141,905 Commits over 4,383 Days - 1.35cph!

Just Now
- Fixed search bar styling issues - More minor polish (some anims)
33 Minutes Ago
1 Hour Ago
Light dye sets
3 Hours Ago
Merge shaderlib fix from x86-64 * We will need this change here eventually anyway Block setinfo concommand Try to prevent infinite loops in model animation code Apply "boing" jigglebone fix from TF2 SDK PRs * Fixes some models becoming invisible due to jigglebones * ValveSoftware/source-sdk-2013/pull/1721 Fix crash with dropship at entity limit w/ strider container
2 Hours Ago
Part2
2 Hours Ago
Part 3
2 Hours Ago
Apartment complex b LODs/baked LOds/prefab setup and colliders
2 Hours Ago
More beard setup
3 Hours Ago
Fixed players being able to access TC through the vending machine
3 Hours Ago
merge from main -> fix_dynamic_occlusion_pausing
3 Hours Ago
merge from fix_hover_loot_attachments -> main
3 Hours Ago
merge from fix_privaddfriend_vis
3 Hours Ago
add usedistance range check
3 Hours Ago
Fix hover looting multiple attachments inside a gun only moving the first one because it was toggling all item info panels which cancelled the other pending loot actions
4 Hours Ago
merge from main
4 Hours Ago
Short beard setup wip
4 Hours Ago
merge from workshop_emission_intensity
4 Hours Ago
Add ColourEx method for getting HDR intensity of a colour. Fix Workshop resetting HDR intensity, add back HDR after colour picker(s)
4 Hours Ago
merge from fix_cui_drabble_nre -> main
4 Hours Ago
Merge PR #83 to fix draggable UI causing NRE on panels that can be disabled
5 Hours Ago
updated mortar animation idle pose
5 Hours Ago
merge from fix_forceaddtoteam -> main
5 Hours Ago
Fix forceaddtoteam not working if you weren't already in a team and not working if the target was already in a team
6 Hours Ago
WIP on supporting emission intensity in workshop, fix emission toggle in workshop with intensity not 0
6 Hours Ago
merge from fix_itemcontainer_take_leak -> main
Today
Industrial Large Furnace - updated model, textures Updated manifest and localization
Today
Add crossfade to mortar pose, fix animation handles not being released, fix animation handles not applying autoplay properly.
Today
Industrial Autoturret - Updated textures, reran skin lists, renamed textures to new convention
Fix smoke grenade manager returns driving me crazy
transformchanged_cleanup -> main
Support food on corpses again
Save a few pennies in SmokeGrenadeManager::Move
main -> vendingmachine_ui_refresh
transformchanged_cleanup -> main
Space
- Only check if food in transform changed override for dropped entity - Only check if smoke in transform changed override for smoke grenades
Today
Lower mortar deploy angle check to only allow placement on flat ground
Today
Salvaged Icepick inventory sounds and weapon audio polish
Today
Add mortar deployment guide prefab
Today
merge from mortar_prototype
Today
Fix mortar deployment NRE, fix socket mods using the wrong layers
Cleanup transform changed: - Only do checks on positional network update - Only do smoke grenade checks for smoke grenades
Today
edited player animator controller so the3p jog backwards anim works correctly and set the walk animations speeds to 1 from 1.5 after exporting edited 3p walking animations to play at that speed correctly
- Deselect support - Format changes
- Lil pop anim when the search opens up - Dont create a tooltip if text field is empty - Add icon and placeholder text colouring support to input fields
Today
added a little low wall to the penthouse greybox separating kitchen/living
Today
removed collision from broken glass decal as it causes issues walking over moved some mesh decals up in radtown, radtown S2P
Today
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Today
this probably fixes it
Today
Merge from workbench_upgrades