141,984 Commits over 4,536 Days - 1.30cph!

10 Months Ago
Fixed floating city losing their global networkness on save restore
10 Months Ago
- Wrap floating cities in the same avoidance triggers as Oilrig
10 Months Ago
merge from naval_update
10 Months Ago
fixed worldmodel outline not showing
10 Months Ago
merge from main -> puzzle_reset_changes
10 Months Ago
Add 'BoatAIAvoid' Triggers, this will stop the boat ai from 'crashing' into areas with lots of small obstacles - Wrapped Oilrig - Wrapped Large Oilrig
10 Months Ago
Ignore new multi command behaviour for binds, they already handled chaining before.
10 Months Ago
front 50cal view model camera animations - block out
10 Months Ago
lowered research costs to be in line with new workbench values
10 Months Ago
- Better 'get' and 'give up' targetting detection - Fixed target claiming possibly happening on the same boat thats trying to get rid of the target - Standardised check system - Applyed it across all targetting logic
10 Months Ago
Fix client boat building blocks after paste
10 Months Ago
All consumables can no longer be used when both hands are occupied (driving a mountable that blocks item usage) ^ This is a stopgap change until hotbar food eating is implemented Improved "disabled" menu option text to be more generic.
10 Months Ago
Minor mat tweaks for lighting behaviour. LOD1 popping improvements.
10 Months Ago
merge from main
10 Months Ago
Reworked the supply drop to fix the visual regression.
10 Months Ago
Add proper null check when dismounting weapon seats
10 Months Ago
Merge from parent
10 Months Ago
Compile fix
10 Months Ago
merge from boat_building
10 Months Ago
Updating rf transmitter deploy animation
10 Months Ago
Predict reload syncvar
10 Months Ago
Merged the initial dock & edit test to save us all the hassle of trying to dock boats.
10 Months Ago
- Apply head animations to be in reference to the starting head position/rotation
10 Months Ago
blowpipe animation updates
10 Months Ago
Merge: from spectate_dontfloodsnapshots - Fixes spectate not working in UsePlayerUpdateJobs 2 case Tests: tried to spectate occluded player
10 Months Ago
Bugfix: Ensure initial player snapshot gets sent to spectator in UsePlayerUpdateJobs 2 case Tests: on craggy with UsePlayerUpdateJobs 2, took 2nd player behind a hill to occlude, then tried to spectate them - confirmed that the first snapshot got sent.
10 Months Ago
Merge from horse_medsyringe_healing
10 Months Ago
Fix mission event for healing using wrong prefab ID
10 Months Ago
mini fridge corpse mesh
10 Months Ago
- Added a script to convert skinned mesh renderers to mesh renderers - Parking these extra changes right now (for a few days)
10 Months Ago
Merge from parent
10 Months Ago
viewmodel camera animations for rear 50cal
10 Months Ago
merge from tax_convars_rename
10 Months Ago
Ensure the wind turbine transmission also rotates. Rotates in the opposite clock direction (as it would in real life)
10 Months Ago
mini fridge added gibs and updated lods updated deploy and item prefabs adjusted slot count to 30 (temp needs gameplay pass) updated bounds update manifest
10 Months Ago
Restored missing entities.RemoveAll in copypaste after filtering prefabs
10 Months Ago
medical syringe viewmodel - made functional - added anim events - updated clip data - removed camera animation (for now)
10 Months Ago
main -> unskinned_windmill
10 Months Ago
Fixed copypaste merge fuckery, restored copyboat commands
10 Months Ago
Fix broken diving goggles
10 Months Ago
Update to crockery textures
10 Months Ago
Null checks in UI_DropsController to prevent menu NRE when loading playground
10 Months Ago
use a realmed trace for TriggerParent.HasObjUnderFeet so they don't freak out in-editor at speed
10 Months Ago
Merge: from main
10 Months Ago
Added helper functions to get boat building area player, boat, block and deployable counts. Switched a function which wasn't freeing lists correctly to use the helper functions.
10 Months Ago
fixed boombox.static causing errors in conjunction with culling volumes now uses meshlod and a shadowproxy as it is an expensive object
10 Months Ago
Merge from parent
10 Months Ago
Merge from rpg_skin
10 Months Ago
Birthday hat - Rebound skin mesh in the prefab, updated .item prefab reference and the vm settings
10 Months Ago
static speargun prefab cleanup