skinviewer_tacticalgloves
Fixing skinning for 50 cal left mesh
Added tactical gloves skin viewer model
Updated skin viewer road sign gloves model (fixes the missing back faces)
Deleted old folder (cant do it in a single commit because plastic)
Moved all the skin viewer custom meshes into the skin viewer folder
Check if boat can be edited before dock and edit
turretsv2 -> naval_update 🎉
Compile fixes for shared aiming method
- Fix snapshot states not being replicated properly
- Fixed ai inconsistent aiming angles
Ready to merge
LCD related stuff & lighting
christmas wall- and ceilingpaper updates
Adding wick virtial position anim clip
Block accidental admin kills on floating cities and islands
Added tactical gloves to the skin viewer (will need a new posed mesh)
Lerp to 0,0 properly on reload (mostly affects the front turret)
Cleaned up the front turret aiming system
added space station building skin sitem and hooked up - still needs icon
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boat planner blueprints missing files
Floating walkways - Fixed incorrect mesh in one of small plastic pieces. Simplified mesh colliders of remaining kit pieces.
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more accurate colliders for conditional wall corners, added missing tag Deployvolumeignore on some corner prefabs
lowering mboat floors bottom by 1cm to help prevent zfight from above blocks
Replicate seat changes of naval_update branch
Simplified collision on some floating walkway pieces, switched to box colliders
wall frames and floor frames models and prefabs setup
fixed double gibs on ramps
naval_update -> pt_boat_turrets
cherry picking from turret_animation_alignment_fix
turret_animation_alignment_fix -> naval_update