133,318 Commits over 4,262 Days - 1.30cph!

36 Minutes Ago
male17 & mossmanarctic glove viewmodel fix Patch some models cs_fix.mdl - Fixed it not loading zombie_soldier.mdl and soldier_stripped.mdl - Remove dependency on cs_fix.mdl, use z_anm.mdl and m_anm.mdl like they are supposed to for player models Fix underwater ambient sound never playing Apply memory allocator fix for LuaJIT Update game_sounds_manifest.txt Ignore VPK build files Update "CUtlBlockMemory overflow" warning with some numbers Add missing Episodic soundscripts to the HL2 fallback VPK Make npc_strider fall to the ground if moved via physics gun * Also negates the bug where Antlion Guard can launch the strider into the sky infinitely Fixed a material refcount issue with render.MaterialOverride * Occurred with dupe icon generator where the outline became missing texture. Fix potential refcount issues with MaterialOverrideByIndex * Also fixes an issue with submaterials not setting correct variable "numPasses" in model rendering Fixed a recently introduced compile warning Even more potential material refcount issue fixes * render.WorldMaterialOverride, render.ModelMaterialOverride, render.BrushMaterialOverride * Also reset all 3 on disconnect Fix potential crashes with malformed models Use model bounding box if it has no hitboxes for particles * This fixes an issue with most PHX props where the fire particles come out of a single spot on the model, instead of the entire model like expected.
1 Hour Ago
Update with new icons
2 Hours Ago
Codegen
2 Hours Ago
Codegen protobuf
2 Hours Ago
merge from main -> fix_steam_nickname_bags
2 Hours Ago
Fix pumpkin.wearable (was back to front)
2 Hours Ago
added elite crates to ghost ships, rebalanced cannon damage against player boats
3 Hours Ago
Fixed diving fins missing material
3 Hours Ago
add graphics.atmospherefogdensityscale
3 Hours Ago
merge from deepsea_portal_weather_fixes
3 Hours Ago
another compile fix
3 Hours Ago
4 Hours Ago
merge from deepsea_portal_weather_fixes
4 Hours Ago
deep sea/portal weather transitions work with vclouds, fix portal entrance weather transition not actually transitioning from current mainland weather
4 Hours Ago
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4 Hours Ago
Update ghostship parent volumes to be more accurate, which should fix players getting stuck when approaching ghostships on playerboats
4 Hours Ago
merge from deepsea_demos_fixes
4 Hours Ago
merge from main
4 Hours Ago
Fixed climate not using the deep sea weather when playing demos in the deep sea
4 Hours Ago
Fixed ocean material not switching to deep sea variant when playing demos in the deep sea
4 Hours Ago
Fixed terrain config not switching to deep sea when playing demos
4 Hours Ago
latex balloon better text conformity
5 Hours Ago
merge from spacestation_storepages
5 Hours Ago
Skin viewer: restored space LR 300 ammo counter screen following the changes
5 Hours Ago
Sail lod FIX
5 Hours Ago
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5 Hours Ago
Added oil barrels to docks.
5 Hours Ago
Mummywraps full body female reposed
5 Hours Ago
mission rewards
5 Hours Ago
Do not display sign text when censorsigns convar is enabled
5 Hours Ago
merge from naval_update
5 Hours Ago
added tool spawns to cannon crate, adjusted diggablelootspawn to have better stuff on deepsea islands, increased mission reward for treasure hunt mission
6 Hours Ago
merge from birthday2025 (safe skin viewer position tweaks for the balloon pack)
6 Hours Ago
Tweaked balloon pack in the skin viewer, fixed scale and pos
6 Hours Ago
Fix unset storage container in RHIB.DeepSea
6 Hours Ago
Fixed scientist NRE on docks.
6 Hours Ago
turret_fixes -> naval_update
6 Hours Ago
Use server start and end time instead (use invokeing for both) rather than just winging it in update loop (which will run slow on the server)
6 Hours Ago
Adding retargeted v4 player update anims
6 Hours Ago
Merge from convar_to_disabled_npcs_on_islands
Today
First pass weapon refresh salvaged cleaver set
Today
Fixed a couple of dupe spawns on island 3
Today
correct name for xmas wallpaper - decorative plaster, red festive floor tiles, assorted giftwrap
Today
merge from main
Today
merge from naval_update/boatAI_sync_optims
Today
Convared the boat AI optimisation: basemountable.canPauseMountedPlayerSync Default to false
Today
Armoured ladder hatch and triangle version. Lods, gibs and prefab setup
Lerp smoothly to 0 - dont hard set
Today
Add convar to disable NPCs on deep sea islands if needed