141,138 Commits over 4,505 Days - 1.31cph!

10 Months Ago
Party hat repose
10 Months Ago
Remove some debug log spam
10 Months Ago
Cap push force
10 Months Ago
Phrases
10 Months Ago
Added a toast if the player is in range of a monument resetting to tell them to leave, off by default (server.monumentPuzzleResetWarnings)
10 Months Ago
Fix push option showing all the time
10 Months Ago
lod optimization pass
10 Months Ago
world model for planner blueprints
10 Months Ago
surgeon outfit repose
10 Months Ago
Merge from parent
10 Months Ago
Merge: from main
10 Months Ago
merge from floating cities
10 Months Ago
S2P redo after stomp
10 Months Ago
merge from naval update
10 Months Ago
FCs S2P for all recent fixes
10 Months Ago
Merge from directional_foliage_displacement
10 Months Ago
Adjust displacement factor on materials to fix stretching
10 Months Ago
Merge from main
10 Months Ago
Reduce cases causing texture stretching Fix centre falloff Add directional displacement strength to material Adjust bush and ferns displacement strength Clamp max displacement height radius
10 Months Ago
Terrain shadow culling wip, and merge fix
10 Months Ago
merge from puzzle_reset_changes -> main
10 Months Ago
Enable pauseUntilLooted on water treatment Disable radiation on the manually opened puzzle room S2P
10 Months Ago
Enable pauseUntilReset on trainyard S2P
10 Months Ago
Enable pauseUntilLooted on dome S2P
10 Months Ago
Enable pauseUntiLooted and ignoreAboveGround on sewer branch puzzle S2P
10 Months Ago
Enable pauseUntilLooted in sats S2P - shrink from 7m -> 5m
10 Months Ago
Enable pauseUntilLooted in radtown S2P
10 Months Ago
Add right click option to update spawn groups on a PuzzleReset by finding all within 0.25m in the scene
10 Months Ago
Enable pauseUntilReset on harbor 2 S2P - fix door barricade not spawning with puzzle, ensure it doesn't consider the puzzle started
10 Months Ago
Enable pauseUntilReset on harbor 1 S2P
10 Months Ago
Enable pauseUntilLooted on ferry terminal S2P
10 Months Ago
Add pauseUntilReset to airfield puzzle room S2P
10 Months Ago
BoatBuildingBlock will still initialize supports if its parent is a PlayerBoat. Fixes boats collapsing when editing a boat post load/paste.
10 Months Ago
blueprints facing proper direction
10 Months Ago
Let bots exec admin/dev commands, filter out NPCs from bot.exec, display a success message with bot.exec.
10 Months Ago
building planner viewmodel remake wip textures
10 Months Ago
merge from deep_sea
10 Months Ago
Don't run ListenServerColliderFix when the child being added to a PlayerBoat is a player. Reduces some of the FPS drop when boarding a large playerboat in Unity editor.
10 Months Ago
merge from naval_update
10 Months Ago
Fixed deep sea entrance billboards spawning at the wrong pos Tweaked exit billboard size and pos
10 Months Ago
Fixed -tools spamming about "Too many popups!" when its not so * It was complaining about total number of popups, not number of popups being rendered like originally intended. Apparently been this way since before 2014. Fixed spritecard orientation 3 not rendering at all Unify how entities are removed Apply proposed fix for CModelLoader::Studio_ReloadModels garrysmod-issues/issues/6467 Fixed crashes to do with IK certain models Fixed an infinite loop on map unload
10 Months Ago
M92 - Texture updates
10 Months Ago
Hide chat log for autoswitching if the channel didn't change
10 Months Ago
Fixed portal renderer toggle convar not working Moved a bunch of replicated convar to client only
10 Months Ago
scientist_boat_ai_improvements_3 -> naval_update
10 Months Ago
10 Months Ago
scientist_boat_ai_improvements -> naval_update
10 Months Ago
- Better AI attacking turret distance checks - Better turret DOT checks
10 Months Ago
- Ensure when leaving a state the correct target is cleared - Fixed a bug when leaving RAM states - More debug logs - Ensure when leaving seek state that we clear active target
10 Months Ago
Fixes