136,776 Commits over 4,324 Days - 1.32cph!

28 Minutes Ago
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33 Minutes Ago
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52 Minutes Ago
merge from smoke_grenade_layer_fix
53 Minutes Ago
merge from windmill_gibs_fix
54 Minutes Ago
merge from non_convex_col_cleanup
55 Minutes Ago
merge from skinviewer_naval_fix
56 Minutes Ago
merge from trees_scale_fix
57 Minutes Ago
merge from deepsea_rowboatspawners_fix
57 Minutes Ago
merge from mounted_parenting_trigger_fix
1 Hour Ago
Disable mountable parenting on the cannon (the most problematic and good to turn off as a precaution)
1 Hour Ago
Force update triggers after moving position - its slightly more expensive but should fix instances where players can dismount and not be reattached to the boat
1 Hour Ago
Fixed missing TerrainToMeshConversionDetails script warning on tropical prefabs
1 Hour Ago
Fixed deep sea rowboat spawners settings, fixes bricked deep sea rowboats after a server restart
2 Hours Ago
Ensure missing int parameter is added to mapnote validation
3 Hours Ago
Tweaks to palm_tree_tropical_small_a_entity to fix its minigame again
3 Hours Ago
merge from main
3 Hours Ago
Try to fix Linux compile error
3 Hours Ago
re-apply craggy changes
4 Hours Ago
Implement $pointsamplemagfilter Lets try static client scratch buffer Added support for V12 static prop lump (MC:V) Remove r_maxdlights convar * it's already at its max value Implement empty idle for pistol Scale lightmap pages to current map's needs
4 Hours Ago
updated the layout of the complex based on the smaller road width
4 Hours Ago
Updated the videos again, was using the wrong codec Optimised build preview video size
4 Hours Ago
merge from mapmarker_edit_crash_fix
4 Hours Ago
wearable golf flag because why not
4 Hours Ago
merge from overalls_headgear_disable
4 Hours Ago
Temp fix to stop map marker edits from causing an NRE
4 Hours Ago
Updated some mp4 videos in the settings menu to webm mp4 is causing issues on some machines
4 Hours Ago
Disable being able to wear headgear with paintball overalls due to balance issues
5 Hours Ago
Fixed UI_SkinViewerControls.ExitFullscreen NRE
5 Hours Ago
Added LNY armour LODs to horse ragdoll
5 Hours Ago
merge from rhib_screen_streamermode
5 Hours Ago
merge from trees_scale_fix
5 Hours Ago
merge from oilrig_rhib_fix
5 Hours Ago
merge from torch_boat_fix
5 Hours Ago
merge from skinviewer_naval_fix
5 Hours Ago
merge from bbs_limit_fix
5 Hours Ago
merge from boat_projectile_radial_dmg_fix
5 Hours Ago
Component Ammo Box - Updated textures, updated model with LODs, setup gibs and corpse, rendered icon
6 Hours Ago
merge from compound redesign to collect all the art assets created during that branch dev
6 Hours Ago
post subsurface pass beginnings
6 Hours Ago
setting compound scene back to 'main' state for now
Today
Today
bring over WaterCamera changes into RRP
Today
merge from main
Today
merge from main
Today
Submitting LNY horse armour with new tassels
Today
merge from main
Today
moving the redesigned level to another scene for safer merges across branches
Guns box / model / prefab / lods and textures
Today
Fixed the cannon attack so that the surrounding smoke around the cannon is properly aligned.
merge from LNY26/horse_armour_LODs