133,242 Commits over 4,262 Days - 1.30cph!
don't try and modify velocity of kinematic bodies that are undergoing shoredrift
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Merge from readout_animations_fix
Update viewmodel prefab with new mesh renderer display fixes
Fixed broken TV static on floating cities tvs
Added methods to toggle the MountedPlayerSync in BaseMountable
BoatAI now toggles its seat sync when sleeping, which eliminates the constant 1ms overhead with 8 rhib groups in the deep sea. Only the boats with players nearby are syncing the scientist
improved transform access
added bespoke parent convex volume mesh for ghost ship
- Prevent player corpse errors in demos
- Prevent BasePlayer errors in demos
- Prevent Culling Volume errors in demos
- Prevent ai brain disable errors in demos
Male twitch underwear repose
Merge from /naval_update/lr300_space_display_animations
Fixed shadows inside radtown master house building with a custom shadow proxy
don't touch any tick interpolator stuff for NPCs during MovePosition
Merge from item_ownershipsshare_free
Free ownershipShared list if not null on Item pool reset
Make ammo readout animations work with new mesh renderers
Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy
Merge from changeset
138978 (mission change and leak fix)
Merge from naval_missions
Remove time limit from boat scientist hunt mission
Fix
138975 2.0
Merge from naval_missions
Merge from changeset
138975 (another leak)
merge from triggerparent_pooling_leak
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Merge from changeset
138967 (fix leaky lists)
Disabled mesh particle instancing disabler during asset scene runtime process
Merge from naval_missions
Fix leaky lists on the server relating to missions
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Fixed players receiving the wrong toasts after entering or leaving the deep sea in a PT boat or RHIB
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space lr300 fixes
- viewmodel rig file updated with mesh update (sep sights)
- ironsights re-positioned
- sights now hidden in viewmodel when scopes applied
bake shore vectors in s2p, required changing s2p to run as an editor coroutine which needs more testing
Move the player check up to ScientistNP2 and disable the FSM as well
Added a temporary fix for invisible mesh-based particles
female twitch underwear repose
Cannon reload camera update, less looking down and tilt
Don't run LimitedTurnNavAgent if there are no players within 150m
Check every 5s
Adjusted random Y max on coconut spawners.
Fixed random Y offset not being enabled on 2
Removed some dupes from deepsea_island_tropical1 prefab
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merge from spacegun_sightfix ( porting meshes with seperated sight meshes)