144,142 Commits over 4,413 Days - 1.36cph!

Just Now
Reapply 150883 "Add version printout to the server log file, was only on client before" It was nuked to oblivion in the great nav spam incident 2026
9 Minutes Ago
Fix mortar mount vs pickup annoying interaction Don't require looking at the usable primary collider to show the mount menu for mortars, it only makes sense for ballistas/cannons
12 Minutes Ago
some 64bit CEF stuff Remove 64bit srcds launcher from builds Temporarily roll back FRAGMENT_BITS * Testing for the P2P issue
14 Minutes Ago
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22 Minutes Ago
Merge from main/bowless_crossbow
30 Minutes Ago
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32 Minutes Ago
code support for tertiary charm prefab setup
34 Minutes Ago
Add the apartment furnace to the large apartment
35 Minutes Ago
Turn the wood stove in the large apartment into a furnace
45 Minutes Ago
Optimized the way the timer works for limiting the shadow caching framerate
51 Minutes Ago
merge from misc_vendingui_fixes
52 Minutes Ago
merge from mortar_prototype
56 Minutes Ago
merge from deployable_snapping_fix_3
57 Minutes Ago
Removed interleaved shadow rendering implementation as this is now handled via the framerate limiting. Also, added defaults for distance-based framerate limiting to be enabled by default when shadow caching is enabled.
58 Minutes Ago
merge from empty_country_list_fix
59 Minutes Ago
merge from defaultsortingorder_update
1 Hour Ago
Use actual PerInstanceData buffer instead of IndirectArgs in BatchRendererGroup
1 Hour Ago
Merge from /indirect_instancing
1 Hour Ago
Fixed an issue where the lights wouldn't refresh correctly after changing the max shadow lights
1 Hour Ago
Remove now obsolete IGraphicsBuffer wrapper
1 Hour Ago
Use newer GraphicsBuffer instead of ComputeBuffer
1 Hour Ago
exported 3p holdtype animation sets with names beginning C after updating 3p running/jog anims
1 Hour Ago
More lighting
2 Hours Ago
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3 Hours Ago
Update: resubmit original pool mutex implementation in a separate branch Makes it easy to test across extra benchmarks Tests: ran unit and perf tests
3 Hours Ago
Rebuilding the shadow map cache render texture pools when the max shadow lights convar changes
3 Hours Ago
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4 Hours Ago
Codegen
4 Hours Ago
Mortar animations on the v4 rig
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
exported 3p holdtype animation sets with names beginning with A and B after updating 3p running/jog anims. Also set player animation controller timescale for the sprint to 1
5 Hours Ago
Restoring this branch from yesterday I had to delete (sorry)
bot
5 Hours Ago
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5 Hours Ago
Subtracting 150318
5 Hours Ago
Fixed an issue with flickering point lights caused by them having different shadow biases
5 Hours Ago
Subtracting 150367
5 Hours Ago
Subtracting 150376
5 Hours Ago
Subtracting 150380
5 Hours Ago
Subtracting 150385
5 Hours Ago
Subtracting 150388
5 Hours Ago
blowpipe charm position tweak
5 Hours Ago
Merge from terrain_lowering_nms_large_cave
5 Hours Ago
Restoring a bunch of commits from yesterday I had to delete (sorry)
5 Hours Ago
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5 Hours Ago
merge from main
6 Hours Ago
Subtracting 150838 (reapplying new navmesh)
6 Hours Ago
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6 Hours Ago
Merge from terrain_lowering_nms_large_cave (reapply)
6 Hours Ago
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