131,833 Commits over 4,232 Days - 1.30cph!

Just Now
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4 Minutes Ago
Added tactical gloves
11 Minutes Ago
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14 Minutes Ago
naval_update -> scientist_boat_ai
14 Minutes Ago
Anyone authd to the wheel ca now demolish blocks (usual rules apply)
17 Minutes Ago
Add head animation support to the cannon - Support local offset - Setup with default 50 cal reload animation for now
18 Minutes Ago
Restored TwitchdropsTransformGroupManager
44 Minutes Ago
merge from main
48 Minutes Ago
merge from skinviewer_tacticalgloves
55 Minutes Ago
Fixing skinning for 50 cal left mesh
1 Hour Ago
Frontier Hazmat repose
1 Hour Ago
Added tactical gloves skin viewer model
1 Hour Ago
Updated skin viewer road sign gloves model (fixes the missing back faces)
1 Hour Ago
Deleted old folder (cant do it in a single commit because plastic)
1 Hour Ago
Moved all the skin viewer custom meshes into the skin viewer folder
1 Hour Ago
Enable repair on cannons
1 Hour Ago
Check if boat can be edited before dock and edit
1 Hour Ago
turretsv2 -> naval_update 🎉
1 Hour Ago
Compile fixes for shared aiming method
1 Hour Ago
- Fix snapshot states not being replicated properly - Fixed ai inconsistent aiming angles Ready to merge
1 Hour Ago
1 Hour Ago
LCD related stuff & lighting
1 Hour Ago
christmas wall- and ceilingpaper updates
1 Hour Ago
Merge from naval_update
1 Hour Ago
Adding wick virtial position anim clip
2 Hours Ago
Block accidental admin kills on floating cities and islands
2 Hours Ago
Added tactical gloves to the skin viewer (will need a new posed mesh)
2 Hours Ago
Lerp to 0,0 properly on reload (mostly affects the front turret)
2 Hours Ago
Smoooooooth(er)
2 Hours Ago
Cleaned up the front turret aiming system
2 Hours Ago
added space station building skin sitem and hooked up - still needs icon
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
boat planner blueprints missing files
3 Hours Ago
Phrase update
3 Hours Ago
Compile fix
3 Hours Ago
Implement boat decay
3 Hours Ago
Floating walkways - Fixed incorrect mesh in one of small plastic pieces. Simplified mesh colliders of remaining kit pieces.
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
more accurate colliders for conditional wall corners, added missing tag Deployvolumeignore on some corner prefabs
4 Hours Ago
merge from main
4 Hours Ago
lowering mboat floors bottom by 1cm to help prevent zfight from above blocks
4 Hours Ago
Replicate seat changes of naval_update branch
4 Hours Ago
Simplified collision on some floating walkway pieces, switched to box colliders
4 Hours Ago
wall frames and floor frames models and prefabs setup fixed double gibs on ramps
4 Hours Ago
naval_update -> pt_boat_turrets
4 Hours Ago
cherry picking from turret_animation_alignment_fix
4 Hours Ago
turret_animation_alignment_fix -> naval_update