136,534 Commits over 4,324 Days - 1.32cph!

Just Now
Modified the cannon spawn prefab so you don't get stuck in the cannon at a certain angle.
13 Minutes Ago
turret_head_anim_fix -> main
13 Minutes Ago
Setup correct content bundles for animations
24 Minutes Ago
turret_slow_animation_fix -> main
28 Minutes Ago
- Move lerping over from handle aiming to Tick() - Slight cleanup - Move clamping
34 Minutes Ago
extremely important cannonball ammo icon shadow fix
50 Minutes Ago
TriggerDwellingSpawnGroups triggers Fill instead of Spawn, ensures the max pop is reached for all spawn groups when the deep sea opens
1 Hour Ago
DeepSeaEditorScene fills the tropical island spawn groups on start, so we can debug spawn groups using the island scenes
1 Hour Ago
Added a foliage displacement volume to DeepSeaSignalComputer to prevent foliage clipping
1 Hour Ago
Fixed LOD distance issues on docks B and C
1 Hour Ago
naming fix
1 Hour Ago
updates on kiosk D blockout
2 Hours Ago
Fixed missing aerial collider.
2 Hours Ago
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2 Hours Ago
Fixed collider issues on signal computer
2 Hours Ago
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2 Hours Ago
merge from main
2 Hours Ago
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3 Hours Ago
merge from LNY26
3 Hours Ago
merge from naval_update
3 Hours Ago
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3 Hours Ago
apartments greybox progress
3 Hours Ago
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3 Hours Ago
Adding burst cloth to horse mask
3 Hours Ago
WIP blockout for rentable shop kiosk variant D
3 Hours Ago
Updating entity labels (probably does nothing but PaintableReactiveTarget no longer exists)
5 Hours Ago
allow a BaseEntity to refuse gib parenting, only setting for JunkPileWater at the moment as its frequent transform updates causes gibs to fall in slow motion on the client
5 Hours Ago
Signal flare piggyback's off of the strobe light, and fires once when the computer is active.
5 Hours Ago
Updated video, added shutter frame media
5 Hours Ago
merge from artistpack_storepage
5 Hours Ago
added kinematic body to ghostships, allows us to use MovePosition/MoveRotation for better physics behaviour
5 Hours Ago
updated 3p shield anims exported
5 Hours Ago
merge from main
5 Hours Ago
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5 Hours Ago
Cannon is no longer a IBoatBuildingPiece
5 Hours Ago
- Setup leg animator for the new player rig - FInd and assign new masks
6 Hours Ago
turret_hotfix_networkrange_fix -> main
6 Hours Ago
turret_rear_turret_aiming_fix -> main
Merge from naval_update
Merge from naval_missions
Add some extra guards and server error logs if saved missions objective count is wrong
Today
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Merge from naval_update
Merge from main
Remove client error logs regarding mission objectives count being wrong Will still get logged on the server if it's still a problem. If it's wrong on either the client or server, it'll be wrong on both
Today
Merge from naval_update
Today
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Today
mortar ammunition lods and materials
Today
spawnpoint adjustment
Today
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