125,327 Commits over 4,171 Days - 1.25cph!

37 Days Ago
Setup ghost ships with simpler buoyancy, remove them from auto spawn for now.
37 Days Ago
Upon first time opening map automatically centre on player
37 Days Ago
Merge from main
37 Days Ago
merge from main
37 Days Ago
Added pilot suit in the general store hazmat category Updated pack description
37 Days Ago
Merge: from main
37 Days Ago
Stop interaction toast clipping Setup button max sizes
37 Days Ago
Optim: use cached pos to avoid transform access Tests: none, trivial change
37 Days Ago
merge from main
37 Days Ago
(Test) set all meshes isReadable=0
37 Days Ago
Revert library setting
37 Days Ago
Remove top level token debug
37 Days Ago
Ensure map name is sanitised properly in streamermode
37 Days Ago
Fixed the gizmos that display the environment volumes and fixed the bounds on capsule type spatial volumes
37 Days Ago
Ensure session background isn't fully transparent
37 Days Ago
scene2prefab millitary_tunnel_1 (no hlod)
37 Days Ago
Fix scientists shooting before fully aligned to aim
37 Days Ago
adjusted terrain ignore volume
37 Days Ago
Subtract mesh and material changes
37 Days Ago
Remove excess logs
37 Days Ago
Add custom voicelines to heavy when surprised, and when player shoots their armor a lot, to hint at weakspot in the back and armored front
37 Days Ago
Fix spacing issue with queue icon
37 Days Ago
Fix server queues not detecting single person queues
37 Days Ago
Dont adjust gamemode counts if you are on the wrong category
37 Days Ago
Only delay heavy turning if surprised from behind, it looks odd pausing when the player is right in front
37 Days Ago
cherrypick 127820
37 Days Ago
Try and fix promo site not working
37 Days Ago
Fix interaction toast sometimes running logic twice on a single button press
37 Days Ago
Fix rust plus close button not working
37 Days Ago
Update: UsePlayerUpdateJobs server var is now a mode, not a bool - rolled in UsePlayerTasks Will make it easier to test new modes in the future and avoid weird servervar dependency mess Tests: compiles in editor
37 Days Ago
Restore old streamer mode server description
37 Days Ago
added metal sounding open and close for black box
37 Days Ago
Bugfix: cache missing state player analytics when jobs are disabled Tests: none, trivial change
37 Days Ago
Update: take world pos out of CacheState This partially fixes cached state missing for players whos ticks weren't processed yet. Tests: 2p local session on craggy
37 Days Ago
merge from main
37 Days Ago
merge from /new_menu2/ian_hotfixes
37 Days Ago
merge from buildingskin_tags
37 Days Ago
merge from ejector_seat_collider_fix
37 Days Ago
merge from pilot_hazmat_dlc
37 Days Ago
Jungle haze intensity tweaks. Lowered a tad. Fixed twilight transition being too abrupt & related color gradient stuff.
37 Days Ago
Fix source generator not running on components Code cleanup
37 Days Ago
First attempt at a decent solution to entity components (in SyncVars) - hoisting: Grab a reference to all entity components Find SyncComponent attributes Extract all SyncVars from the 'component' Hoist them inside the parent with getters/setters that reference the components SyncVars Run through existing logic
37 Days Ago
Added first pass of farm barge container shell no.1
37 Days Ago
Pilot Ejector Seat - Improved gibs
37 Days Ago
Spotlight icon
37 Days Ago
l96 - removed anim events from aimed idle to fix sound issues
37 Days Ago
Fix formatting in RebindSkinnedMeshRenderer
37 Days Ago
work around unity_BaseCommandID not being set
37 Days Ago
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings
37 Days Ago
Fix heavy scientist sometimes still turning too fast to face player or noise