154,359 Commits over 2,649 Days - 2.43cph!

4 Minutes Ago
- Added the transitional animation for going from standing to crawling state - Fixed going to wounding state while crouching not showing the correct animation
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5 Minutes Ago
supportsStageLeaderboard true for timeattack and endless modes !redux_all !ecs
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14 Minutes Ago
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26 Minutes Ago
Increase water factor when crawling, to account for the player's much lower head position
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57 Minutes Ago
Can no longer gesture while on a ladder
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1 Hour Ago
Mostly working floating world origin
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2 Hours Ago
Don't allow climbing ladders while crawling
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2 Hours Ago
Added (admin only) console command "recover" as a partner to the existing "injure". Recovers from wounded state.
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3 Hours Ago
Found a perspective angle that I'm happy with. Decals don't render in orthographic (yet).
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3 Hours Ago
Merge NewWounding->Main
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4 Hours Ago
Increase crawl speed by 20% (including animation speed)
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4 Hours Ago
Implemented "long idle" to the pistol branch If standing without 10 seconds without moving or performing actions, switches to a different sub-chain
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4 Hours Ago
Fixed import error
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4 Hours Ago
Added Decals.Place overload for placing decals on the world. Removed client restriction on decals, the engine will send decals to clients when placed server-side by default
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4 Hours Ago
Added a system to create impact effects and damage decals on units when attacked
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4 Hours Ago
Fix seams between chunks Add distance fog Fix lighting weirdness Get player movement working DebugInfo panel
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4 Hours Ago
Merge Main->NewWounding
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4 Hours Ago
Refactored laser light to use property blocks where possible
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5 Hours Ago
Fixed crawling weirdness when in water. Go to incapacitated state if crawling in deep water.
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5 Hours Ago
minor polish Merge branch 'master' of SpaceUsurperUnity damage display fix Merge branch 'master' of SpaceUsurperUnity build !redux_all !ecs
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5 Hours Ago
Colour new flare renderer on laser light
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5 Hours Ago
Can no longer throw cassette recorder while it's recording
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5 Hours Ago
Disable "incomplete" text / leaderboard for ballpit on main menu Stopped bullet visuals from going too far when colliding with a pxc Working on ECS reflect Make sure bullet systems are always added in the same order More ECS bullet replay diagnostics Make sure entities always get removed in the same order Added remarks about ECS bullet enumerable determinism Disable recording bullet chunk states
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6 Hours Ago
Remove outdated comment
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Today
Prevent jumpnig while crawling
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Today
Fixed fog not updating when units die. Increased turret fire rate and damage. Temporarily fixed flesh impacts until a proper fix is implemented. Added turret recoil. Unit entities will ragdoll on the client and then fade out over time after being killed.
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Today
Added ModelEntity.MaterialGroupCount to get the number of material groups the model has
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Today
Server-side check for interaction while crawling. Needs cleanup so code doesn't need to be duplicated
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Today
Added 1st pass standing to downed player anim
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Today
Updates to get sbox working Include some neighbor heightmap data in chunks for getting rid of seams
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Today
Allow crawling players to use doors, gates, and hatches
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Today
If there are UI actions on the thing being looked at, but none of them are currently available to be shown, don't return any of them. Previously if no options were available, the first option would be returned.
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Turret fire animation with animgraph parameter
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Today
Added first set of morph targets to Citizen
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Today
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Today
nametag profiling
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Today
move gametest to game
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Today
remove game folder
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Source file updates
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Today
binoculars only show nametag pips during the day fixed invisible nametags at certain angles reduced nametag pop-in delay
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First pass animal attack dmg/rate tweaks
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Today
Unique flare mat for the lasers too.
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Today
Wall laser uses its own mats exclusively, instead of sharing some with the weapon addons. Various texture optimizations. Laser destination point lights hover slightly above the surface for better shading. Tweaked laser colors for better consistency with other props.
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Today
Added Surface.FindByName
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Today
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Today
Less hazyness in clear weather.
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Today
Make the UI test list scrollable
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Today
Update .gitignore rust stuff Update .gitignore Fix some absolute paths in materials These want rebuilding, probably because I moved them to core. Merge branch 'master' of sbox-game
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